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[Castamir's sons] sailed away, and established themselves at Umbar. There they made a refuge for all the enemies of the king, and a lordship independent of his crown. Umbar remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea.

–Annals of the Kings and Rulers, Appendix A of The Lord of the Rings

Umbar, the land of Corsairs, is a well-populated region on the western coast of Middle-earth. The land is completely surrounded by the Southron Coasts, and lies roughly south of Dor-en-Ernil across the Bay of Belfalas. Geographically, the fief-lands of Umbar resemble the neighboring Coasts, but red sand cannot be found here, and sand itself is much less common. Umbar is the most fertile region of Near Harad, with fields of bring green grass, sprawling orchards, and forests of oak, cypress, cedar, and palm trees. Sand, boulders, and barren dirt dot the landscape, but these aren't nearly as common as they are in other parts of Near Harad.

During the Second Age, Umbar was the greatest colony of the Númenóreans, who came first and helpers and then as conquerors. As Númenor began to decline, it became a stronghold of the King's Men, and then of the Black Númenóreans. After the Downfall, Umbar was reorganized under the Black Númenórean lords Herumor and Fuinor, and became an ally of Mordor and the other realms of Near Harad. It was conquered by Gondor and groups of Gondorian renegades at various points in the Third Age, but the realm has now been ruled by the native Haradrim for hundreds of years.

Umbar is the homeland of the Umbarians, a fiercely individual Southron people. Thousands of years spent under varying kinds of Númenórean rule has made the Umbarians distinct from their Coastling neighbors, to the point where many Umbarians consider themselves the true heirs of Númenor, as opposed to the men of Gondor. Umbar is also the home of the Corsairs of Umbar, pirates who raid the coasts of Gondor and Far Harad, who can be found all over the land.

Upon entering this biome one gains the achievement "City of Corsairs".

Sub-biomes[]

Umbar Hills[]

Several ranges of tall hills run across Umbar. This sub-biome features much steeper hills than can be found elsewhere in Umbar, which can be almost mountainous in size. There are three ranges of Umbar Hills - one that runs along the length of the Cape of Umbar, one that separates Umbar from the Southron Coasts in the northeast, and one that separates Umbar from the Coasts in the southeast. The latter range is the source of several rivers. Despite the hilly nature of this region, settlements can still generate here, albeit more rarely than in the low-lying fief-lands of Umbar.

Umbar Forest[]

The Umbar Forest is a sub-biome of Umbar that contains a greater concentration of trees, predominantly oak, cedar, cypress, and palm. The Men of Umbar likely use these forests to supply materials for their great fleets. No settlements can be found here, though camps occasionally generate. The Umbar Forest makes up much of the southwestern portion of the Umbar biome, separating the region from the Southron Coasts.

Variants[]

  • Flowers - A version of the biome with an abundance of flowers.
  • Forest - A more forested version of the biome.
  • Light forest - A lightly forested version of the biome.
  • Hills - A hillier version of the biome.
  • Forest hills - A forested version of the hill variant.
  • Oak Shrubland - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
  • Orange orchard - An orchard containing orange trees.
  • Lemon orchard - An orchard containing lemon trees.
  • Lime orchard - An orchard containing lime trees.
  • Olive orchard - An orchard containing olive trees.
  • Almond orchard - An orchard containing almond trees.
  • Plum orchard - An orchard containing plum trees.

Structures[]

The Umbarians inhabit this region and live in settlements throughout the area. Camps belonging to mercenaries and the Corsairs of Umbar can be found here as well, as can stone ruins of Umbarian, Near Haradric, and Númenórean variants.

  • Corsair Camp - Small camps that appear fairly commonly across the Coasts. They contain four tents with baskets of loot, a wooden cage with Slaves of Harad, a small Númenórean Brick obelisk, several piles of up to five loot baskets, about a dozen Corsairs of Umbar, and either a Corsair Slaver or a Corsair Captain.
  • Morwaith Mercenary Camp - Camps where the Morwaith Mercenaries reside, waiting for players to hire them. Built around Tables of Command, these camps contain up to four tents, which feature banners of the Morwaith or of Near Harad and contain reed baskets with loot, vanilla crafting tables, and either Morwaith or Haradric crafting tables. These camps also feature small farms with eight wheat and practice dummies scattered around the vicinity.
  • Umbar Village - The smallest of Umbar's settlement variants, villages are rural communities home to large numbers of Umbarians. Organized around a central well and signpost, villages feature a tavern and three mansions at their centers, from which roads lead out to outlying structures. Umbar villages are organized in a squarish pattern, with four rows of structures around the central area. The rows directly behind and across from the tavern feature houses, stables, and smithies; the row behind the tavern will include six such structures, while the row across will feature seven. The rows to either side of the tavern can feature farms, pastures, and hay bales, with seven to a side; the pastures are small enclosures containing a few farm animals, while the farms contain four rows of crops, tended to by Slaves of Harad, occasionally overseen by an Umbar Farmer. Umbarian villagers spawn throughout these villages, and Umbar Soldiers drop in from time to time as well.
    • Umbar Tavern - Every village in Umbar will generate with one of these at its center. Built of Númenórean Brick, Umbar Brick, and clay tiling, these long structures contain plenty of food and drink for weary travelers, as well as plenty of patrons to chat with. A pair of doors at the tavern's entrance provides access to the tavern's main room, which is packed full of tables and chairs, with carpets and decor strewn about. A bar at the far end of the main room plays host to an Umbar Bartender, as well as a vanilla crafting table and a kebab stand. Next to the bar is a door leading to a small back room, where a reed basket full of loot, a pair of barrels, and a cauldron can be found alongside stairs to the upper level. The upper level features multicolored fine glass windows, as well as four rooms for travelers to sleep in for the night. These rooms feature straw beds, bookcases, and a single reed basket each, though the baskets are always empty.
    • Umbar Mansion - Three of these can be found around the center of Umbar Villages, surrounded by a small, fenced-off patch of open land. These are the homes of the wealthier Umbarians, and feature windows of fine glass. Mansions have small fenced-off gardens in front of their front doors, where flowers and small patches of crops can be found growing. Inside, mansions feature a living room with banners of Umbar, potted flowers, both vanilla and Umbaric crafting tables, and a reed basket with loot. A doorway leads from the living room to the kitchen, where players can find drinks and food, a barrel, a furnace, and either an Umbaric or a Haradric weapon mounted on the wall. A set of stairs leads from the living room up to the roof of the mansion, which features a spacious balcony and a bedroom for the house's owners, which features two beds and some potted saplings.
    • Umbar House - The most common structures in Umbar Villages, which can generate up to eleven of them. These houses are rectangular and feature two rooms. The lower room features a cauldron, a furnace, a vanilla crafting table, and an Umbaric crafting table, at the far end of which a door leads out to the back of the house. There, an external stairway leads up to the bedroom, which contains two beds and a reed basket full of loot.
    • Umbar Stables - These structures occasionally replace houses in Umbar Villages. They feature large, open rooms containing piles of hay bales, cauldrons, and fence posts for mounts to be tied up at, as well as a reed basket with loot. Three stalls branch off from this main room, containing pre-tamed horses for players to take.
    • Umbar Smithy - Like stables, smithies can replace houses in Umbar villages. Smithies are essentially like slightly larger houses, home to an Umbar Blacksmith. The first floor features empty tables, a furnace, a vanilla crafting table, an Umbaric crafting table, and stairs leading up to the bedroom, which contains a double straw bed, a table with drinks and food, and a reed basket with some loot. A door at the back of the house on the first floor leads out to the workyard, where the blacksmith spawns. The workyard contains an alloy forge, some weapons on racks, an anvil, and a second reed basket with loot.
  • Umbar Fortifications - These squarish, walled settlements serve as command posts for Umbar Captains. They are surrounded by simple walls of Umbar Brick, with a single gate at one end. Inside, they feature a collection of six farms or pastures near the main gate, four watchtowers in the corners, a barracks on either side, two stables near the rear, and a training yard, which includes weapons and practice dummies. All of this is built around a central fortress. Fortifications are home to dozens of Umbar Soldiers and Umbar Archers, who patrol these settlements ceaselessly.
    • Umbar Watchtower - These simple brick towers stand guard in each corner of Umbar Fortifications. They have three levels - a lower level with a reed basket with some loot, a barrel, and a vanilla crafting table, a middle level with weapons on racks, and the top of the tower, which is open to the sky and home to a small group of archers.
    • Umbar Barracks - Long, low buildings that can house large numbers of soldiers. They are quite cramped, with beds arranged in stacks of two on either side of the main aisle, and reed baskets between them, leaving little open space. Barracks contain a total of twenty-four beds, together with ten reed baskets with loot between them. Two of these structures generate per fortification.
    • Umbar Fortress - At the heart of every fortification is an Umbar Fortress. Made primarily of Númenórean Brick, fortresses feature a single set of double gates, built into a gatehouse. The gatehouse connects to a set of battlemented walls, with five turrets built into it. The interior of the fortress features a courtyard, which contains eight racks with weapons, some fence posts for mounts, some hay bales, a pair of practice targets, a Table of Command, and a cauldron. A small barracks is built in each of the far corners of the courtyard, each containing six straw beds. Between them is a small room for the resident Umbar Captain, which contains a barrel, a bed, and a reed basket, as well as the captain himself. Large numbers of Umbar Soldiers spawn in these fortresses to protect it from intruders.
  • Umbar Town - By far the largest settlements in Umbar, these towns are some of the largest structures in the game. Towns are completely walled in, featuring battlemented Númenórean Brick walls like those of Umbar fortresses. These walls have turrets at their corners and a gatehouse built into one of the longer sides, which has a double gate. Inside, these rectangular settlements contain a myriad of structures. A bazaar always generates at the town's center, flanked on the two long sides by four mansions each. The short sides near the bazaar feature two wells and two flower beds. Along the wall into which the gatehouse is set, there is a tavern and a set of stables for weary travelers to make use of. On the side of town to the left of the gate, a statue, planted trees, and another well stands. One smithy always generates left of the gate, though more may replace the houses that generate in the town. Fourteen ordinary houses and/or smithies generate on the left side of the town. The right side of the town features more decorative structures, as well as a smithy and eleven more houses.
    • Umbar Bazaar - Found at the center of the town, these enclosed markets contain six stalls, which various Umbar Traders can be found manning. Various objects can be found scattered around the bazaar, and the traders' stalls are piled high with various goods relevant to the occupant's trade. Umbar Blacksmiths and Farmers can be found here, as can a number of traders that spawn only in these bazaars - Umbar Butchers, Umbar Brewers, Umbar Bakers, Umbar Florists, Umbar Goldsmiths, Umbar Fishmongers, Umbar Miners, Umbar Stonemasons, and Umbar Lumbermen.
    • Umbar Statues - One of these statues can be found near the center of every town, with ornate bases and no internal structures. There are three statue variants. One is of a pair of serpents, one tan and one black, coiling around each other in a manner reminiscent of the serpents on Umbar's banner. One is is great ornate pillar, which features a block of pearl at the top. The third is a statue of a soldier, with a pearl block built into his spear and two gold blocks inset behind his eyes.

Mobs[]

Umbar is home to the Umbarians, as well as bands of vicious Corsairs. Camels can also spawn here, together with other common animals.

  • Umbarian - The civilians that inhabit the lands of Umbar. They can be found in great numbers in towns and villages, though they'll also occasionally spawn wandering around the countryside. They will not attack enemy NPCs or players unless attacked, but will defend themselves with Umbaric daggers if need be.
  • Umbarian Soldier - The stalwart defenders of Umbar, more honorable and better-armed than the vicious Corsairs. They wear Umbaric Armour and carry Umbaric weapons, including scimitars, spears, daggers, maces, pikes, and poleaxes. Their gear is made of iron, making it superior to the bronze equipment used by other Southron peoples. They are roughly equivalent to the soldiers of Gondor, Umbar's sworn enemies. Umbar Soldiers can spawn mounted on horseback.
  • Umbarian Archer - Umbar Soldiers armed with Bows of Harad. They, too, can spawn mounted.
  • Gondorian Renegade - Traitorous Gondorians that have sworn allegiance to Sauron and the lords of Harad, and sought refuge in Umbar. They wear either Gondorian or Pelargir armour, minus helmets, but they carry Umbaric weapons. They cannot be hired from Umbar Captains or Corsair Captains, but players can instead hire them by completing mini-quests to kill Gondorians. These renegades are exceedingly rare.
  • Umbar Farmer - Traders that sometimes spawn in the farms of Umbar villages or the bazaars of Umbar towns. They watch over the slaves working the fields and will sell the player farming-related goods and purchasing equipment, if the player has enough silver coins.
  • Umbar Bartender - The keepers of Umbar Taverns. They sell food and drink to weary travelers, and will purchase odds and ends from the player in turn. Civilian NPCs in close proximity to Umbar Bartenders will start drinking, and will inevitably become drunk.
  • Umbar Blacksmith - The weapon-makers of the Umbarians, blacksmiths can be found in the smithies or bazaars of Umbar towns, as well as the smithies of Umbar villages. If you have enough alignment with Near Harad, they will sell weapons and equipment and buy gems and supplies useful in weapon-making. Additionally, they can reforge your weapons for you, for the right price.
  • Umbar Bazaar Traders - Nine Umbarian traders that can only be found in Umbar Bazaars - the baker, brewer, butcher, fishmonger, florist, goldsmith, lumberman, stonemason, and miner. Each will buy and sell items relevant to their profession.
  • Umbar Captain - The leaders of the armies of Umbar, who allow players with sufficient money and alignment to hire Umbar Soldiers, Archers, cavalry, and banner bearers. They spawn in their quarters in Umbar Fortresses, at the heart of fortifications. They wear Umbaric armour, minus the helmet, and carry Umbaric weapons. They can be easily distinguished by their capes, which are red and embroidered with the symbol of the Black Serpent. Players cannot hire Corsairs of Umbar from them, as the Corsairs answer exclusively to their own captains.
  • Corsair of Umbar - Brigands native to Umbar, the scourge of the high seas. These Haradrim pirates are very effective at killing, and they have a special knack for looting the corpses of their victims. They wear Corsair Armour, often without the helmet, and switch between Corsair Equipment and Bows of Harad in combat.
  • Slave of Harad - Slaves taken from among the victims of the Corsairs, most notably Gondorians, western Morwaith, and Taurethrim. They are useful as farmhands, and can be bought to plant and harvest whatever seeds you give them. These slaves can be found in cages in Corsair Camps, as well as on farms in Umbar Settlements.
  • Corsair Slaver - Corsairs who manage the slaves taken in raids, and sell them to the highest bidder. They carry Branding Irons and wear Corsair Armour.
  • Corsair Captain - These foul men are the leaders of Corsair bands, most most vicious and bloodthirsty of the pirates of Umbar. They allow players with sufficient alignment to hire their Corsairs. Regular Umbarian troops can't be hired from Corsair Captains.
  • Morwaith Mercenary - Some of the fiercest hunters of the Morwaith tribes, these mercenaries rent out their services to the highest bidder. They can come equipped with Harnennor, Umbaric, Coast Southron, or Gulfen armour with Harad Turbans, and will use either Umbaric or Haradric weapons in combat. They spawn only in Morwaith Mercenary Camps, and players can hire them by talking to them.

Conquest[]

Umbar can be conquered by Gondor, Near Harad and Rohan. The conquest gain rate is 0.2.

Mining[]

All the standard ores can be found beneath Umbar, with the addition of Lapis Lazuli. Unlike in vanilla, lapis can only be found in Near Harad, albeit at the same rates and levels.

Vegetation[]

Umbar is a warm land, with patches of barren dirt and sand. Nonetheless, the biome is much more fertile than the other regions of Near Harad, and supports plenty of plantlife, which is similar to the vegetation of the nearby river-fed lands of Near Harad. Trees can be found across the region and in forest variants, predominantly desert oak, cedar, cypress, and palm trees. Another of fruit trees can also be found here, including date palm, lemon, orange, lime, olive, and plum trees. These fruit trees can be found in greater numbers in orchard variants. Harad Flowers are also common here.

The One Wiki to Rule Them All has an article on:

Umbar

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Umbar

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

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