The Lord of the Rings Minecraft Mod Wiki

Legacy Renewed

The Lord of the Rings Mod has been through many updates since its first release in February 2013. Some of these updates were large, others small. Some were focused on one aspect of the Mod, while others were more "general" updates. Below is listed every major update that this Mod has seen, and also some of the upcoming features of the next update.

This page gives a general summary of every update; to see the complete list of changes for any given update, please read the Mod's changelog or click the 'changelog' button under each update's heading.

Important: If you download an old version of the Mod via the links provided, make sure you install the appropriate Minecraft and Forge versions as well, otherwise serious crashes will probably result. Each update has a download link for the latest available version and the full Legacy archive (maintained by GandalftheTurquoise) can be found here.

If you have a mod version not featured in this archive (even if it is only a minor update) please let a member of staff know so that it can be added.


Beta 1 -- The Beginning of the Journey (February 1st, 2013)


Changelog for Public Beta 1
As Mevans posted it on dropbox
Public Beta 1

+ Added the Middle-earth dimension
+ Added Gold Rings for accessing Middle-earth
+ Added a new alignment system
+ Added five major biomes: the Shire, Misty Mountains, Rohan, Gondor, and Mordor
+ Added new ores: Copper, Tin, Silver, Mithril, Naurite, and Morgul Iron
+ Added bronze tools and armour
+ Added mithril tools
+ Added hobbits
+ Added hobbit holes
+ Added hobbit taverns
+ Added hobbit pipes, pipeweed, and pipeweed farming
+ Added hobbit ovens
+ Added ale barrels
+ Added lettuces
+ Added Shire Pine trees and wood
+ Added rideable horses
+ Added orcs
+ Added orc weapons and armour
+ Added orc bombs
+ Added the Morgul Crafting Table
+ Added Mordor Rock, bricks, slabs and stairs
+ Added Beacons of Gondor
+ Added Gondor Rock, bricks, slabs and stairs
+ Added structure spawner items
+ Added many more new blocks and items, including chandeliers, hay bales, mugs of ale, and the sword Sting

Gondor as it appeared in Beta 1. One of the oldest screenshots of the Mod.

The update that started this Mod was Beta 1. It featured Hobbits, Orcs (which at the time were all Mordor Orcs), Hobbit holes, and the realm of Middle-earth, accessible via the ring portal. Alignment was also introduced in this update, though it was on a simple positive and negative scale that corresponded with positive being Good and negative being Evil.

Beta 1 download available here (Minecraft 1.4.7).

Beta 2 -- Trading Update (March 1st, 2013)


Changelog for Public Beta 2
As Mevans posted it on dropbox
Public Beta 2

+ Added Sauron
+ Added the Mace of Sauron
+ Added the Staff of Gandalf the White
+ Added Andúril
+ Added silver coins
+ Added a trading system
+ Added spears
+ Added Mithril armour
+ Added Gondorian weapons and armour
+ Added Gondor Soldiers
+ Added elves
+ Added elf warriors
+ Added the Lothlórien biome
+ Added elf houses
+ Added Mallorn trees and wood
+ Added Mallorn tools and weapons
+ Added Elven tools and weapons
+ Added the Elven Crafting Table
+ Added Elanor and Niphredil flowers and dyes
+ Added Wargs
+ Added orc torches
+ Added Orc Steel blocks
+ Added mob spawner blocks for all the mod's entities
+ Added connected textures for mithril blocks
+ Added trees to the Gondor biome
+ Added boulders to the Rohan biome
+ Added more hobbit names
+ Added plates for food
+ Added hobbit picnic benches
+ Added separate spawn eggs for hobbit bartenders and drunkards
+ Added rotation support for hobbit tavern spawners
+ Added a configuration option to show the alignment bar in all dimensions

* Orc hostility towards the player is now affected by alignment
* Orcs will no longer burn in sunlight
* Orc bombs must now be lit with orc torches
* Use of the Morgul Crafting Table now depends on alignment
* Combining copper and tin now gives two bronze ingots instead of one
* Removed redstone from Middle-earth
* Lembas now fully restores the hunger bar
* Increased the duration of ale drunkenness
* Changed the crafting recipe of clay mugs to one clay ball and two tin ingots

Lothlórien Origins

Notable features added in this update were Lothlórien, Galadhrim Elves (simply named Elves at that time) and the first combat between NPCs. Sauron was also added.

Beta 2 download available here (Minecraft 1.4.7).

Beta 3 -- Structures Update, Part 1 (March 16th, 2013)


Changelog for Public Beta 3
As Mevans posted it on dropbox
Public Beta 3.1

+ Updated for Minecraft 1.5.1

* Fixed a bug where the alignment score would sometimes not be displayed

Public Beta 3

+ Updated for Minecraft 1.5

+ Added Mordor Towers
+ Added orc bombadiers
+ Added orc traders
+ Added orc archers
+ Added orc bows
+ Added orc steel bars
+ Added Warg Fur
+ Added Warg Fur armour
+ Added Wargskin Rugs
+ Added Gondor Fortresses
+ Added mossy and cracked variants of Gondor Brick materials
+ Added mead and mead barrels
+ Added a throwable feature to plates
+ Added a structure spawning sound effect

* Traders will now open the trade screen when offered any sellable item, instead of just when offered silver coins
* Fixed a saving bug that could affect portals, alignment and spawnpoints
* Reduced the intensity of mist
* Removed the collision box on orc torches
* Fixed elf warriors sometimes not being able to shoot their target
* Fixed not getting the alignment bonus from killing NPCs which were hit but died from fall damage, fire, etc.
* Fixed player-spawned structures not notifying surrounding blocks of updates
* There is now a one-second delay between spawning structures

A Gondor fortress at night added in Beta 3.

Some of the structures in Gondor and Mordor today, such as Gondor fortresses (later renamed to Gondor watchforts), Gondor smithies, Mordor towers, and Mordor Orc camps, were added in this update.

Beta 3 download available here (Minecraft 1.5).

Currently no download available for Beta 3.1

Beta 4 -- Structures Update, Part 2 (April 1st, 2013)


Changelog for Public Beta 4
As Mevans posted it on dropbox
Public Beta 4.1

* Fixed horses and wargs often not taking damage
* Fixed Elven Portals sometimes spawning on unsuitable blocks
* Fixed possible crashes when killing NPCs using swords with very high looting levels
* Fixed hobbits still being called Bilbo Baggins
* Fixed orc torches dropping when broken in creative mode
* Removed strict placing conditions on beacons and barrels

Public Beta 4

+ Added Mead Halls
+ Added Rohan Watchtowers
+ Added Rohan Brick blocks
+ Added Gondor Smithies
+ Added Blacksmiths of Gondor
+ Added Gondor Ruins
+ Added Quendite as a new ore for the Lothlórien biome
+ Added Quendite crystals and blocks
+ Added Elven Portals
+ Added Mallorn torches
+ Added mithril chandeliers
+ Added stalactites and stalagmites
+ Added cobwebs in caves
+ Added double and triple strength orc bombs
+ Added dyeable and magic hobbit pipes
+ Added Mordor and Gondor Rock pressure plates and buttons

* Increased the lifespan of smoke rings
* Fixed a crash bug with ale and mead barrels
* Fixed a crash bug while trading
* Fixed a crash bug when using 'pick block' on apple crumble
* Bombs dropped by Orc Bombadiers now obey the mobGriefing gamerule
* Fixed crashes when spawning structures over the void or above the height limit
* Fixed a fancy-fast leaves bug with Optifine
* Fixed a loading bug where save data could carry over to new worlds

The Elven portal was added in Beta 4.

This update continued where Beta 3 left off, as the Mod was updated to a new Minecraft version in the middle of the month.

Many structures in Rohan, such as the Rohan watchtower, were added. The Elven portal was also introduced, which meant that travelling back to the Overworld from Middle-earth was much easier now than before, when marches of several thousand blocks or more were needed to get back to the ring portal.

Beta 4.1 download available here (Minecraft 1.5.1).

Beta 5 -- Dwarf Update (May 1st, 2013)


Changelog for Public Beta 5
As Mevans posted it on dropbox
Public Beta 5.1

+ Updated for Minecraft 1.5.2

* Mist and portal overlays are now properly renderered behind HUD elements instead of over them
* Fixed the nameless hobbits bug
* Dwarves now only spawn below layer 60

Public Beta 5

+ Added dwarves, dwarf warriors and dwarf miners
+ Added the Iron Hills biome
+ Added Dwarven Mines
+ Added the Dwarven Crafting Table
+ Added the Dwarven Forge
+ Added Dwarf Steel ingots
+ Added Dwarven tools, weapons and armour
+ Added Dwarven Brick and Dwarven Pillar blocks
+ Added glowstone ore
+ Added hobbit children, rings, and marriage
+ Added wandering hobbits in the Shire
+ Added birch trees to Shire Woodlands
+ Added apple trees, pear trees and cherry trees to the Shire, along with their new fruits and wood blocks
+ Added bluebells
+ Added a hearth block to replace the netherrack in some structures
+ Added orc tools
+ Added orc speech
+ Added Galvorn ingots and armour
+ Added elven traders
+ Added elven beds
+ Added clearings in Lothlórien biomes
+ Added names, genders and more skins for elves
+ Added arrows as common drops from elves and orc archers
+ Added spear-carrying elf warriors
+ Added Elven daggers
+ Added Warg bones
+ Added the ability to place flowers and plants from the mod in flower pots
+ Added dispenser support for spawn eggs, spears, orc bombs and plates

* Changed the recipe for silver coins to require four nuggets per coin instead of only one
* Elves now spawn and despawn continuously, instead of being spawned only at world generation
* Improved large Mallorn trees
* Improved elf houses
* NPCs now drop their equipment more rarely and only when killed by players
* Mithril can now only be smelted at a Dwarven Forge
* Hobbits now regain some health when eating, drinking and smoking
* Fixed higher-strength orc bombs becoming normal strength when exploded by other bombs
* Fixed various combat-related bugs
* Fixed a bug where the mod would wrongly report a new update
* Changed the chandelier recipe to give two chandeliers instead of one
* Mugs may now be filled from cauldrons as well as water blocks
* Made orcs smaller

The Dwarves were added in Beta 5.

The Dwarves of the Iron Hills (now known as Durin's Folk) and their equipment were the main focus of this update.

Beta 5.1 download available here (Minecraft 1.5.2).

Beta 6 -- Unit Hiring Update (June 1st, 2013)


Changelog for Public Beta 6
As Mevans posted it on dropbox
Public Beta 6.2

+ Added health bars for hired units

* Traders and hired units now slowly regenerate health when not in combat
* Players can no longer hurt the hired units of other players on the same alignment side
* Increased the following speed of hired units
* Fixed plates not updating their contents on multiplayer
* Fixed a sleeping bug
* Fixed a trading exploit
* Fixed a unit trading exploit

Public Beta 6.1

* Fixed mobs not dropping experience
* Fixed hired elves being disobedient

Public Beta 6

+ Added a new Unit Hiring system
+ Added the Horn of Command
+ Added Uruk-hai
+ Added Uruk camps in Rohan
+ Added the Uruk Crafting Table
+ Added Uruk Steel ingots
+ Added Uruk tools and weapons
+ Added crossbows
+ Added the Trollshaws biome
+ Added trolls
+ Added troll statues
+ Added the Dead Marshes biome
+ Added marsh wraiths
+ Added Olog-hai
+ Added orc camps in Mordor
+ Added Orc Mercenary Captains
+ Added Morgul-shrooms as a Mordor food source
+ Added Gondorian Captains
+ Added Gondor Archers
+ Added soldier respawning in Gondor Fortresses
+ Added Elf Lords
+ Added Dwarven Towers in the Iron Hills
+ Added Dwarf Commanders
+ Added throwing axes
+ Added Dwarf Axe-throwers
+ Added sound effects for dwarves by Yorick Hamletson
+ Added trades for dwarf miners
+ Added Warg Bombardiers
+ Added Warg armour
+ Added the ability to heal your Wargs by feeding them meat
+ Added more weapons to existing tool sets
+ Added cherry pie
+ Added clover
+ Added the ability to grow plants and flowers of Middle-earth on grass using bonemeal
+ Added a creative mode mob spawner GUI for editing spawners' properties
+ Added bones for elves, dwarves, hobbits and orcs
+ Added the ability to light Beacons of Gondor with flaming arrows

* All elven blades now glow blue when orcs are nearby
* Morgul Crafting Tables have a new recipe, and can no longer be crafted on standard crafting tables - since they now spawn naturally in Orc Camps
* Orcs previously had a chance to attack even evil players if their alignment was not low enough - this now only happens in Mordor
* Wargs must now be saddled in order to be ridden, and when saddled will not despawn or search for attack targets
* Wargs' tails now show their health like wolves'
* All trading NPCs now carry silver coins
* Made traders stay still while being traded with
* NPCs with home areas will now become 'homeless' if moved more than eight blocks from their home, to enable them to move freely
* Tweaked some alignment bonuses
* Spawn eggs now spawn persistent NPCs
* Gondor Ruins Wraiths will now attack both good and evil NPCs as well as players
* Fixed elven portals transporting entities to the Nether
* Fixed hobbits acting friendly to the player when being attacked
* Fixed some potential spawning bugs with Elven Traders
* Fixed Dwarven Brick slab and wall recipes
* Fixed spears sometimes floating out of blocks
* Beacons of Gondor must once again be placed on solid blocks
* Plates now spin when thrown

The official poster for Beta 6.

One of this Mod's signature features that we now often take for granted -- the fact that we can hire units, if our alignment and budget allow it -- was added in this update: unit hiring. At the time only military units were available for hire. This update also featured Trolls and the fighting Uruks.

Beta 6.2 download available here (Minecraft 1.5.2).

Beta 7 -- Mirkwood Update (July 9th, 2013)


Changelog for Public Beta 7
As Mevans posted it on dropbox
Public Beta 7.1

+ Added some new achievements

* Fixed naturally spawned dwarf miners not despawning
* Troll statues and wargskin rugs now have solid bounding boxes

Public Beta 7

+ Updated for Minecraft 1.6.2

+ Added a new Middle-earth achievement system
+ Added higher terrain generation
+ Added NEI recipe mode support for the mod's new crafting tables, assisted by forum user ProPercivalalb
+ Added the Mirkwood and Mirkwood Corrupted biomes
+ Added Mirk-oak trees and wood
+ Added wood-elves and wood-elf warriors
+ Added wood-elf houses
+ Added the Wood-elven Crafting Table
+ Added wood-elven armour, torches, beds, bows and wine
+ Added Mirkwood Spiders
+ Added the Gondorian Crafting Table
+ Added recipes for Gondorian equipment
+ Added a crafting recipe for the Gondor Ruins decorative brick
+ Added Dwarven Pillar half slabs
+ Added floating marsh lights in the Dead Marshes biome
+ Added sound effects for elves and orcs by Yorick Hamletson
+ Added naturally spawning elf warriors in Lothlórien
+ Added elven chandeliers
+ Added a feature to the trading GUI to show which items can be sold to the trader
+ Added the possibility for traders to stock enchanted items
+ Added bow enchantments for crossbows
+ Added anvil repair support for Middle-earth bows using string
+ Added deeper snow in the Misty Mountains biome
+ Added support for using ingots instead of ores in Dwarven Forge alloy recipes
+ Added ore dictionary support for copper, tin and silver ores
+ Added the ability to attach storage chests to Shire Ponies
+ Added recipes for horse armour
+ Added horses in Gondor and Trollshaws biomes in addition to Rohan
+ Added a chat notification for when a hired unit deserts due to insufficent alignment

* Mod horses are now the same as vanilla horses
* Gondor-related recipes must now be crafted on the Gondorian Crafting Table
* Increased cloud height to 192
* Mist in the Misty Mountains now gets thicker the higher you go
* Made mithril armour suitably stronger
* Increased the strength of throwing axes
* Made thrown spear damage depend on momentum
* Elven, Dwarven and Uruk weapons now deal slightly more damage than iron weapons
* Made hired units more expensive
* Balanced some alignment bonuses
* Some skins of Lórien elves have been changed
* Changed the textures of miruvor and orc draught to mugs
* Increased the rarity of elven traders
* Fixed Shire Heather not being placeable in flower pots
* Fixed not getting any experience when smelting bronze in the Dwarven Forge
* Fixed a bug where game data would persist from previously loaded worlds to newly created ones

- Removed the mod's hay bales and sugar lumps

Mirkwood and its Wood-elves were added in Beta 7.

Mirkwood and its inhabitants were added in this update, along with a few generated structures for the inhabitants to live in.

Beta 7 download available here (Minecraft 1.6.2).

Currently no download available for Beta 7.1

Beta 8 -- Rohan Update (September 1st, 2013)


Changelog for Public Beta 8
As Mevans posted it on dropbox
Public Beta 8.3

* Fixed a crash bug
* As a result of this fix, NPCs no longer mount the horses of their fallen comrades
* Fixed blue and green Mirkwood Spiders not applying their effects to players

Public Beta 8.2

+ Added Rohan Rock buttons

* Fixed the NEI support causing a crash when used on a server

Public Beta 8.1

* Fixed a crash bug related to orcs in Mordor

Public Beta 8

+ Added a new barrel brewing system
+ Added different strength levels for drinks
+ Added cider, perry, cherry liqueur and rum
+ Added Athelas and Athelas Brew
+ Added armour stands
+ Added pouches for portable storage
+ Added a cape selection system, and new capes which are obtainable in-game
+ Added more achievements
+ Added achievement progress counts for current-category and total achievements to the Middle-earth achievement screen
+ Added an entity attributes page and a vertical spawn range slider to the mob spawner customisation screen
+ Added the Rohirrim
+ Added Rohan Fortresses
+ Added the Rohirric Crafting Table
+ Added Rohirric weapons and armour
+ Added Rohan Rock blocks, slabs and walls
+ Added boulders in the Rohan, Trollshaws and Mordor biomes
+ Added Rohan Barrows
+ Added Simbelmynë flowers
+ Added a new Rohan Uruk Highlands biome - Uruk Camps will now only spawn here and not in the normal Rohan biome
+ Added Ruined Rohan Watchtowers
+ Added charred trees and wood
+ Added Gulduril ore in the Mordor biome
+ Added Gulduril crystals, blocks and bricks
+ Added Morgul Portals
+ Added Naurite blocks
+ Added orc hurt sound effects by Yorick Hamletson
+ Added names for Gondorians and orcs
+ Added soldier respawning in Beacon Towers
+ Added Winged Gondorian Helmets
+ Added Gondorian and Elven Cavalry
+ Added Mallorn nuts
+ Added wood-elven, orc, dwarven and Uruk chandeliers
+ Added dwarf houses
+ Added dwarf women
+ Added dwarven doors and beds
+ Added ore dictionary support for copper and tin ores in the Dwarven Forge
+ Added coal, iron, copper and tin ores at higher levels in the Misty Mountains biome
+ Added Hobbit Shirriffs
+ Added slings and pebbles
+ Added a new AI module to make hobbits flee from suitably evil players
+ Added a 10% spawn chance for a hobbit spawn egg or mob spawner to spawn a hobbit child
+ Added a drunken animation for hobbit drunkards
+ Added Mystery Webs as a new drop from Mirkwood Spiders
+ Added remains blocks in the Dead Marshes biome
+ Added ancient item parts which can be crafted into random equipment, possibly enchanted
+ Added dead marsh plants
+ Added slimeballs as a drop from trolls
+ Added the ability for evil players to make trolls sneeze using feathers
+ Added a mount health bar displayed when a hired unit is riding a mob
+ Added new speech banks for hired units
+ Added a /gamerule to disable PVP between players on the same alignment side
+ Added a new alignment bar design
+ Added a new ring portal design
+ Added support for the OptiLeaves mod

* Changed spawning mechanics:
1) The spawn lists for good and evil mobs are treated as a single spawn list when spawning is carried out
2) The chance of picking a mob from the good spawn list vs the evil spawn list can be determined by the biome
3) Certain mobs (e.g. elves, trolls, and Gondor Soldiers) will cause the spawning caps to be reached faster
4) This means the amount of mobs spawned, and the ratio of good to evil mobs, can be different for each biome

* Fixed the NEI recipe mode support for the mod's new crafting tables
* Fixed NEI listing items from the mod which should not be listed, such as blocks which have associated items, and useless subtypes of some blocks
* Fixed spawning and despawning bugs when using the mod on an MCPC+ server
* Reduced lag in the Lothlórien biome by removing the glow from Mallorn wood - instead, the trees have a chance to generate with torches attached
* Wargs have been changed to be more like horses - they are now controlled via the movement keys instead of the camera angle, and will occasionally heal passively
* Gondor Soldiers now spawn throughout the Gondor biome
* Increased the range of the Beacons of Gondor to 80 blocks
* Wandering hobbits in the Shire now respawn and despawn like most other NPCs
* NPCs will now seek revenge if a nearby allied NPC is killed by a player on the same alignment side
* Mirkwood Spiders now have different health and speed stats depending on their size
* Orcs and Uruk-hai can now interact with wooden doors
* Orc bombs dropped in skirmishes between NPCs will no longer cause terrain damage
* Fixed mobs not going into water to attack targets
* Upgraded the entity attack AI to allow for mounted combat and more accurate combat against large mobs
* Made the hired tag and health bar on hired units disappear when F1 is pressed
* Various texture changes
* Elven portals can now only be created by good-aligned players
* Evil players and NPCs can no longer use elven portals and will suffer if attempting to do so
* Elf house structure spawners now spawn a large Mallorn tree along with the house
* Minor changes to various structures
* Fixed NPCs being leashable
* Fixed a bug which prevented Elven Traders from spawning
* Fixed a bug where mobs would continually fall between dimensions through portals
* Fixed warhammers being able to knock mobs back before the hurt timer runs out
* Fixed a bug with the Dwarven Forge not smelting ores in multiplayer
* Fixed being unable to make charcoal from apple, pear, and cherry wood
* Made hobbit ovens and dwarven forges work properly with comparators
* LOTR capes no longer override the default player renderer, so the capes are no longer incompatible with other mods that override the renderer (this is good news for the planned wearable rings, shields, etc.)

- Removed the specific ale and mead barrels in favour of the new barrel brewing
- Removed crafting recipes for ale and mead

Rohirrim were added in Beta 8.

This update added a wide variety of new content, including the Rohan fort, but the main focus was on Rohirrim and new AI to enable NPCs to ride horses, as well as the ability to hire mounted troops. It added Rohirrim, cavalry units, Dwarf houses, and barrel brewing. Beta 8 was in development for two months.

Beta 8.3 download available here (Minecraft 1.6.2).

Beta 9 -- Ranger Update (October 1st, 2013)


Changelog for Public Beta 9
As Mevans posted it on dropbox
Public Beta 9.2

* Fixed Elven and Morgul Portals being aligned to the wrong sides

Public Beta 9.1

* Fixed a crash related to Dwarven Mine generation
* Fixed mug blocks which contain drinks dropping empty mugs

Public Beta 9

+ Updated for Minecraft 1.6.4

+ Added the Rangers of the North and Rangers of Ithilien
+ Added Ranger armour
+ Added the Lone-lands biome
+ Added ruined Dúnedain towers
+ Added the Ithilien biome
+ Added Lebethron trees and wood
+ Added ruined beacon towers
+ Added asphodels
+ Added the Dunland biome
+ Added Dunlending warriors
+ Added Dunlending armour
+ Added the Emyn Muil biome
+ Added Mordor and Dead Marshes river biomes
+ Added Blacksmiths of Rohan in Rohan Fortresses
+ Added new large Mallorn and Mirk-oak designs
+ Added Grand Elven Treehouses for the Elf Lords
+ Added the ability to place mugs into the world
+ Added Dwarfwort and Dwarven Tonic
+ Added chat notifications when some alignment-limited actions cannot be performed
+ Added new troll walking animations

* Good-aligned crafting tables and portals now require +1 alignment to use instead of 0
* Changed the recipe of the Rohirric crafting table to fit better with the other table recipes
* Hobbit pipes can now be dyed regardless of remaining durability
* Basic crafting recipes including ore blocks, dyes, pressure plates and buttons are now crafted on the standard table
* Fixed NPC-owned horses not despawning after their owner died
* Medium-size Mirk-oaks now generate leaves that don't decay
* Falling leaves, blue flames, and marsh lights are now true particles instead of client-side entities
* The Elven Trader announcement now specifies which player the trader arrives near if the world contains multiple players
* Wargs' health can now range from 9 hearts to 15 hearts
* Wargs in the Misty Mountains can now be ridden by regular orcs as well as Uruk-hai
* Fixed being able to shift-click warg armour into the player's inventory
* Fixed slight misalignments on human and elf skins' faces

The official poster of Beta 9.

Beta 9 added Rangers of the North (which at the time could not be hired), Rangers of Ithilien, and Dunlendings, along with the land they call home. The Lone-lands and Eriador were also added.

Beta 9.2 download available here (Minecraft 1.6.4).

Beta 10 -- Fangorn Update (November 1st, 2013)


Changelog for Public Beta 10
As Mevans posted it on dropbox
Public Beta 10

+ Added the Fangorn biome
+ Added Ents
+ Added Ent-draughts and Ent Jars
+ Added beech trees
+ Added Dunlending Houses
+ Added Dunlending men
+ Added multiple Dunlending skins
+ Added Dunlending Warlords
+ Added Dunlending Taverns, Bartenders, and Drunkards
+ Added the Dunlending Crafting Table
+ Added recipes for Dunlending armour
+ Added Dunlending Clubs and Tridents
+ Added Dunlending Campfires
+ Added Dwarven Ale
+ Added trader respawning
+ Added troll stomping sounds
+ Added a Mirkwood river biome
+ Added enchanted properties to the water in Mirkwood
+ Added an alignment display above other players' heads in multiplayer
+ Added a friendly fire setting, disabled by default - when disabled you cannot harm allied NPCs
+ Added a setting to enable/disable your Middle-earth cape

* Alignment penalities now scale - the higher your alignment, the more you will lose from killing a good NPC, and vice versa
* Changed the alignment display - it now starts displaying 0-10 alignment and scales up by factors of 10 when necessary
* Interacting with a trader now opens a 'Talk or Trade' screen; coins or goods are no longer required to view the trade screen
* Blacksmiths will now trade in metals other than iron
* Changed some trader alignment requirements
* Hoppers feeding into Hobbit Ovens and Dwarven Forges now attempt to fill all the input slots evenly, for increased efficiency
* Changed 'Gondor Mountains' to 'White Mountains' and 'Mordor Border' to 'Mordor Mountains'
* Duration of the poison effect dealt by daggers now depends on difficulty
* Fixed NPCs repeatedly trying to use doors without success
* Fixed the 'Kitchen Brawler' achievement triggering when an entity is killed in one hit

Fangorn Forest in Beta 10.

Fangorn, Ents, and more Dunlending content were the main focus of this update.

Beta 10 download available here (Minecraft 1.6.4).

Beta 11 -- Mountain Troll Update (December 1st, 2013)


Changelog for Public Beta 11
As Mevans posted it on dropbox
Public Beta 11.1

+ Added a /gamerule to enable and disable orc skirmishes

* Fixed a crash bug related to orcs in Mordor

Public Beta 11

+ Added a new hired unit screen and improved command options
+ Added Guard Mode for hired units
+ Added the Ettenmoors biome
+ Added Mountain Trolls
+ Added troll hoards in troll-inhabited biomes
+ Added a new boss and a cape for defeating it
+ Added dyeable leather hats, dyeable feathers, and feathered hats made from a combination of both
+ Added the ability to rename pouches from the pouch inventory screen
+ Added an automatic search, when picking up items, for stacks of the same item stored in pouches to combine with
+ Added orc dungeons in certain biomes
+ Added cracked Mordor Brick blocks and products
+ Added the Orc Forge
+ Added a means of producing Charred Wood by burning wood in the Orc Forge
+ Added Orc and Uruk forge tents
+ Added Morgul Steel and Morgul blades and armour
+ Added orc skirmishes
+ Added orc weakening in daylight
+ Added orc fleeing from players with high alignment
+ Added a new orc speech bank for players with lower alignment
+ Added Mordor plants: Withered Moss, Stabbing Thorn, and small dead trees
+ Added maggoty bread
+ Added a chance to find enchanted items in structure loot
+ Added wolves in the Trollshaws, Lone-lands Hills, and Dunland biomes
+ Added lily pads in the Ithilien biome
+ Added vines in the Fangorn and Mirkwood biomes
+ Added hardened clay boulders in the Emyn Muil biome
+ Added the ability to leash saddled Wargs
+ Added an error message if a LOTR biome overwrites or is overwritten by another biome
+ Added a new configuration file for registering other mods' entities with the alignment system
+ Added the option to disabled hired unit death messages

* Converted all sounds in the mod from .wav to .ogg format, significantly reducing file size
* Conclusively fixed the spawning system - as originally intended, many biomes are now less densely populated with NPCs
* Tweaked some alignment bonuses
* Wood-elves now only trust players of at least +50 alignment, and may attack good players below this level
* Elves are now immune to poison
* Lone-lands and Trollshaws achievements have been combined into a single 'Eriador' category
* Trolls and Ents are now less susceptible to knockback
* Fixed being able to tickle Olog-hai
* Orc Steel can now only be smelted in the Orc Forge
* Uruk Steel is now smelted in the Orc Forge by alloying iron and coal
* Increased the damage of most Middle-earth tool sets
* Increased the damage dealt by crossbows and throwing axes
* LOTR bows, crossbows and spears now zoom in like vanilla bows when used
* Reduced the drop rate of pouches
* Reduced the amount of Dunlending drops
* Stalagmites now hurt when fallen upon
* Clover now changes colour depending on biome
* Changed 'Forward Units' to 'Ready Units'
* Fixed lettuce and pipeweed crops not staying planted
* Fixed a visual bug with the trader selling options mini-screen
* Fixed the trading screen briefly displaying incorrect trades in multiplayer
* Fixed a crash bug with pouches on multiplayer
* Fixed a duplication bug involving pouches
* Fixed the missing logo on the mod list screen

- Removed Sauron due to excessive misinformation about his purpose in the mod

The Ettenmoors were added in Beta 11.

One of the smaller updates of the Mod, Beta 11 added the Mountain trolls (later renamed to Hill-trolls) and the Ettenmoors. Sauron was removed due to excessive misinformation about his purpose in the Mod.

Beta 11.1 download available here (Minecraft 1.6.4).

Beta 12 -- Biome Update (January 1st, 2014)


Changelog for Public Beta 12
As Mevans posted it on dropbox
Public Beta 12.2

* Fixed a trading crash
* Fixed capes failing to display when first loading a world
* Fixed barrels' bounding boxes obstructing projectiles fired while riding them

Public Beta 12.1

* Fixed a crash when viewing the Middle-earth capes screen on multiplayer
* Midges are now less likely to reproduce outside Midgewater

Public Beta 12

+ Added Wood-elf Captains
+ Added Wood-elf Warriors, similar to Elf Warriors, and renamed Wood-elf Warriors to Wood-elf Scouts
+ Added Wood-elven Towers and a ruined variant
+ Added oak trees in the elven Mirkwood biome
+ Added butterflies
+ Added Rohan Meadhosts
+ Added Rohirrim and name signs to Rohan Mead Halls
+ Added Huorns and Dark Huorns
+ Added the Old Forest biome
+ Added the Harondor biome
+ Added the Eriador, Eriador Downs, and Eriador Woodlands biomes
+ Added the Grey Mountains biome
+ Added the Brown Lands biome
+ Added the Midgewater biome
+ Added midges
+ Added ferns in some biomes
+ Added a cure-all for negative potion effects to Athelas Brew
+ Added the ability to place barrels in water and float in them
+ Added randomised sell trades for traders
+ Added the missing recipe for leather hats
+ Added Dwarven Mattocks
+ Added orc beds
+ Added a new creative tab for Middle-earth spawner items
+ Added more loot possibilities to Mystery Webs
+ Added greater amounts of underground Rohan and Gondor rock
+ Added an exclusive cape rewarding the top five wiki contributors during 2013
+ Added configuration file settings to change the on-screen position of the alignment bar

* LOTR biome IDs now begin at 190 by default, to avoid conflicting with the new Minecraft 1.7 biomes (existing biome configurations will not be affected)
* The Middle-earth capes screen is now divided into 'Achievable' (e.g. achievement-related) and 'Exclusive' (e.g. building contest) capes
* Ents are now angered when any nearby tree is cut down, not only trees in Fangorn
* Changed the wooden supports in Dwarven Mines to Dwarven Brick wall supports
* Fixed mob spawners' nearby mob check range being ignored for vertical range
* Fixed a world leak caused by the mob spawner item renderer
* Fixed problems with some NPCs switching between melee and ranged combat
* Fixed NPCs dismounting from their mounts when in water
* Fixed NPCs continuing to attack players in creative mode
* Fixed being able to place non-armour equippable items in armour stands
* Fixed various recipe registry errors

The official poster for Beta 12.

Wood-elven content (including Wood-elven towers and ruined variants) was expanded in the Beta 12 update, but one of the most important changes in the Beta 12 update was the addition of loads of new biomes. This update also made Wood-elves hireable.

Beta 12.2 download available here (Minecraft 1.6.4).

Beta 13 -- Middle-earth Update (February 1st, 2014)


Changelog for Public Beta 13
As Mevans posted it on dropbox
Public Beta 13.1

+ Added a Middle-earth map screen
+ Added missing holly wood crafting recipes
+ Added missing Angmar Mercenary Captain speech banks

* Fixed the ring portal teleporting entities to the wrong Overworld location
* Fixed incorrect wood-elven armour recipes
* Fixed rivers generating in the ocean biome
* Fixed the Mirkwood River biome triggering the achievement for the Woodland Realm

Public Beta 13

+ Added Middle-earth biome generation
+ Added the Forodwaith biome
+ Added the Angmar biome
+ Added Angmar towers
+ Added Angmar Mercenary Captains
+ Added Angmar Orc Warriors
+ Added hireable Trolls and Mountain Trolls
+ Added Wargs in the Mordor biome
+ Added Wargs and Warg riders to the Mordor unit hiring list
+ Added new colour variants for Wargs and Wargskin Rugs
+ Added Warg armour recipes with orc steel to the Morgul Crafting Table
+ Added Morgul and Uruk crafting recipes for maggoty bread
+ Added the Lindon and Lindon Woodlands biomes
+ Added the Blue Mountains biome
+ Added Sarlluin blocks
+ Added Elven Brick and Elven Pillar blocks
+ Added elven turrets and a ruined variant
+ Added wood-elven tools and weapons
+ Added wood-elven armour, and renamed the old armour to Wood-elven Scout armour
+ Added a speed boost effect when an entity is wearing full Wood-elven Scout armour
+ Added the Eregion and Eregion Forest biomes
+ Added holly trees and wood
+ Added the Vales of Anduin and Vales of Anduin Woodlands biomes
+ Added the Gladden Fields biome
+ Added the Lothlórien Edge biome
+ Added the Enedwaith biome
+ Added the Middle-earth ocean biome
+ Added many new achievements, including achievements for discovering biomes
+ Added new capes for earning lots of achievements
+ Added support for multiple simultaneous 'Achievement Get' displays
+ Added metal-trimmed Dwarven Brick blocks
+ Added bodies in the waters of the Dead Marshes biome
+ Added enchanted books and compasses to the loot lists of some structures
+ Added a new logo image

* The ring portal now always leads to the Shire biome at x/z coordinates 0, 0
* Renamed elves of Lothlórien and elven items to Galadhrim elves and items
* Renamed some achievements
* Achievements are now sorted alphabetically in the achievement screen, with some exceptions
* Changed many alignment requirements
* Rivers no longer generate in mountain biomes
* Removed orcs from the Dead Marshes biome
* Uruk-hai and Wargs can now spawn in the Rohan Uruk Highlands during the day
* Removed mob spawners from Mordor Towers
* Orc Traders are now found in camps, and Orc Mercenary Captains in towers
* Trader respawn coins now ascend after unsuccessful respawn attempts, guaranteeing an eventual respawn
* Changed the stone bricks in Wood-elf structures to Elven Brick
* Changed the mouths on elf skins
* LOTR dyes can now be used in leather hat dyeing and feather dyeing recipes
* Changed Shire Pine leaves to use a coloured texture instead of a hardcoded colour
* Fixed a visual bug with mithril connected textures
* Fixed a visual bug and a world leak bug with dwarven doors
* Fixed mob spawners continuing with a spawn cycle after the nearby mob limit has been reached
* Fixed mob spawners counting nearby mobs that inherit from the same class as the spawner's mob instead of mobs of identical class
* Fixed mob spawners' nearby check range being halved for vertical check range
* Fixed a crash bug involving trolls
* Fixed a java.lang.IllegalAccessError when using newer versions of Forge

The map of Middle-earth was added in Beta 13. Although not complete (at the time), most of the north-western biomes were visitable.

This update marked the one-year anniversary of the Mod's first public release.

One of the greatest updates in the history of the Mod, Beta 13 marked the end of randomly distributed Middle-earth biomes and the beginning of a Middle-earth shaped map. Rhûn and Harad did not yet exist in this update, but all the major regions of Middle-earth, from Lindon to the Iron Hills to Gondor, were in their correct places and available for adventure, though they weren't all inhabited at this point. Fast travel didn't exist yet, so death could be a major inconvenience.

Beta 13.1 download available here (Minecraft 1.6.4).

Beta 14 -- Fast Travel Update (March 1st, 2014)


Changelog for Public Beta 14
As Mevans posted it on dropbox
Public Beta 14

+ Added waypoints and a fast-travel system to the Middle-earth map
+ Added the /fastTravelTimer command
+ Added a teleport feature to the Middle-earth map for players with access to commands
+ Added new Middle-earth respawning mechanics: players who die more than 2000 blocks from the world spawnpoint without a bed now respawn within 500-2000 blocks of their death point
+ Added the /gamerule enableMiddleEarthRespawning
+ Added farming units to the unit hiring system
+ Added wild boars
+ Added Dwarven Boar Riders and Boar Axe-thrower Riders
+ Added the option to hire normal dwarves from Dwarf Commanders
+ Added the ability to rearm orc bomb-carrying units by interacting with them while holding an orc bomb
+ Added orc firebombs
+ Added orc bomb recipes for Uruk crafting, and changed all orc bomb recipes to use gunpowder instead of Naurite
+ Added sulfur and saltpeter ores, and a crafting recipe for gunpowder utilising both of their mineral drops and charcoal
+ Added rabbits (credit to Javier Ortiz for the model)
+ Added rabbit meat and stew
+ Added new fence types for all the Middle-earth planks
+ Added an alternative vanilla fence crafting recipe
+ Added the ability to place chandeliers on the underside of fences and walls
+ Added Sarlluin pillars and pillar slabs
+ Added vodka, brewed with potatoes
+ Added the Shire Orchard biome
+ Added Hobbit Orcharders
+ Added the Coldfells biome
+ Added the Angmar Mountains biome
+ Added the Minhiriath, Minhiriath Woodlands, and Minhiriath Wasteland biomes
+ Added the Swanfleet biome
+ Added the Eregion Hills biome
+ Added the Enedwaith Woodlands biome
+ Added the Misty Mountains Forest biome
+ Added the Mirkwood Mountains biome
+ Added the Wilderland and Wilderland Forest biomes
+ Added the Fangorn Mountains, Fangorn Birch Forest, Fangorn Clearing, and Fangorn Wasteland biomes
+ Added the Rohan Woodlands and Rohan Boulder Fields biomes
+ Added the Dunland Forest biome
+ Added the Gondor Woodlands and Gondor Hills biomes
+ Added the Ithilien Hills and Ithilien Wasteland biomes
+ Added the Nindalf biome
+ Added the Brown Lands Woodlands biome
+ Added the Dagorlad biome
+ Added the Núrn and Sea of Núrnen biomes
+ Added Núrn wheat farms and slaves of Núrn
+ Added Orc Slavers and Slaver Towers
+ Added the Nan Ungol biome
+ Added Mordor Spiders
+ Added Orc Spider Keepers and Spider Pits
+ Added Mordor and Uruk Warg pits
+ Added the Harondor Scrubland biome
+ Added the Western Isles
+ Added lake biomes within some biomes, including sand, gravel and frozen variants
+ Added ice in the northern Middle-earth ocean biome which gradually increases when moving further north
+ Added a small chance for apple and pear trees to appear in many more biomes
+ Added better cloud and fog colours in some biomes
+ Added constant fog in the Mirkwood Corrupted biome
+ Added yellow iris flowers in the Gladden Fields biome
+ Added Quendite ore in Lindon
+ Added ravines in Middle-earth and lava ravines in the Mordor biome
+ Added the missing hired troll speech bank

* The mod's biomes now use a separate biome list, meaning an unlimited amount of biomes can potentially be added, and eliminating the possibility of biome ID conflicts
* When outside the bounds of the Middle-earth map screen, the player will be displayed along the edge of the map
* Some changes to the Middle-earth map to make it more accurate
* Made biome variants larger
* Made rivers less common
* Most biomes now have wild boars instead of pigs
* Gondor Soldiers no longer spawn naturally in the Gondor Mountains biome
* Mirkwood water is now only enchanted in corrupted Mirkwood biomes
* Increased the width of the Middle-earth achievement screen to accommodate longer achievement names
* Renamed the Dead Marshes achievement category to Nindalf
* Renamed Elanor Yellow to Yellow Dye
* Changed the dwarven bed texture back to a pickaxe
* Changed the fence types used in some structures
* Shire Ponies can no longer wear horse armour
* Fixed the 'talk' option being available for hired NPCs without speech banks
* Fixed Mirkwood Spiders not dropping string

The official poster of Beta 14.

Beta 14 saw Slaves of Núrn, fast travel, and even more biomes added to the Mod. This marked the first time that units could be hired for things other than combat.

Beta 14 download available here (Minecraft 1.6.4).

Beta 15 -- Factions & Structures Update (April 1st, 2014)


Changelog for Public Beta 15
As Mevans posted it on dropbox
Public Beta 15

+ Added a new faction-based alignment system
+ Added many new randomly generated structures
+ Added banners and wall banners
+ Added the Sword of Command
+ Added Ranger Captains of the North and hireable Rangers
+ Added Ranger Camps
+ Added Gundabad Orcs and Angmar Orcs, and renamed Orcs to Mordor Orcs
+ Added Gundabad Orc camps and mercenary captains
+ Added Mordor Wargs, Angmar Wargs, Gundabad Wargs, and Uruk Wargs
+ Added the Angmar Crafting Table
+ Added Angmar tools, weapons, and armour
+ Added Angmar brick blocks, slabs, stairs, and walls
+ Added Morgul Iron and Gulduril ores in Angmar
+ Added Gulduril Bricks made from Cracked Mordor Brick, Angmar Brick, and Cracked Angmar Brick
+ Added bottles of poison, obtained from poisonous spiders
+ Added poisoned versions of all dagger types in the mod
+ Added crafting recipes for poisoned daggers
+ Added sulfur matches
+ Added a crafting recipe for bone meal using saltpeter and dirt
+ Added sulfur and saltpeter storage blocks
+ Added the Near Harad, Far Harad, Far Harad Jungle, and Harad Mountains biomes and biome variants
+ Added the Umbar biome
+ Added rivers to the Middle-earth map
+ Added beach biomes next to Middle-earth rivers and the ocean
+ Added the Bree-land biome
+ Added the Chetwood biome
+ Added the Middle-earth Tundra and Taiga biomes
+ Added the Forodwaith Mountains and Forodwaith Glacier biomes
+ Added damage from the cold in Forodwaith biomes, avoidable by staying out of the open air, block light sources, and wearing leather or fur armour
+ Added the Misty Mountains Foothills, Grey Mountains Foothills, White Mountains Foothills, and Blue Mountains Foothills biomes
+ Added beech, birch and spruce variants of dead trees
+ Added quagmire blocks in marshy biomes
+ Added greater quantities of coal and iron ores in the Blue Mountains
+ Added hobbit pancakes
+ Added a more severe drunken effect
+ Added support for multiple-item stacks in traders' sell trades
+ Added a Middle-earth spawn chest containing pouches
+ Added the ability for orcs to scavenge better pieces of equipment
+ Added AI to make burning NPCs run around randomly
+ Added an alignment penalty for being caught cutting down trees in Fangorn
+ Added the option to dismiss a hired unit
+ Added a speech bank for orc skirmishes

* The Rohirrim now avenge the death of horses killed nearby
* Horses spawned in Rohan now have better health, speed, and jump strength
* Increased the capacity of pouches
* NPCs now only drop pouches when killed by a player
* NPCs' attack strength now depends on the damage of the weapon they carry
* Mithril ore is now exclusive to the Misty Mountains biome
* Dwarven tools now have a harvest level equivalent to diamond tools
* Water in cold biomes can now freeze even below snow height
* Made wolves more common in most forested biomes
* Improved the positioning of waypoints
* The fast travel timer now stays at 0 when fast travelling in creative mode
* Trading balances: some common item sell trades now require you to sell multiple items
* Made crossbows less obstructive while aiming
* Poison from daggers now lasts longer
* Achievement category buttons are now cyclical
* Changed the blocks in Angmar structures to Angmar Brick instead of Mordor Brick
* Orc Dungeons are now built from stone brick and no longer contain Morgul Crafting Tables
* Improved boulder generation again
* Fixed some structures generating on unsuitable terrain
* Fixed hired boars not healing as fast as other NPC mounts
* Fixed incorrect config file IDs for rabbit meat
* Fixed a crash when viewing the Middle-earth map screen before entering Middle-earth on multiplayer
* Fixed filling a stack of empty mugs from a mug block using up the whole stack of mugs

- Removed Dunlending Warlord houses
- Removed the /gamerule allowPVPBetweenSameAlignment
- Removed the old achievements for reaching certain alignment values
- Removed alignment-specific achivement counts
- Removed the alignment capes

The official poster of Beta 15.

One of the biggest changes in the Beta 15 update was the addition of the faction-based alignment system, which made fights much more realistic; whereas before, killing Orcs in Mordor made the player a hero in the Shire, now Gundabad Orcs would have to be slain in order to get the same Lindon alignment. This update also meant that NPCs could have more complex relationships with one another. As a result of the faction changes, this update also divided Orcs into Mordor Orcs, Angmar Orcs, and Gundabad Orcs.

A player structure competition was also held at this time, and some of the structures players submitted to Mevans were added into the Mod at this time.

Beta 15 download available here (Minecraft 1.6.4).

Beta 16 -- Far Harad Update (April 13th, 2014)


Changelog for Public Beta 16
As Mevans posted it on dropbox
Public Beta 16.1

+ Added the Near Harad Fertile biome
+ Added German and Russian translations

* The world now saves the alignment meter faction currently being viewed
* Fixed some bugs with alignment penalties
* Fixed wooden slab crafting recipes
* Changed the wool in hobbit windmills' roofs to stained clay

Public Beta 16

+ Updated for Minecraft 1.7.2

+ Added a language file for the mod's blocks, items, inventories, entities, biomes, factions, and most screens
+ Added new Far Harad animals: lions, giraffes, zebras, rhinos, and crocodiles
+ Added mango trees, mangoes, and mango juice
+ Added banana trees, bananas, banana bread, and banana cake
+ Added the Far Harad Forest biome
+ Added melons in Far Harad jungles and forests
+ Added double tall grass and new flowers in Middle-earth biomes
+ Added large spruce trees in various biomes
+ Added dark oaks in the Old Forest biome
+ Added acacia trees in the Far Harad biome
+ Added dwarfwort in the Blue Mountains biome
+ Added alcoholicity ratings for alcoholic drinks
+ Re-added the HOSTILE faction for LOTR_EntityRegistry.txt
+ Added the powers of 10 to the alignment display screen

* Elven Traders now spawn with a small escort of elves
* Renamed Wood-elven Wine to Red Wine
* Improved the mechanics of Yellow Iris flowers to reflect the new vanilla double plants
* Fixed NPCs being angered when their enemies are killed
* Fixed being unable to hire units from Dunlending Warlords
* Fixed banners dropping wall banners
* Fixed the alignment bar x-position configuration

- Temporarily removed NEI recipe mode compatibility

The official poster of Beta 16.

Beta 16 saw new animals such as lions, giraffes, zebras, and crocodiles and also plants like banana trees added to Harad, along with the entire Mod being re-coded to work with Minecraft 1.7.2. This update was not a full month's update due to the release of Forge for 1.7.2.

Beta 16.1 download available here (Minecraft 1.7.2).

Beta 17 -- High Elves & Haradrim Update (May 1st, 2014)


Changelog for Public Beta 17
As Mevans posted it on dropbox
Public Beta 17.1

* Fixed Mordor Spider Keepers refusing to let players hire units
* Increased the amount of grass in the Near Harad Fertile biome

Public Beta 17

+ Added the ability to create custom waypoints for the Middle-earth map
+ Added more waypoints, including waypoints in Near and Far Harad
+ Added other players' locations on the Middle-earth map (and the option to hide your location)
+ Added new alignment factions: Near Harad, Far Harad, and Half-trolls
+ Added banner bearers for all factions with banners
+ Added the High Elves
+ Added the High Elven Crafting Table
+ Added High Elven armour, weapons, tools, and banners
+ Added High Elven torches, beds, and chandeliers
+ Added Elanor and Niphredil flowers in Lindon
+ Added the Near Haradrim
+ Added the Near Harad Crafting Table
+ Added Near Haradrim armour, weapons, and banners
+ Added the Pertorogwaith biome
+ Added better terrain generation, especially for mountains
+ Added stone in the Misty Mountains above a certain height
+ Added podzol in some Middle-earth forest biomes
+ Added the Tolfalas and Lebennin biomes
+ Added dense variants of some forest biomes
+ Added the Wilderland Hills biome
+ Added maple trees, maple wood, maple syrup, and maple beer
+ Added larch trees and wood
+ Added some new randomly generated structures
+ Added hobbit farms, farmers, and hireable farmhands
+ Added dwarves and dwarven mines to the Blue Mountains
+ Added birds
+ Added Crebain of Dunland
+ Added jungle scorpions and desert scorpions
+ Added gemsboks and flamingoes
+ Added gemsbok hide armour
+ Added lion fur beds
+ Added new Harad double flowers
+ Added the Rohirric Battleaxe
+ Re-added alignment dependencies for certain achievements
+ Added a cape for earning 25 achievements
+ Added a summon command for LOTR entities
+ Added more things to the language file
+ Added English (British), Spanish (Mexico), Spanish (Argentina), Croatian, and Serbian translations

* Increased the size of most biome variants
* Made Shire Orchard biomes smaller
* Made rivers less common again
* Split the Harad achievement category into Near and Far Harad
* Killing Uruk-hai no longer lowers Dunlending alignment, and vice versa
* Uruk-hai now have more health
* Renamed Mercenary Captains to Chieftains
* Replaced Galadhrim equipment with High Elven equipment in various loot tables
* Changed some trader-related alignment bonuses
* Changed the textures of fruit trees
* Improved sky textures
* Made dwarf houses less common
* Fixed a crash bug with dwarf houses on servers
* Fixed a saving bug with hobbits
* Fixed giraffes being immune to most sources of damage
* Fixed waypoint progress being reset on servers
* Fixed the uncrafting of sulfur and saltpeter blocks only giving one resource item
* Fixed being unable to place mugs on some blocks perfectly suited to mug-bearing
* Fixed structures not respawning NPCs

- Removed randomly generated lake biomes: the new terrain generation seems to generate enough lakes by itself

The official poster of Beta 17.

In this update the High Elves of Lindon were added, along with Southrons.

Beta 17.1 download available here (Minecraft 1.7.2).

Beta 18 -- Harad & Rhûn Update (July 1st, 2014)


Changelog for Public Beta 18
As Mevans posted it on dropbox
Public Beta 18.2

+ Added randomly generated islands

* Fixed orc torches breaking when an adjacent block is updated
* Fixed spiders behaving strangely

Public Beta 18.1

+ Updated the Croatian translation

* Fixed a bug where hired Near Haradrim warriors would not respond to combat situations involving their hiring player
* Fixed the blue mountains armour achievement displaying the wrong name and description

Public Beta 18

+ Updated for Minecraft 1.7.10

+ Added capes for reaching +1000 alignment for most factions
+ Added the eastern regions of Rhûn and the Red Mountains
+ Added Sarncaran (Red Rock) and Sarncaran bricks, slabs, stairs, walls, and pillars
+ Added thatch blocks, slabs, and stairs, made from wheat and dirt
+ Added camels
+ Added Near Harad villages
+ Added Near Harad houses, large houses, towers, and bazaars
+ Added various Near Harad bazaar traders
+ Added Near Harad fortresses
+ Added Near Haradrim Warlords
+ Added Near Haradrim Archers and the Bow of Harad
+ Added Near Harad Bricks and brick slabs, stairs, and walls
+ Added date palms and date palm wood
+ Added dates
+ Added araq
+ Added Near Harad Desert Camps
+ Added the Dwarves of the Blue Mountains
+ Added Blue Mountains Merchants
+ Added the Blue Mountains Crafting Table
+ Added Blue Dwarf Steel
+ Added Blue Dwarven tools, weapons, and armour
+ Added Blue Mountains banners
+ Added a Blue Mountains achievement category
+ Added dwarven marriage rings
+ Added dwarf children and dwarf marriages
+ Added the Barrow-downs biome
+ Added barrows
+ Added stone ruins in various biomes
+ Added unit hiring discounts for high alignment players
+ Added a command to set the fast travel cooldown time
+ Added a 'stone beach' biome to replace the beaches in Lindon and Forodwaith
+ Added snow at higher elevations in some previously non-snowy biomes
+ Added fallen logs in more forest biomes
+ Added a Pirate translation

* Changed the default fast-travel cooldown time to 1 hour
* Replaced the Harad map with a map based on The Atlas of Middle-earth
* Renamed the Hobbit Ring to Hobbit Marriage Ring
* Slight changes to the placement of snow in some biomes
* Replaced some NPC capes with the appropriate alignment cape
* Moved the Elven Trader achievement to the Lothlórien category
* Increased the price of banner bearers
* Ordinary dwarf units now have a chance to be dwarf women
* Fixed some crashes when playing the mod in a newer Forge version
* Fixed a bug where crafting banana cake would give the block instead of the item
* Increased the armour strength of Olog-hai

Southron villages were added in Beta 18.

This update added Rhûn, along with more Near Harad content, including Southron villages. The Dwarves of the Blue Mountains also became a separate faction from Durin's Folk, and Blue Dwarven equipment was also introduced.

This update was in development for two months.

Beta 18.2 download available here (Minecraft 1.7.10).

Beta 19 -- Outlaws & Enemies Update (August 1st, 2014)


Changelog for Public Beta 19
As Mevans posted it on dropbox
Public Beta 19.2

+ Added a rare chance for Near Harad to invade Gondor and Ithilien
+ Added green fog in Fangorn Forest and dark fog in the Old Forest
+ Added updated German and Russian translations

* Fixed NPCs talking to you after you kill them
* Fixed the Island waypoints always being unlocked on the client side on servers
* Mug crafting now gives two clay mugs
* Fixed athelas brew causing a crash when used on servers
* Fixed a crash on servers when brewing ent draught
* Fixed the Elven Bow crafting recipe on the High Elven table
* Fixed many food lists containing raw food instead of cooked food
* Fixed the /ban and /allow structure commands using usernames instead of UUIDs
* Fixed the alignment meter being displayed while the tab key is pressed
* The Mordor Mountains no longer trigger the achievement for entering Mordor
* Fixed Uruk-hai being able to pick up equipment

Public Beta 19.1

+ Added banner bearers to the invasion spawn lists
+ Added chat notifications for when a player angers allied NPCs by killing one of their allies
+ Added a Quenya translation and updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added the Tengwar glyphs on the inside of the Ring Portal

* Changed the Rohirric Crafting Table recipe to four planks
* Banners placed on gold blocks now prevent invasions and bandits from spawning
* Fixed a crash in multiplayer when right-clicking a banner placed on a gold block
* Banner bearers now seek out targets of their own accord
* Fixed the ladder in the Ranger Watchtower being generated incorrectly
* Fixed the placement of the chandelier at the top of the Blue Mountains Stronghold
* Fixed NPCs holding bows and crossbows incorrectly
* Fixed NPCs becoming angered when bandits are killed
* Hired NPCs now target bandits
* Bandits can no longer steal items which are currently being worn or held
* Fixed strange characters appearing in bandit speech
* Reduced the strain on the CPU from bandit and invasion spawning
* Fixed invasion spawners and trader respawn coins moving jerkily
* Fixed a crash when bandits flee from a player
* Fixed the saddled camels in Near Harad desert camps not actually being saddled
* Fixed chests not being consumed when attached to camels
* Fixed a boar crash
* Fixed Olog-hai's faces disappearing when they are hurt
* Fixed a crash when smelting items in an alloy forge
* Fixed summoning a Huorn not consuming the ent-draught
* Fixed alcoholic drinks' nausea effect not lasting very long at all

Public Beta 19

+ Added a 32-block cubic radius of protection around a banner placed on a gold block, which serves two purposes:
1) Enemy mobs are prevented from spawning
2) In multiplayer, terrain is protected from being edited or interacted with, either against enemies of the banner's faction, or with a whitelist
+ Added more available custom waypoints as a reward for earning Middle-earth achievements
+ Added bandits
+ Added invasions
+ Added several new Fangorn plants and new Ent-draught types
+ Added a better Ent-draught system: rain now fills jars in any biome, jars can also be filled from water containers, and Fangorn plants added to a jar of water turn it into draught
+ Added the ability to summon hired Huorns through the use of golden ent draught
+ Added a speed boost effect to Miruvor and Orc Draught
+ Added potion effect tooltip information for brewable drinks and Ent-draughts
+ Added eating and drinking AI to many more NPCs
+ Added a death message when a hired troll turns to stone
+ Added the Entity ID of the spawned entity to LOTR spawn eggs' tooltips
+ Added the 'pick block' function for trader respawn coins, which gives the stored trader's spawn egg
+ Added more skins for orcs, Uruk-hai, Olog-hai, and Gondor Soldiers
+ Added Angmar orc spawning in the Ettenmoors biome
+ Added Mordor orcs in the Dagorlad biome
+ Added rare Dunlending spawns in the Enedwaith biome
+ Added Ranger Watchtowers
+ Added dwarven and blue dwarven spears
+ Added the ability to saddle and ride rhinos, and charge them into mobs
+ Added Sarlluin and Sarncaran deposits underground within their respective biomes
+ Added additional ore generation at higher layers in all mountain biomes
+ Added the ability to light Beacons of Gondor with torches
+ Added Morgul Torches
+ Added cape names and descriptions to the language file
+ Added an automatic language file update-helper which adds any missing keys to LOTR language files to make updating them easier - see .minecraft/mods/LOTR_UpdatedLangFiles
+ Added an Italian translation
+ Added updated German and Serbian translations
+ Added a configuration file option to disable mist in the Misty Mountains

* Increased the health of elves and dwarves
* Increased the health of many Harad animals
* Fixed dwarven merchants not spawning
* Banner bearers now carry banners in the left hand so they do not disappear in battle
* Banners now break instead of falling when the block below is removed
* Banners can now be placed on walls, and the 'Wall Banner' items have been removed for simplicity
* Reduced the speed at which hired NPCs heal without banner bearers nearby
* Near Haradrim now defend themselves with daggers
* Dunlending Bartenders now trade at Dunland alignment 0
* Fixed the hired NPC death message saying only 'died' instead of the specific cause of death
* Fixed NPCs dropping equipment too often
* Ent-draughts are now poisonous to enemies of Fangorn
* Players can no longer drink straight from ent jars
* Fixed mismatched warg armour rendering
* Fixed skeletal wraiths falling through the ground
* Removed the region of Brown Lands to the east of Mordor
* Hobbit Farmhouse roofs are now made of thatch blocks
* Fixed the orc bed crafting recipe giving the block instead of the item
* Fixed all vanilla dyes being treated as black dyes in hat and feather dyeing
* Changed the Uruk-hai cape and banner to the White Hand of Saruman
* Renamed some capes

Some new skins for Orcs in Beta 19.

Beta 19 brought expanded banner functionality to allow them to be used to claim land when placed atop a block of gold. Bandits were added, along with invasions, better Ent-draughts and a way of summoning 'hired' Huorns.

Beta 19.2 download available here (Minecraft 1.7.10).

Beta 20 -- Mini-quest Update (September 1st, 2014)


Changelog for Public Beta 20
As Mevans posted it on dropbox
Public Beta 20.2

+ Added more realistic rain and splash particle textures
+ Added the configuration option for a sepia-toned Middle-earth map 

* Fixed the Middle-earth respawning

Public Beta 20.1

+ Added icons to the Middle-earth map which display the location of miniquest-givers
+ Added coin rewards for completing mini-quests
+ Added achievements for completing mini-quests from various factions
+ Added varying ocean water colour depending on latitude
+ Added updated Spanish (Argentina) and Spanish (Mexico) translations
+ Added an overlay texture to the map display

* Increased the maximum map zoom level by 2
* Fixed map dragging working improperly on higher zoom levels
* Fixed the map displaying waypoint and player positions inaccurately on higher zoom levels
* Fixed mobs with hats being displayed incorrectly in the miniquest offer screen
* Fixed the dwarven spider-killing miniquest speechbanks
* Fixed wood-elves in towers spawning with elk
* Fixed hired wood-elven cavalry not armouring their elk
* Fixed hired warg riders not armouring their wargs
* Fixed cavalry units not displaying mount armour in the unit hiring screen
* Fixed rain falling in Mordor
* Fixed friendly fire being enabled by default

Public Beta 20

+ Added mini-quests
+ Added the Red Book
+ Added the Shire Reckoning calendar
+ Added Middle-earth Shields as a replacement for capes
+ Added several new types of horse armour, including upgraded versions of vanilla horse armour with better protection
+ Added Angmar and Mordor warg armour
+ Added armour on mounts that spawn naturally and hired mounts
+ Added lore for items dropped by NPCs that says who their previous owner was
+ Added a chance for NPCs to drop coins when killed
+ Added automatic enpouchment of various loot when an NPC drops a pouch
+ Added the chance for NPCs to drop pouches when killed indirectly by a player, e.g. by hired units, in addition to direct kills
+ Added filtering options for waypoints on the Middle-earth map
+ Added more realistic water colours throughout Middle-earth
+ Added new realistic loading functionality to crossbows
+ Added enchantability to spears
+ Added a system of alcohol tolerance
+ Added persistence of brewing contents for barrel items
+ Added carrot wine, banana beer and melon liqueur
+ Added the Dol Guldur biome
+ Added Dol Guldur orcs
+ Added Mirk-trolls
+ Added a Dol Guldur crafting table and banner
+ Added Dol Guldur equipment
+ Added Dol Guldur Brick blocks, slabs, stairs, and walls, and cracked variants
+ Added Gulduril Brick versions of Dol Guldur Brick
+ Added Dol Guldur Towers and Altars
+ Added the ability to tame and ride Mirkwood Spiders and Mordor Spiders
+ Added Woodland Elk
+ Added hireable Wood-elven Elk Cavalry
+ Added a Ranger crafting table and banner
+ Added Ranger banner bearers
+ Added Arnor Brick blocks, slabs, stairs, and walls, including mossy, cracked, and carved variants
+ Added Uruk Brick blocks, slabs, stairs, and walls
+ Added a Gundabad crafting table and banner
+ Added Gundabad banner bearers
+ Added an item and crafting recipes for the orc skull staff
+ Added the option to set hired NPCs' guard range as low as 1 in order to keep them stationed
+ Added a separate 'Gondor Tower Guard' NPC that wears the winged helmet
+ Added travelling merchants of Near Harad
+ Added Near Harad pyramids
+ Added two-headed trolls
+ Added feet to the hobbit model
+ Added Dalish Pastries
+ Added fallen leaves
+ Added straw beds
+ Added thatch flooring
+ Added a rendered box to show the protection range of banners in debug mode
+ Added hover text for Middle-earth achievements in the chat screen
+ Added forests on the eastern side of the Ered Luin, and a missing arm of the mountains
+ Added a much-loved character into the world

* Changed all mounts in the mod to be more like horses, including taming behaviour, jumping, and inventories
* Changed horse armour recipes to use leather instead of wool
* LOTR horses can no longer wear vanilla horse armour
* LOTR horses are now bred with apples
* Warg armour is now a single item and is crafted like horse armour
* Changed the roofs of some structures to thatch
* Changed the beds in some structures to straw beds
* Changed the bricks in the Dúnedain structures to Arnor bricks
* Horses in Rohan Fortresses are now tamed and saddled
* Increased the spawning chance of stone ruins
* Changed stone blocks in Uruk structures to Uruk bricks
* Changed the recipes of the Uruk crafting table and forge to use Uruk bricks
* Changed the Angmar crafting table recipe to use bricks
* Fast travel is now unavailable if nearby NPCs are attacking you
* Middle-earth respawning now comes into effect even if you have a bed, given that you are at least 5000 blocks away from it
* Changed the starting number of custom waypoints to 5
* Fixed the Serbian translation not working
* Fixed Dunlending Trident fishing depleting the hunger bar very quickly
* Fixed Fangorn plants placed in flower pots all appearing as Tears of Yavanna
* Made mithril ore rarer
* Thrown spears now carry the NBT-data of the spear item
* Throwing axes can no longer be used for melee combat
* Fixed NPCs in guard mode not retaliating when attacked by an enemy outside their guard range
* Fixed Rangers' capes not becoming invisible when they are in stealth mode
* Fixed Wood-elf warriors being able to teleport like Wood-elf scouts
* Reduced the chance of Shirriff raids
* Shirriffs now only raid enemies at night
* Invasions are now announced to all nearby enemy players
* Actually fixed dwarven merchants not spawning
* Travelling traders will no longer attempt to spawn near enemy players
* Reduced the amount of goods displayed in Near Harad bazaars
* Desert scorpions in Harad spawn above ground less often
* Peaceful mode now has no effect on the spawning of evil NPCs
* Gundabad orcs can now spawn with axes and pickaxes
* Gundabad archers can now spawn with wooden bows and iron crossbows
* Killing Gundabad orcs no longer increases Hobbit alignment
* Fixed being able to break glass with plates when the glass is protected by a banner
* Fixed being able to use buckets inside banner protection
* Fixed the alignment command message specifying the wrong player name
* Fixed the special hobbit pipe crafting recipes
* Changed Gondor brick textures
* Improved Olog-hai and banner textures
* Fixed the random skin lists not being reloaded when the texture pack is changed in-game

- Removed Middle-earth capes
- Removed separate warg armour items
- Removed crafting recipes for vanilla horse armour
- Removed invasions from the Shire
- Removed Elanor and Niphredil flowers from Lindon

Mini-quests were added in Beta 20.

The most notable addition in this update was the mini-quest system, along with the Red Book and the Shire Reckoning calendar.

This update also improved upon the faction of Dol Guldur, adding Dol Guldur Orcs, crafting tables, banners, structures, hired unit captains, and the ability to tame spiders. Many new types of horse and other mount armour were added, and mounts were improved to be tamed and have inventories like horses. Capes were replaced with Shields. Perhaps most exciting of all, Hobbits now had hairy feet! This update was the largest update in the history of the Mod (by changelog length), until Beta 21.

Beta 20.2 download available here (Minecraft 1.7.10).

Beta 21 -- Utumno Update (November 8th, 2014)


Changelog for Public Beta 21
As Mevans posted it on dropbox
Public Beta 21.3

* Fixed dik-diks spawning endlessly
* Fixed new wood blocks not being smeltable into charcoal

Public Beta 21.2

* Fixed another banner-related crash

Public Beta 21.1

+ Added an updated Spanish (Argentina) translation

* Fixed a banner-related crash
* Fixed titles not being displayed if the username is altered by something else
* Fixed Balrogs being able to burn through any block
* Balrogs now have a higher chance to drop their weapons
* The Balrog Whip now has a drawback time
* The Pickaxe of the Underworld is now only dropped on the lowest level of Utumno
* Fixed crossbows not working
* Thistles can now damage sprinting players
* Thistles now drop thistles
* Fixed Dunlendings not spawning in Enedwaith
* Fixed NPCs playing their attack sounds too often
* Increased the cost and required alignment to hire Black Uruks

Public Beta 21

+ Added the pits of Utumno
+ Added Utumno achievements and the Utumno faction
+ Added Utumno Orcs, Wargs, Trolls, and Spiders
+ Added Tormented Elves
+ Added Balrogs
+ Added Utumno weapons and armour
+ Added Utumno bricks and pillars
+ Added player titles
+ Added an on-screen compass and a Middle-earth map compass
+ Added several new waypoints
+ Added improved mountain generation
+ Added new Harad biomes: Near Harad Semidesert and Fertile Forest, and Far Harad Arid Savannah, Baobab Savannah, Cloud Forest, Swampland, Mangrove, Bushland, and Volcano
+ Added mangrove, baobab, and cedar trees, and their wood
+ Added termite mounds and exploding termites
+ Added dik-diks
+ Added new Harad flowers
+ Added chestnut trees, wood, conkers, and roast chestnuts
+ Added roots, more branches, and wider trunks to large Mallorn trees
+ Added the ability to grow large Mallorn trees on quendite grass
+ Added a new renderer for fallen leaves
+ Added several new tall grass types
+ Added clover to all biomes
+ Added flax
+ Added berry bushes and several types of berries
+ Added rotten logs
+ Added latitude-varying water colours for all biomes
+ Added more variance in tree generation for plains-type biomes
+ Added a layer of red sand in the Red Mountains
+ Added thicker layers of sandstone for sandy biomes
+ Added new improved Vales of Anduin biomes
+ Added Shire moors in the north and marshes in the south
+ Added more tree types to the Woodland Realm
+ Added more slots for banner protection whitelists
+ Added the ability to set a required alignment level for banners in faction protection mode
+ Added Hobbit and Ranger alignment bonuses for killing dark huorns
+ Added Uruk-hai Berserkers and renamed the old Berserkers to Sappers
+ Added Black Uruks, Black Uruk Steel and Black Uruk equipment
+ Added a new Uruk helmet model
+ Added the Near Harad Warlord helmet
+ Added Rohirric, Gondorian, and High Elven bows
+ Added new enlarged textures for bows
+ Added a crossbow loading sound effect
+ Added Rohan, Gondor, Mordor, and Near Harad pillars and pillar slabs
+ Added Carved Mordor Brick and a new Mordor Brick texture
+ Added Mordor scrub, dirt, and gravel
+ Added the ability to shift-click a plate to make the food pop out
+ Added the ability to stack multiple identical food items on a plate
+ Added the complete list of fishable items for the Dunlending Trident
+ Added cactus liqueur
+ Added a gradual distance-dependent transparency effect for on-screen quest book rendering
+ Added a Forge modlist configuration screen for the mod's config file
+ Added config options to enable or disable banner protection
+ Added a config option to disable hired units' health bars
+ Added an updated logo
+ Added French (France) and French (Canada) translations and updated Italian and Serbian translations

* Fast travel now has a 10-second countdown before teleporting, which is cancelled by moving, so that players cannot use it to escape dangerous situations
* Default fast travel cooldown is now 30 minutes
* Protection banners now protect themselves by default
* Protection banners can no longer be destroyed by anything other than direct or indirect attacks from players
* Banner protection now protects wall banners, other standing banners which are non-protecting, paintings, item frames, wagrskin rugs, and troll statues
* Banners now protect against orc bombs and TNT
* Custom waypoints can no longer be created in banner-protected areas
* Fixed being unable to remove players from the banner whitelist
* Changed the Near Harad armour recipes to use bronze
* NPCs now sometimes say things when they begin attacking a player
* NPCs can no longer be spoken to when they are in combat
* Fixed the drop rate of pouches being ridiculously high
* Slightly reduced the chance for an NPC to offer a mini-quest
* Changed the storage of completed mini-quests to record the amount completed per faction
* Fixed kill-entity mini-quests sometimes not recording kills of subtypes of the target entity
* Fixed travelling trader escorts being able to give mini-quests
* Fixed blocks rendering darkly in the mini-quest screen
* Fixed some elements of the Middle-earth map screen being layered in the wrong order
* The Brandywine Bridge and Sarn Ford waypoints no longer require Hobbit alignment
* The Forodwaith biome now extends south around the Bay of Forochel
* Increased the size of the Woodland Realm
* Increased the amount of grassy land in the Blue Mountains
* Changed Blue Mountains houses to have Sarlluin exteriors instead of dirt and stone
* Blue Mountains mines can now spawn upon Sarlluin
* Gravel in Dagorlad is now Mordor gravel
* Fixed white water in ent jars
* Ent jars containing brewed draughts now produce particle effects
* Fixed marsh lights not generating
* Spears and other projectiles now save and send to clients the full itemstack data
* Fixed a spear-related ticking entity server crash
* Reverted the Sword of Command to dealing 1 damage
* Fixed Rohirrim being angered when non-horse mounts are killed in Rohan
* Fixed a mead hall generation error
* Drunkards no longer give mini-quests
* Dunland is no longer enemies with Mordor or elven factions
* Orcs and Dunlendings no longer pick up items
* Fixed the friendly and neutral orc speech banks being reversed
* Fixed iron, gold, and diamond LOTR horse armour items not being displayed in the hand
* Fixed some plants using stone block sounds
* Three-leaf clovers are now replaceable like tall grass
* Changed the beech and shire pine wood texture
* Changed the hobbit pancake textures
* Renamed the Elven Bow to the Galadhrim Bow
* Changed the Middle-earth achievement notification texture and fixed longer achievement names being cut off
* Fixed the Middle-earth achievement notification appearing when GUI is disabled

The Fire Level of Utumno, as it appeared in Beta 21.

This update added the pits of Utumno and the many fell creatures that lurk within, including Orcs, Wargs, Trolls, tormented Elves, and the fearsome Balrogs. It was the first time a new dimension had been added since the original release of the Mod.

Other major notable features in this update included the addition of many new Harad biomes, several environmental improvements, dik dik antelopes, Uruk berserkers, player titles, an on-screen compass, Black Uruks of Mordor, and a great number of new waypoints. Beta 21 surpassed Beta 20 as the largest update in the history of the Mod. It was the largest update until Beta 25.

Beta 21.3 download available here (Minecraft 1.7.10).

Beta 22 -- Road Update (February 1st, 2015)


Changelog for Public Beta 22
As Mevans posted it on dropbox
Public Beta 22.4

* Fixed crafting and smelting crashes

Public Beta 22.3

* Changed the LOTR.dat data structure
* Fixed a major cause of lag on servers
* NPCs can now only give out miniquests to one player at a time

Public Beta 22.2

* Fixed all biomes sharing the same ore list
* Changed the Rohirric bow textures

Public Beta 22.1

+ Added the option to assign squadrons to units when hiring them
+ Added updated Spanish (Argentina) and Russian translations

* Fixed a server bug where fast travelling on a mount would only move the mount
* Road generation now smooths out the terrain around the road
* Fixed troll hoards generating on roads in the Trollshaws
* Made swamp biomes flatter
* Fixed the coin exchange not updating when one type of coin is swapped for another
* Fixed Rohirrim Marshals and Archers not being referred to as such
* Fixed LOTR equipment being unenchantable and tools having incorrect harvest levels
* Fixed butterfly jars crashing servers
* Fixed a server crash when attempting to create a waypoint in a banner-protected area
* Fixed the baby rhino model displaying horns and a very large neck
* Increased the alignment gained by killing Uruk-hai
* Mordor plants can now be placed on Mordor gravel
* Fixed a Half-troll miniquest which was assigned to Near Harad

Public Beta 22

+ Added roads
+ Added new waypoints
+ Added a system of randomly generated biome variants to greatly improve biome diversity
+ Added smooth zoom to the Middle-earth map
+ Added a new factions menu with faction information and statistics
+ Added region categories for the factions menu and the alignment meter
+ Added a squadrons system to enable easier command of hired units
+ Added the Horn of Conquest
+ Added higher-valued coins and a coin exchange feature for traders
+ Added shorter ranges of banner protection using bronze and silver blocks
+ Added the currently empty Moredain and Tauredain factions to replace the Far Harad faction
+ Added Half-trolls
+ Added Half-troll Warlords, Warriors, and banners
+ Added Half-troll weapons, armour, and rhino armour
+ Added Half-troll Scavengers
+ Added the Half-troll Crafting Table
+ Added Torog Draught and Stew
+ Added Half-troll houses
+ Added Mordor brick ruins to Pertorogwaith
+ Added Ithilien Ranger Captains, hireable Rangers of Ithilien, and Ithilien banner bearers
+ Added Ithilien hideouts
+ Added butterfly jars
+ Added berry pie and berry juices
+ Added Black Gondor Brick blocks, stairs, slabs, and walls
+ Added Black Gondor Pillar blocks and slabs
+ Added several new carved dwarven and elven bricks
+ Added the regions of Udûn, Gorgoroth, Morgul Vale, and Eastern Desolation to Mordor
+ Added Angmar orc camps, traders, and Warg pits
+ Added Dol Guldur orc camps, traders, and spider pits
+ Added Shire Woodlands biomes to the map
+ Added taiga regions to the map
+ Added beech trees to the Woodland Realm
+ Added silver, gold, and mithril trimmed dwarven armour
+ Added a new Durin's Folk shield texture
+ Added iron and bronze battleaxes
+ Added bronze crossbows
+ Added larger textures for some swords
+ Added a command to set the LOTR date
+ Added new round sun and moon textures
+ Added lunar eclipses
+ Added new models and skins for lions and rhinos
+ Added new Near Haradrim skins and new hobbit skins
+ Added new AI to make ranged units flee if their target gets too close
+ Added hundreds of new NPC speeches
+ Added occasional trader speech advertisements when players are nearby
+ Added Warg and horse armours to some traders' stock lists
+ Added config options (intended for servers) to enable or disable miniquests, fast travel, and titles
+ Added the Loremaster 2014 shield
+ Added an updated Russian translation

* Improved speech bank directory structure and corrected all lowercase race names to uppercase in speech banks
* Diamonds no longer generate in Middle-earth
* Changed the magical hobbit pipe recipe to include a mithril nugget
* Increased the durability of most Middle-earth equipment sets
* Enchanted equipment is no longer available from traders and loot chests
* Fixed the Middle-earth map cursor displaying the wrong biome adjacent to biome borders on high zoom levels
* Fixed biome borders generating incorrectly
* Improved the height transitions between biomes
* Beaches are now smaller
* Fixed beaches generating at the borders between rivers and ocean
* Randomly generated rivers are now wider
* Shire grass is now brighter
* Bare dirt no longer generates in forest biomes
* Changed the Pertorogwaith biome colours to give a more gloomy atmosphere
* Changed the Forodwaith Mountains to have greater amounts of stone and snow
* Increased the spawn rate of Mordor lava ravines
* Improved some night sky textures
* Moon phases now depend on the LOTR date
* Rabbits, birds, and butterflies can now spawn in almost all biomes but require certain conditions to be met
* Invasion spawners now display a weapon used by their faction
* Summoned invasion spawners no longer perform spawning if the gamerule doMobSpawning is disabled
* Dunlendings no longer spawn in Enedwaith
* Fixed hired huorns being dismissed when a tree is cut down nearby
* Fixed Gundabad Orc archers and crossbowers dropping the wrong ammunition
* Increased the drop rate of arrows from archer NPCs
* Utumno creatures now can only drop key parts for the level they are on
* Renamed Orc equipment to Mordor equipment
* Fixed Mordor camps generating on bodies of water
* Fixed Mordor Gulduril ore dropping crystals which are unusable for crafting
* Fixed a crash in Near Harad fortress generation
* Fixed armour stand slots accepting all types of armour
* Fixed summoned NPCs being assigned a home position at the centre of the world
* Changed the dwarf model to use the same skin proportions as other humanoid models
* Fixed the dwarf model's arms being mismatched
* Fixed dwarf children always being male
* Updated some animals with multiple skins to use the mod's random skins system
* Changed textures of mithril items to be less vivid
* Fixed the player data not saving the currently viewed faction on the alignment meter
* Fixed the displayed banner protection cube being slightly vertically misplaced
* Fixed banners dropping as a result of explosions because they were not resistant to all motion

- Removed a large number of randomly generated 'variant' biomes
- Removed the hired unit command options to toggle obedience for command horns

A road seen in Beta 22.

This update marked the second anniversary of the Mod's first public release.

This update added roads through the lands of Middle-earth. It also dramatically improved world generation with a new biome variant system, which was overlaid onto the ordinary biomes to create much more variation without taking up biome IDs. Some other notable features were the Half-trolls, hired unit squadrons, different values of coins, trimmed Dwarven armour, and an improved factions menu.

Beta 22.4 download available here (Minecraft 1.7.10).

Beta 23 -- Morwaith Update (April 18th, 2015)


Changelog for Public Beta 23
As Mevans posted it on dropbox
Public Beta 23.3

+ Added torches to Moredain structures
+ Added new textures for Near Harad armour, shields, crafting table, and scimitar
+ Added an updated Russian translation

* Banner protection now prevents the spawning of hostile mobs (e.g. scorpions, crocodiles, vanilla mobs)
* Fixed duplication of custom waypoints in singleplayer
* LOTR player data is now marked for saving on an individual basis to decrease lag from saving
* Fixed the sun glare appearing when looking at non-solid blocks in front of solid blocks
* Sun glare is now stopped by all blocks
* Moredain invasions now display as a Moredain spear
* Fixed the Moredain Crafter achievement not being awarded
* Orcs which have given mini-quests no longer skirmish
* Arid grass can now be placed on grass and dirt
* Fixed incorrect terrain generation on biome borders and in mountains
* Changed the new elven pillar textures to better match Galadhrim pillars

Public Beta 23.2

+ Added updated French (France) and French (Canada) translations

* Fixed a bug with loading and saving custom waypoint cooldown times
* Fixed waypoints being reset
* Fixed the sun glare appearing in biomes with no sun

Public Beta 23.1

* Fixed fast travel cooldown times being displayed as zero
* Fixed servers kicking players who fast travelled

Public Beta 23

+ Added the Moredain people
+ Added Moredain villages and huts
+ Added Moredain weapons and armour
+ Added the Moredain Crafting Table, banner, and shield
+ Added Moredain bricks, slabs, stairs, and walls
+ Added separate Far Harad Savannah and Jungle achievement categories
+ Added female Near Haradrim
+ Added High Elven and Wood-elven bricks, slabs, stairs, walls, pillars, and pillar slabs, and renamed old Elven blocks to Galadhrim blocks
+ Added new Galadhrim brick textures
+ Added the Elven Forge block
+ Added Elven Steel
+ Added High Elven, Galadhrim, and Wood-elven forge structures
+ Added Elven Smith traders
+ Added the Dor-en-Ernil biome
+ Added Swan Knights and Dol Amroth Captains
+ Added Dol Amroth weapons and armour
+ Added the Dol Amroth Crafting Table, banner, and shield
+ Added Dol Amroth bricks, slabs, stairs, and walls
+ Added Dol Amroth stables
+ Added swans and swan feathers
+ Added the Mouths of Anduin, Mouths of Entwash, and Núrn Marshes swamp biomes
+ Added swamp lowland and upland biome variants to improve swamp biome generation
+ Added fir and pine trees, and their wood
+ Added the Erebor biome
+ Added carved and cracked Near Harad Brick
+ Added a column of smoke particles above hearth blocks
+ Added new skins for hobbit children
+ Added a squadron display on the tooltip for command items with assigned squadrons
+ Added a 'Middle-earth Utilities' creative tab for utility blocks
+ Added a sun flare effect
+ Added a new Galadhrim Helmet model
+ Added new Galadhrim and High Elven armour textures
+ Added new textures for the Angmar sword and Morgul blade
+ Added new Gulduril ore textures
+ Added new maple leaf textures
+ Added more orc skins
+ Added more bandit skins
+ Added a head-bobbing riding animation for the elk model

* Increased Middle-earth day-night cycle length to 40 minutes
* Middle-earth world time is now separate from vanilla world time and is controlled with the command /lotr_time
* Post-fast-travel cooldown now decreases for a waypoint the more that waypoint is used
* Changed the skin format for human NPC skins
* Oak leaves no longer drop apples
* Mithril ore and blocks can now be mined with iron-level pickaxes
* Invasions are now more common on lunar eclipse nights
* Dunlendings now spawn rarely in Enedwaith again
* Orc dungeons and ruined Wood-elven towers now generate with a group of mobs instead of a mob spawner
* Lowered the spawn rate of desert scorpions
* Lakes no longer generate above ground
* Fixed marsh light blocks dropping as items
* Changed the look of Núrn
* Changed the roads in Mordor to be made of Mordor dirt
* Fixed steppe biome variants not being as flat as they should be
* The Far Harad Baobab biome has been removed and re-added as a biome variant
* Anduin land between Mirkwood and the river is now Vale instead of Hills
* Split the Gondor waypoints into separate Gondor, Ithilien, Lebennin, and Dor-en-Ernil regions
* Gondorian kills now give Uruk-hai alignment, and Uruk-hai kills now give Gondor alignment
* Fixed cedar trees not growing when adjacent to tall grass
* Fixed holly trees replacing blocks when they grow leaves
* Fixed shrubs generating with jungle wood
* Fixed the new tall grass types not surviving in low light conditions
* Alcohol tolerance now decays more slowly
* Mallorn nuts now restore more food points
* Half-troll Scavengers no longer sell mithril nuggets
* Increased the costs of valuable minerals sold by Half-troll Scavengers
* Increased the hiring costs of all Gondor, Rohan, and Near Harad units, and various other units
* Increased the drawback time of the Black Uruk bow
* Reinstated the Rohirrim's faster horse-riding attribute
* Reduced the health of Shire Ponies
* Troll statues can now be collected by any pickaxe instead of requiring silk touch
* Fixed troll hoards generating above ground
* Fixed the troll tickle checking for alignment below a certain level instead of above it
* Renamed Dwarf Steel to Dwarven Steel
* Corrected some ingot names which lacked the 'ingot' suffix
* Fixed some bugs with special armour models
* Lowered the drop rate of conkers
* Fixed a bug where conkers would very rarely drop from cedar or baobab leaves
* Fixed the 'belonged to' tooltip displaying incorrectly
* Fixed being unable to clear a pouch's custom name
* Fixed 'collect' miniquests not accepting items if the item has special NBT data
* Fixed the banner edit screen crashing on servers when the escape key is used to exit it
* Fixed the custom waypoint name field retaining its text after the waypoint is created
* Fixed doors under banner protection appearing to change state when interacted with
* Fixed a missing hobbit farmer speech bank
* Fixed incorrect Gollum fishing speech banks

- Removed crafting recipes for golden apples (can be disabled in config)

Morwaith were added in Beta 23.

This update focused on adding the Morwaith to the Mod, along with their equipment, blocks, structures, and other Morwaith content. Another major addition was the Dol Amroth subfaction, including the Swan Knights of Dol Amroth and their associated features. Elves also received some notable new features in Elven steel, the Elven forge, Elven smithies, and new types of Elven bricks for all three factions.

Other important features were the lengthening of the day-night cycle to 40 minutes, a fast-travel 'shortcuts' feature, Erebor biome with mountain, new tree types, the first female human NPCs, swans, and a redesigned Nurn biome.

Beta 23.3 download available here (Minecraft 1.7.10).

Beta 24 -- Mallorn Ent Update (July 12th, 2015)


Changelog for Public Beta 24
As Mevans posted it on dropbox
Public Beta 24.4

+ Added the missing updated Spanish (Mexican) translation
+ Added updated French (France) and French (Canada) translations

* Fixed a crash when the mod is launched on the (unsupported) Cauldron server
* Fixed names sometimes disappearing from banners on servers
* Meneltarma is now hidden on the map unless you have travelled there
* Made the terrain on Meneltarma more rocky
* Reduced spawn rates of athelas and mithril on Meneltarma
* Athelas may now be grown with bonemeal on Meneltarma grass very rarely
* Fixed the outer ocean on the map not being sepia when sepia map is enabled
* Reduced the drop rates of boss exclusive weapons
* Moredain battleaxes now use the standard battleaxe recipe shape
* Fixed hoes not being unsmeltable
* Fixed LOTR projectiles launched from dispensers giving 'entity.lotr' death messages

Public Beta 24.3

+ Added updated Spanish (Mexican), French (France), and French (Canada) translations

* Boss kill achievements now require players to have done a certain amount of damage recently as well as hitting the boss recently
* Fixed crashes when crafting cakes and fences
* All the mod's fence recipes now follow the same format as the vanilla 1.8 recipes
* Fixed hats and turbans on armour stands rotating if nearby mobs are wearing them too
* Fixed Glowstone Ore not generating
* Fixed mugs sometimes disappearing when used to milk cows

- Removed the old oak wood fence recipe as it is no longer needed

Public Beta 24.2

* Fixed the Mallorn Ent's ranged attack crashing the game

Public Beta 24.1

* Fixed the Mallorn Ent crashing servers

Public Beta 24

+ Added a new fullscreen Middle-earth map
+ Added many new titles
+ Added a scrollbar to the titles menu
+ Added the Mallorn Ent boss
+ Added exclusive reward items for defeating the Mountain Troll Chieftain
+ Added temporary trade locking when a trade is used often
+ Added a Sword of Command feature to right-click on nothing in particular and cancel hired units' attack targets, but only if those targets were set by the sword
+ Added invasions and Horns of Conquest for Dol Amroth, Ithilien, Black Uruks, and Nan Ungol
+ Added the Unsmeltery
+ Added fences for vanilla wood types
+ Added bone armour
+ Added the Hillmen of Rhudaur
+ Added Rhudaur hillman houses and villages
+ Added bronze and iron throwing axes
+ Added female Dunlendings
+ Added new names for Dunlendings
+ Added Dunlending Berserkers
+ Added Dunlending Axe-throwers
+ Added Harad robes
+ Added new textures for Near Harad bows and shields
+ Added the Northern Mirkwood biome and renamed Mirkwood to Woodland Realm
+ Added more tree types in Mirkwood Corrupted
+ Added a new Wood-elf house design
+ Added Mount Doom
+ Added the Meneltarma biome
+ Added athelas and mithril on Meneltarma
+ Added barred window blocks for many metals
+ Added Elven Wood-bars
+ Added Glowing Dwarven Brick
+ Added cram
+ Added travelling Iron Hills Merchants
+ Added new mithril armour texures
+ Added extra head branches on some Ents
+ Added new hobbit speechbanks
+ Added a configuration option to disable the animated elven blade glow
+ Added a configuration option to disable Elven and Morgul portals
+ Added updated German and Quenya translations

* Faction relations now have a 'neutral' level separate from 'allies' and 'enemies', where factions will not fight normally, but can if provoked or commanded
* Changed the allied/neutral/enemies relationships between many factions
* Killing Rangers of the North now earns Dunland alignment, and vice versa
* Killing Gundabad Orcs no longer earns Dunland alignment
* Invasions - and Horns of Conquest - have been decoupled from factions to allow more specific invasion types
* Gundabad invasions now use bronze swords as the icon
* Ranger invasions now use a bow as the icon
* Bosses now give the achievement when defeated to all players who hurt them within the last ten seconds, including ranged attacks and attacks by hired units
* Fixed bandits attacking NPCs unprovoked
* Uruk mobs no longer spawn in the Misty Mountains
* Ents and Huorns can now spawn on podzol
* Relaxed the spawning conditions for swans
* The Mountain Troll Chieftain can now only be summoned by players with negative Angmar alignment
* Morgul armour now damages the weapon of the attacker and no longer inflicts wither on attackers
* Morgul blades no longer damage the equipment of the target
* Galvorn and Morgul armour achievements now only require you to wear the full set
* Fixed Morgul blades applying the wither effect even if the attack attempt doesn't go through
* Changed some unbalanced trades
* Crafting silver coins now gives four coins instead of one
* Crafting flax into string now gives only one string per flax
* Slightly increased the amount of coins given for mini-quest rewards
* Mini-quest rewards now use the higher-valued coins where appropriate
* Reduced the damage dealt by thistles
* Quendite blocks now emit light
* Renamed the wrongly-named Moredain Axe battleaxe to Moredain Battleaxe
* Dunlending Trident fishing now works by holding right-click down and releasing it, so as to be less spammable
* The Dunlending Trident can now only catch fish and not treasure or junk items
* Fixed spears always having full charge when thrown
* Fixed a spear duplication bug
* Fixed a duplication bug in Gollum's inventory
* Fixed Dol Amroth equipment not having an assigned repair material
* Fixed cake-type blocks being edible under banner protection
* Fixed special armour models sometimes not rendering
* Blue Mountains Merchants no longer travel to some areas, replaced there by Iron Hills Merchants
* Fixed dwarf commanders losing their weapons on world reload
* Moved the Forest Gate waypoint to its correct location
* Renamed Galadhrim Traders to Galadhrim Wanderers
* Changed elves' hair not being rendered when they have headwear on
* Fixed various screen overlays rendering solid colour instead of the correct image
* Fixed screen overlays breaking the pumpkin overlay
* Fixed the elk's head vibrating in the inventory screen
* Fixed a missing hobbit bartender speech bank
* Fixed a crash when a double flower of incorrect metadata is spawned
* Changed the beech leaves textures

- Removed Angmar Orc Warriors
- Removed the 'Ranger' starter title (it is now a faction title)
- Removed the chat notification that you can buy Horns of Conquest
- Removed the 'Kinslaying' achievement due to it being impossible to obtain

Summoning the Mallorn Ent is possible since Beta 24.

This update added the Mallorn Ent boss and new boss mechanics, including exclusive drops, trophy items, and group-kill achievements. It also notably added the Hillmen of Rhudaur subfaction, the new Middle-earth fullscreen map, and neutral faction mechanics.

Beta 24.4 download available here (Minecraft 1.7.10).

Beta 25 -- Jungle Update (November 7th, 2015)


Changelog for Public Beta 25
As Mevans posted it on dropbox
Public Beta 25.3

+ Added golden Tauredain dart traps
+ Added improved surface terrain generation in Mordor, Angmar, and Far Harad Arid Savannah
+ Added new textures for carved Near Harad bricks

* Fixed incorrect surface terrain generation in mountains
* Fixed caves and ravines not cutting through mixed surface terrain
* Corrected the achievement icon for entering Angmar
* Fixed a duplicate entry in the Tauredain Shaman's trade list
* Fixed the .lang file update helper not deleting temporary files

Public Beta 25.2

+ Added new textures for birch and acacia wood beams
+ Added a command to unlock all fast travel waypoints for a player
+ Added a Chinese translation
+ Added updated French (France) and French (Canada) translations

* Fixed weapon tooltips not showing extra melee damage from enchantments
* Pikes now point upright
* Fixed a missing Galadhrim Warden speechbank
* Fixed a crash sometimes when climbing ladders

Public Beta 25.1

+ Added more wood beam types
+ Added a config option to send messages to the chat log even if immersive speech is enabled

* A player charging a ranged weapon is now interrupted if hurt by a melee attack
* Increased the base melee attack speeds for players
* Reduced the speed of daggers
* Increased the speed of polearms, battleaxes, and hammers
* Increased the damage of hammers
* Fixed a lighting bug on the attack meter
* Reeds are now collectable without shears
* Fixed a client crash when creating a custom waypoint on a server
* Fixed pyramid protection banners being vulnerable to ranged attacks
* Fixed an incorrect Tauredain miniquest speechbank
* Renamed the Tauredain Club to Tauredain Sword
* Fixed forest variants always appearing at spawn in the Shire
* Fixed biome variants following the same pattern in all worlds
* Fixed the names of Warg invasions
* Changed the lime textures
* Corrected the achievement icon for entering Lindon
* Gemsbok now rarely spawn in Pertorogwaith
* Fixed the Middle-earth menu prompts flickering on high FPS
* Fixed scorched stone walls appearing in the creative menu twice
* Changed Half-troll houses to allow the Half-trolls to get in and out

Public Beta 25

+ Added a world type option which spawns you straight into Middle-earth
+ Added a map button to toggle sepia map
+ Added more mountains and hills at specific locations
+ Added more waypoints and roads
+ Added lake biome variants
+ Added Immersive Speech
+ Added an objective display to the mini-quest offer screen
+ Added a difficulty lock option
+ Added the Tauredain
+ Added Tauredain villages
+ Added the Tauredain Crafting Table, banner, and shield
+ Added Tauredain bricks, slabs, stairs, walls, and pillars
+ Added Tauredain tools, weapons, and armour
+ Added Tauredain blowguns, darts, and dart traps
+ Added Tauredain torches
+ Added Tauredain drinks
+ Added jungle pyramids
+ Added the Far Harad Jungle Edge biome
+ Added a dense jungle biome variant
+ Added mahogany trees and wood
+ Added jungle mud and mud grass blocks
+ Added new jungle butterfly types
+ Added obsidian gravel and shards
+ Added the Barrow-wights
+ Added an improved barrow design
+ Added barrow-blades
+ Added stone chests for some structures
+ Added travelling oddment collectors
+ Added new fishing loot tables for the Middle-earth dimension
+ Added the Alloy Forge as a Mannish equivalent to other forges
+ Added recipes for all cracked and mossy block variants
+ Added ruined dwarven mines in the Grey Mountains
+ Added cracked dwarven brick and pillars
+ Added dwarven and blue dwarven boar armour
+ Added ruined elven smithies in Eregion
+ Added Gondolinian armour
+ Added hithlain
+ Added hithlain rope ladders
+ Added Galadhrim hithlain cloaks
+ Added Galadhrim Wardens
+ Added the Field of Celebrant biome
+ Added the Wold region of Rohan
+ Added a new chainmail design for Rohirric armour
+ Added the old Rohirric armour design as Rohirric marshal armour with a new helmet model
+ Added the Pelennor Fields biome
+ Added the East Bight biome
+ Added the Long Marshes biome
+ Added reeds
+ Added dried reed blocks, slabs, stairs, and bars
+ Added many new polearm-type weapons
+ Added varied surface terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar
+ Added some boulder field biome variants
+ Added Near Harad cavalry and horse armour
+ Added horses in Near Harad fertile
+ Added red sandstone
+ Added red Near Harad bricks, pillars, and derived blocks
+ Added a red Near Harad desert biome
+ Added mutton
+ Added lemon, orange, and lime trees, fruits, and wood blocks
+ Added lemon cake, lemon liqueur, lemonade, orange juice, and lime liqueur
+ Added the Umbar Forest and Umbar Hills biomes
+ Added a dense Ithilien forest variant
+ Added a Morgulduin river biome
+ Added Warg invasions
+ Added wooden beams
+ Added rotten planks, slabs, stairs, and fences
+ Added scorched stone
+ Added burnt and rotten variants of the ruined house
+ Added alternate recipes for clocks and compasses with copper in place of redstone
+ Added new textures for warhammers
+ Added new textures for Mordor armour
+ Added new Moredain skins
+ Added a new table of command block texture
+ Added a config option to disable orc skirmishes
+ Added config options to disable enchanting and potion brewing mechanics
+ Added an updated Russian translation

* Changed the map of Rhûn to be more correct for a flat map
* Changed and added many Harad rivers
* Renamed and moved many Far Harad waypoints
* Reduced memory usage from loading map textures
* Server ops are now only shown hidden players' map positions when in creative mode
* Custom waypoints now save and use the y-coordinate they were created at
* The up/down arrow keys now cycle between faction regional groups on the alignment meter
* Melee combat now has an attack cooldown instead of allowing unlimited attacks by spam-clicking
* Weapon types now have different melee speeds, reach, and attack damage
* Melee speed, reach, and knockback bonus are now displayed on weapon tooltips
* Ranged weapon properties are now displayed on some ranged weapon tooltips
* The number of slots in banner whitelists can now be increased and decreased beyond the default of 24
* Alignment protection banners now have a text box to input the alignment level precisely, and a wider allowed alignment range
* Protection banners now save their protection data when dropped as items
* Putting a banner item with protection data in the crafting grid will clear the data
* Banner items with protection data can be duplicated by combining them with empty banners in the crafting grid
* The banner protection warning now has a cooldown to reduce spam (configurable)
* Ops in creative mode can now edit any protection banner
* Increased the costs of most hired units
* Archer NPCs now lower their weapons when not in combat
* Improved hired unit following AI to make them less clingy
* The summon horn now teleports hired units to nearby instead of directly to the user
* Improved hired unit health bars
* Hired units now display their squadron and held item icon instead of 'Hired'
* Near Haradrim now spawn naturally riding horses instead of camels
* Ents (except Mallorn) and Huorns now take normal damage from axes/fire and 33% damage from anything else, instead of 200% damage from axes/fire
* Increased the drops from Ents and Huorns
* Trolls now have armour points roughly equivalent to wearing leather
* Crafting bronze (as opposed to alloying) now gives only one ingot
* Daggers can now be crafted into poisoned daggers at any damage value
* Changed the recipe pattern for Half-troll maces
* Rohirric and Dunlending armour are now crafted solely using iron
* Changed scout armour to work via attribute modifiers, not potion effects, and thus no particles
* Changed High Elven block textures to a slightly greyer colour
* Utumno blocks outside of Utumno can now be mined with any pickaxe
* Made fixed mountain generation less uniform
* Fixed strange discontinuities between fixed mountains and normal terrain
* Moved some waypoints slightly
* Forodwaith now contains packed ice
* Changed the shape of large Lebethron trees
* Squid now only spawn in the ocean
* Fixed Woodland Elk not spawning in the Woodland Realm
* Woodland Elk now fight back when attacked
* Changed the Mountains of Mirkwood to look more mountain-like
* Orcs now spawn in the Mountains of Mirkwood
* Lapis lazuli now generates only in Near Harad and Harondor
* Crocodiles no longer spawn in the Harad mountains
* Jungle sky and water are now green
* Water is now more prevalent in the jungle
* Mud and vines now generate commonly in the underground jungle
* Banana trees now grow in the jungle
* Rhinos now rarely spawn in Pertorogwaith
* Fixed mixed oak-spruce forest variants not generating
* Updated the requirements for the 'Master Craftsman' achievement
* Fixed the unsmeltery not accepting inputs from hoppers
* Fixed Near Harad weapons being unsmelted into bronze
* Fixed Morgul Portals not animating properly
* Table of command inventory items and dropped items now render the table map
* Fixed glitchy lighting on tables of command
* Fixed the maps on tables of command disappearing when near the edge of the screen
* Fixed huorns disappearing from view when looked at from the side
* Fixed huorns in combat switching in and out of active mode
* Fixed dispensed crossbow bolts playing the arrow sound effect
* Fixed Warg Bombardiers destroying terrain in protected areas
* Fixed banner protection not preventing players from extinguishing fire
* Fixed Rangers of Ithilien giving no mini-quests

Taurethrim were added in Beta 25.

This update was the largest update before Public Beta 29 was released and most notably added the Taurethrim, Barrow-wights, a new combat system, 'spawn into Middle-earth' world type and much more.

Beta 25.3 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.2.2 (Java 6).

Beta 26 -- Uruk Update (December 25th, 2015)


Changelog for Public Beta 26
As Mevans posted it on dropbox
Public Beta 26.5

* Fixed hired NPC mounts duplicating after fast travel
* Reduced Gundabad Uruks' health
* Reduced the spawn rate of willows

Public Beta 26.4

+ Added updated French (France) and French (Canada) translations

* Fixed variant biomes following the same pattern in all worlds
* Fords of Isen is now classed as an Enedwaith waypoint
* Removed the collision box from weapon stands
* Travelling trader departure speech is now sent as a chat message to all players
* Fixed Near Haradrim lacking a hired speechbank
* Fixed miniquest icons being rendered when GUI is disabled

Public Beta 26.3

+ Added all remaining wood beam types
+ Added updated German, French (France), and French (Canada) translations

* Fixed singleplayer LOTR player data persisting after joining a server
* Fixed mounts and hired units disappearing after using a custom waypoint
* Players now automatically re-mount a mount after fast travelling with it
* Fixed the fast travel timer sometimes counting down from 10 very slowly
* Made the Shire map more accurate
* Fixed the map jittering when zooming on high zoom levels
* Fixed the map scaling incorrectly on high zoom levels
* Fixed Near Haradrim Archers not holding bows
* Fixed ruined dwarven mines not generating with cracked brick
* Fallen leaves can now generate and be placed on water
* Improved problematic road generation at biome borders
* Wooden beams now connect nicely in different orientations
* Waste blocks now look more random
* Banners now protect against TNT minecarts
* Fixed the insides of shields being back-to-front
* Increased the default cloud rendering range

Public Beta 26.2

+ Added more wood beams
+ Added loot in Gondor Smithies
+ Added a new message for dismissing a hired unit
+ Added updated Chinese and Russian translations

* Fixed a crash when interacting with hired units
* Fixed a crash with horns of command
* Fixed dwarven axe-throwers holding melee weapons
* Fixed dwarven commanders holding the wrong items
* Renamed Uruk Wargs to Isengard Wargs
* Fixed some male Gondorians bearing a female name

Public Beta 26.1

* Fixed the server sending the wrong alignments to the client

Public Beta 26

+ Added a new Middle-earth cloud renderer
+ Added the option to rename custom waypoints
+ Added weapon racks
+ Added dirt path blocks
+ Added better bridge generation
+ Added more wood beams
+ Added willow trees and wood
+ Added gold and silver-trimmed elven bricks
+ Added obsidian dwarven bricks
+ Added Dwarven and Blue Dwarven pikes
+ Added Dwarven Smiths and Smithies
+ Added Gundabad Uruks
+ Added Gundabad Uruk armour and weapons
+ Added the Nan Curunír biome
+ Added Isengard Snagae
+ Added the Uruk Berserker helmet
+ Added waste blocks to replace soul sand
+ Added a means of producing rotten flesh by cooking meat in the Orc Forge
+ Added achievements for killing Gundabad Orcs and Black Uruks
+ Added glowing eyes for Orcs, Tormented Elves, Wargs, Ents, and spiders
+ Added a new design for beacon towers
+ Added Dol Amroth daggers
+ Added Gondorian lances
+ Added carved black Gondor brick
+ Added lapis-trimmed Near Harad brick
+ Added corn
+ Added wraiths in Tauredain Pyramids
+ Added obsidian gravel in Far Harad Volcano biomes
+ Added a command to give and remove Middle-earth achievements
+ Added a command to set alignment for all factions at once
+ Added updated Quenya and German translations

* Fixed the version checker
* Rewrote the mod's packets to use the SimpleImpl system
* Renamed the Uruk-hai faction to Isengard
* Rewrote NPCs changing weapons and items to make the system more stable and allow for variety
* Swan Knights now only use lances if mounted
* Lances now look better when held
* Elf warriors can now use battlestaves
* Galadhrim Elves now use daggers instead of mallorn swords
* Reeds now grow like sugar cane
* Fixed the missing recipe for crafting reeds into paper
* Fixed berry bushes regrowing very slowly
* Fixed pouches visually duplicating items when shift-clicking
* Breeding two tamed mounts now automatically tames the child
* Changed trimmed brick recipes to be more sensible
* Changed the recipe for the Tauredain crafting table
* Increased the spawn rate of gold in the jungle
* Mordor alignment is now decreased by killing Angmar and Dol Guldur
* Angmar and Dol Guldur alignment is now decreased by killing Mordor
* Mordor invasions include Black Uruks again
* Black Uruks and Uruk-hai can no longer ride Wargs
* Oddment collectors can now buy Warg fur
* Gundabad Wargs now run faster than other Wargs
* Gundabad Orcs can now spawn with Dol Guldur equipment
* Beacons of Gondor now store the beacon propagation state individually instead of globally
* Dwarven commanders now wield warhammers instead of swords
* Dwarven invasions now use a warhammer icon
* Fixed mounts and hired units ignoring saved y-coordinates of custom waypoints
* Mountain biome variants are now more mountainous
* Roads in most biomes are now dirt paths
* Made roads flat in hilly biome variants
* Fixed road points overlapping onto the east and south borders of the map
* Fixed player map locations persisting after leaving a server and opening a singleplayer world
* Moved the Trollshaws biome away from the road
* Fixed barrows not generating stone chests
* Fixed dwarven mines spawning in water
* Fixed some structures generating reed instead of thatch in the roof
* Replaced furnaces with alloy forges in Rohan and Gondor smithies
* Increased the kill range for activating the Utumno portals
* Utumno portal bases now have visual effects
* Fixed collision issues with Utumno portal bases
* Fixed the NPC burning panic AI not being applied to newly spawned NPCs
* Traders no longer send advertisements to players in creative mode
* Fixed the missing departure speechbank of oddment collectors
* Fixed Morgul-shroom eating particles
* Fixed melee range modifiers not working properly for block reach
* Fixed the date changing every time the world is reloaded
* Fixed flamingos not bending their head when fishing
* Fixed reeds generating in ice

The Ring of Isengard was added in Beta 26.

This update added some Isengard content, such as Isengard Snagae and improved Uruk berserkers, as well as Gundabad Uruks, better clouds and other things, like willow trees and Dwarven smiths. One of the most notable features of this update was the Ring of Isengard, which has been referred to as the first major structure in the Mod.

Beta 26.5 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.3.1 (Java 6).

Beta 27 -- Gate Update (February 1st, 2016)


Changelog for Public Beta 27
As Mevans posted it on dropbox
Public Beta 27.2

+ Added mud bricks

* Fixed the Dol Amroth gate recipe giving Gondor gates
* Changed the Gundabad invasion icon

Public Beta 27.1

+ Added silver, gold, mithril, Dol Amroth, and Uruk gates
+ Added new High Elven sword and dagger textures
+ Added elven longspears
+ Added shish kebab
+ Added mithril halberds
+ Added updated German, Quenya, French (France), and French (Canada) translations

* Kebab stands now use fuel items for their full duration or until all the meat is cooked
* Changed the recipes of elven battlestaves
* Changed the Galadhrim cloak textures
* Changed the Galadhrim bed texture and recipe to a hithlain style
* Restored the old red Near Harad brick textures
* Optimised gate connected textures
* Brick pillars are now crafted with brick blocks
* Tamed dogs and cats now follow the player in fast travel
* Wolves can now be tamed with mod-added bones
* Fixed the Erebor biome inheriting some inappropriate properties of the Wilderland biome
* Orcs and Rangers no longer spawn in the White Downs
* Fixed Rhudaur chieftain houses burning down
* Fixed a missing Isengard orc skirmish speechbank

Public Beta 27

+ Added gates
+ Added deer
+ Added venison
+ Added drunken messages
+ Added kebab stands
+ Added Harad bandits
+ Added new textures for Near Harad armour
+ Added new Near Haradrim skins
+ Added a new Near Harad shield texture
+ Added ruined dwarven towers
+ Added dwarves, dwarven mines, and dwarven towers to the Erebor biome
+ Added extra spawns for iron, gold, and silver in Erebor
+ Added new textures for Wood-elven armour
+ Added elk sounds
+ Added dik-dik sounds
+ Added Rohirric lances
+ Added the ability for farming units to farm corn
+ Added corn liquor
+ Added cooked corn
+ Added clay tiles
+ Added chalk blocks
+ Added the White Downs biome
+ Added stairs for stone and all mod rock blocks, and renamed cobblestone stairs appropriately
+ Added stairs and slabs for mossy and cracked stone bricks
+ Added walls for stone, stone bricks, clay bricks, and sandstone
+ Added stone and brick pillars
+ Added Gulduril versions of Gondor bricks
+ Added Utumno brick stairs, slabs, and walls
+ Added Angmar pillars
+ Added green dye made from clovers
+ Added charcoal dust as an alternate black dye
+ Added a composite brown dye
+ Added dye recipes for Simbelmynë, Dwarfwort, and Fangorn flowers
+ Added Warg fur beds
+ Added a recipe for saddles using Warg fur
+ Added waterfall effects

* Improved mithril connected textures
* Pillars now connect visually to different pillar types
* Dismissing a hired unit also dismisses its mount or rider if applicable
* Farming units can now only hoe and plant on blocks directly beneath them
* Farming units can be told to not hoe a block by placing sand beneath it
* Farming units always keep one seed to know what they are farming
* Rabbits do not spawn if a farming unit is nearby
* Farming units will chase away rabbits when farming
* Shire farms can now generate corn
* Hobbit farmers can now sell corn
* The Morgul Vale now has grassy terrain
* Pebbles can now be thrown and reused like conkers
* Plates and pebbles can now be skimmed on water
* Smoke rings now grow as they fade
* Orcs no longer spawn in Erebor
* Deer spawn instead of cows in most biomes
* Renamed Woodland Elk to Elk
* Elk now drop venison
* Elk now spawn in some other northern biomes
* Fixed crebain not spawning
* Fixed dik-diks not spawning at night
* Near Harad warriors sometimes wear turbans
* Changed the Gemsbok helmet recipe to include horns
* Changed some dye recipes to give only one dye for consistency
* Stone brick stairs and slabs can no longer be crafted with mossy or cracked bricks
* Remodelled some structures to include gates
* Fixed Tauredain melon farms' design preventing melons from growing
* Fixed Simbelmynë not growing on Rohan barrows
* Simbelmynë now grows rarely throughout Rohan
* Changed High Elven armour and equipment textures
* Changed bronze and copper textures
* Changed the orc bed texture
* Changed red Near Harad brick textures
* Changed the Near Harad bow texture and bow properties
* Fixed lapis lazuli ore not spawning in Near Harad Fertile
* Fixed dirt paths not breaking faster with shovels
* Fixed shirriffs not holding slings in the ranged stance
* Fixed players not receiving departure warnings from travelling traders on a server when the trader is not loaded on their client
* Fixed traders moving when the coin exchange screen is open
* Fixed vanilla acacia and dark oak stairs not being flammable
* Vanilla saplings and mod saplings are now flammable
* Mod flowers and some plants are now flammable
* Thatch floors are now flammable
* Fixed vanilla cauldrons not accounting for biome-specific water
* Renamed silverfish blocks to prevent accidental mix-ups in the search tab
* Fixed 'pick spawn egg' not working for gemsboks
* Fixed Far Harad jungle lakes generating biome variants

Minecraft Lord of the rings Mod Beta 27 Rundown

Boyd's video showcasing some of the major changes in Beta 27.

This update marked the third anniversary of the Mod's first public release.

This update lacked much of a common theme, adding a variety of useful features including gates, kebab, deer, and many new building blocks. Dwarves and their structures were added to the Erebor biome, specialized bandits appeared in the lands of Harad, and ruined Dwarven towers were added to the Misty Mountains, within which Gundabad Orcs could sometimes dwell. In this update Ringil (the sword of Fingolfin), mud bricks, and Elven longspears (Elvish pikes) were also added. The update also changed the textures of bronze armour and weapons, as well as Wood-elven arms and armour.

Beta 27.2 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.4.0 (Java 6).

Beta 28 -- Northmen Update (April 14th, 2016)


Changelog for Public Beta 28
As Mevans posted it on dropbox
Public Beta 28.2

+ Added updated French (France) and French (Canada) translations

* Fixed a crash when generating terrain in Emyn Winion
* Improved White Downs terrain generation
* Fixed biome-specific stone layers in Gondor, Rohan, and Dorwinion generating deeper than intended

Public Beta 28.1

+ Added new sounds for aurochs and Kine of Araw
+ Added the Northern Wilderland biome
+ Added updated Spanish (Mexico), Chinese, German, French (France), and French (Canada) translations

* Vineyard defence can now also spawn Vintner Guard crossbowers
* Changed some Dorwinion textures
* Fixed Dorwinion Elven blades not glowing
* Aurochs and Kine of Araw now drop more meat and leather
* Aurochs and Kine of Araw attacks now have increased knockback
* Mordor and Dol Guldur orcs now spawn in Wilderland and East Bight instead of Gundabad orcs
* Gundabad no longer invades Wilderland
* Improved pine tree generation
* Dirt path roads now feature varied blocks
* Fixed dirt not breaking faster with shovels
* Fixed a texture bug on the aurochs model
* Fixed a missing Dalish blacksmith speechbank
* Fixed a missing Dorwinion merchant speechbank
* Fixed an unfortunate error in a Dorwinion miniquest speechbank

Public Beta 28

+ Added the Dale and Dorwinion factions
+ Added the Dale, Dorwinion, and Emyn Winion biomes
+ Added new waypoints and roads in Wilderland, Dale, and Dorwinion
+ Added the Men of Dale
+ Added Dalish levymen, soldiers, longbowmen, captains, and banner bearers
+ Added Dalish blacksmiths and bakers
+ Added travelling Dalish merchants
+ Added Dalish villages
+ Added Dalish fortresses and watchtowers
+ Added the Dalish Crafting Table, banner, and shield
+ Added Dalish weapons and armour
+ Added Dalish bricks, slabs, stairs, walls, and pillars
+ Added a recipe for cram
+ Added the Men of Dorwinion
+ Added Vintner Guards, crossbowers, captains, and banner bearers
+ Added Dorwinion Elves
+ Added Warriors of Bladorthin
+ Added Dorwinion vintners, vinekeepers, and vinehands
+ Added travelling Dorwinion merchants
+ Added Dorwinion houses
+ Added Dorwinion gardens
+ Added Vintner Guard camps
+ Added Dorwinion breweries
+ Added the Dorwinion Crafting Table, banner, and shield
+ Added Dorwinion Mannish armour
+ Added Dorwinion Elven weapons and armour
+ Added the Spears of Bladorthin
+ Added Dorwinion bricks, slabs, stairs, and walls
+ Added grapes and grapevines
+ Added white wine
+ Added a brewing recipe for red wine
+ Added grape juice
+ Added cypress trees and wood
+ Added olive trees and wood
+ Added olives
+ Added olive bread
+ Added aurochs
+ Added Kine of Araw
+ Added the Tower Hills biome
+ Added High Elven towers
+ Added the Hobbit Crafting Table
+ Added Hobbit banners
+ Added Hobbit gates
+ Added recipes for Hobbit ovens and pancakes
+ Added fences in Shire orchards
+ Added dyeable pouches
+ Added cauldron undyeing for pouches, leather hats, feathers, Hobbit pipes, and Harad robes
+ Added poisoned drinks
+ Added tooltip information for poisoned weapons
+ Added a bonemeal slot for farmhands
+ Added farmhand AI to deposit crops into and collect seeds and bonemeal from chests marked by an item frame with a hoe
+ Added the ability to grow grass on dirt by right-clicking with seeds
+ Added a name for 'grassless dirt' and made it obtainable
+ Added better forest floor generation
+ Added a variety of ruined structures
+ Added randomly generated gravel patches
+ Added dried reed plants
+ Added leeks
+ Added leek soup
+ Added turnips
+ Added apple juice
+ Added camel meat
+ Added carved Rohan brick
+ Added mossy and cracked red bricks with slabs, stairs, and walls
+ Added Gundabad Uruk daggers, spears, pikes, and bows
+ Added Angmar poleaxes
+ Added Dol Guldur spikes
+ Added Tauredain bludgeons, battleaxes, and pikes
+ Added Moredain clubs
+ Added Ithilien Ranger armour
+ Added new textures for Ranger armour and the Ranger alignment shield
+ Added new textures for Near Harad armour
+ Added new textures for the Moredain and Ranger banners
+ Added new textures for Dol Guldur weapons, tools, and armour
+ Added new textures for Mallorn torches and glow particles
+ Added more tree types to Eregion
+ Added separate achievements for hiring different farming units
+ Added config options for the altered Middle-earth player respawning
+ Added updated Russian, French (France), French (Canada), and Spanish (Mexico) translations

* Improved NPC respawning in structures
* Trimmed dwarven bricks now use connected textures
* Open vertical gates do not show the bottom edge of the gate
* High Elf Lords now spawn in towers instead of halls
* Moved the Dalish Pastry recipe to the Dalish crafting table
* Moved the syrup pancake recipes to the Hobbit crafting table
* Waste block crafting now gives four blocks
* Fixed vanilla armour dyeing not using the Forge Ore Dictionary for dyes
* Fixed some wood beam recipes giving an incorrect number of beams
* Made underwater sand and clay generation more random
* Changed Hobbit hole entrances
* Changed the appearance of citrus trees
* Banana trees now grow smaller
* Fixed purple butterflies not spawning in the Woodland Realm
* Fixed cows spawning in Rohan
* Removed Gondor invasions from Wilderland
* Reduced the spawn rate of bandits in Near Harad Fertile
* Orc and Warg bombardiers no longer chase rabbits
* Changed the sky colour in Nan Curunír
* Improved terrain generation in the Ettenmoors
* The White Downs are now grouped as part of the Shire
* Fixed some achievement icons rendering wrongly
* Moved the 'Heady Vintage' achievement to the Dorwinion category
* Fixed hired unit death messages being disabled by default
* Increased the Sword of Command commanding range to 12 blocks

- Removed Gondor horse archers
- Removed the 'Tomb of Elendil' waypoint

Minecraft The Lord of The Rings Mod Beta 28 Rundown

Beta 28 was the update that added Dale and Dorwinion to the Mod, along with a brewing recipe for red wine. The Hobbits also received new items, among which were a crafting table, banner, and gate. Many new food items were added, such as olives, grapes (red and white), leeks and turnips. Ithilien Ranger armour and armour worn by the Rangers of the North also became separate items, with the latter receiving a new texture. Other re-textured items included Dol Guldur weapons, Haradric armour, and the mallorn torch.

Beta 28.2 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.4.1 (Java 6).

Beta 29 -- Fiefdoms Update (August 21, 2016)


Changelog for Public Beta 29
As Mevans posted it on dropbox
Public Beta 29.6

* Fixed a rare crash related to NPCs throwing spears

Public Beta 29.5

* Fixed the hunger meter resetting upon logging into a world
* Further optimised mob spawning on servers
* Fixed stone and gravel generating in Mordor mountains
* Roads in Near Harad and Harondor desert are now made of Harad bricks again
* Changed the Lossarnach banner item icon to match the actual banner
* Torog draught no longer damages the player

Public Beta 29.4

* Fixed hired units from neutral factions sometimes killing each other
* Fixed a potential crash when spawning bandits and invasions

Public Beta 29.3

* Fixed a client crash when fast travelling on servers

Public Beta 29.2

+ Added updated French (France), French (Canada), German, Spanish (Mexico), and Russian translations

* Fixed a major source of server lag due to vanilla mob spawning
* Fixed a source of server lag due to frequent saving of LOTR player data
* Fixed miniquests not appearing to move to 'Completed' on servers
* Optimised village generation
* Increased the spacing between Gondor villages
* Optimised the generation of Rammas Echor and the Ring of Isengard
* Removed flowery roads in Pelennor due to them causing excessive lag
* Fixed Lossarnach Axemen not using ranged combat properly
* Fixed incorrect names for Gondor cobblebrick slab variants
* Improved the stats of the Blackroot Bow
* White Mountains Foothills now extend through Drúwaith Iaur
* Increased large trees and dense variants in Drúwaith Iaur
* Party trees can now be grown from dark oaks
* Fixed pick-blocked dark oak leaves using the wrong name
* Changed the Mordor Scimitar item icon
* Improved the barrel block model
* Fixed copper and tin ores generating half as commonly as they should
* Fixed snow appearing in southerly regions of the sea
* Fixed chandeliers spawning identical particles in groups of four

Public Beta 29.1

+ Added an updated Chinese translation

* Changed the textures of Utumno, Dol Guldur, and bone armour
* Fixed villages generating on fixed mountains and hills
* Fixed map rivers not connnecting to some lakes
* Fixed cave generation not cutting through surface water
* Reduced orc spawn rates in Gondor and Rohan
* Fixed the Lamedon armour achievement not being awarded
* Fixed a missing name for the Lamedon conquest horn
* Fixed Blackroot Vale Bowlords wearing wrong equipment
* Fixed damaged items not being unsmeltable
* Fixed a crash when unsmelting some items
* Fixed Gondor farmers spawning in blacksmith stalls
* Fixed a crash when right-clicking a block with a potion bottle
* Fixed invisible thrown splash potions
* Fixed custom-modelled helmets displacing when sneaking
* Fixed a crash on servers running Cauldron

Public Beta 29
+ Added a Middle-earth classic biome generator world type
+ Added map labels for regions, waypoints, and roads
+ Added an improved Red Book menu that includes more quest information and records completed quests
+ Added a miniquest tracking feature
+ Added a chance to obtain pouches from miniquests
+ Added speechbanks for when miniquests cannot be accepted due to reaching the active limit
+ Added many new titles and multi-faction titles
+ Added the ability to re-equip hired units
+ Added new drink vessels: ceramic mugs, goblets, skull cups, wine glasses, waterskins, alehorns, and placeable bottles
+ Added the biomes of Lossarnach, Imloth Melui, Pelargir, Lamedon, Lamedon Hills, Blackroot Vale, Pinnath Gelin, Andrast, and Drúwaith Iaur
+ Added the banners, shields, and titles of the Fiefdoms of Gondor
+ Added men and women of Gondor
+ Added Gondor villages, towns, and fort-villages
+ Added Gondor taverns and bartenders
+ Added Gondor barns, farmers, and farmhands
+ Added Gondor markets and traders
+ Added new Gondor fortresses (renamed the old structure to Gondor Watchfort)
+ Added Gondor watchtowers
+ Added Gondor levymen
+ Added Gondor gambesons
+ Added a new Gondor Helmet model
+ Added the banner of the Stewards of Gondor
+ Added the Rammas Echor
+ Added Gondor cobblebrick
+ Added lebethron caskets
+ Added Lossarnach, Pelargir, Pinnath Gelin, Blackroot Vale, and Lamedon armour and weapons
+ Added Lossarnach axemen
+ Added Pelargir marines
+ Added Pinnath Gelin soldiers
+ Added Blackroot Vale soldiers and bowmen
+ Added blackroot plants
+ Added Lebennin levymen
+ Added Lebennin gambesons
+ Added Lamedon warriors, archers, and hillmen
+ Added unit captains for the fiefdoms of Gondor
+ Added Dol Amroth men-at-arms and archers
+ Added Dol Amroth gambesons
+ Added Dol Amroth longspears
+ Added rare pipeweed plants in Gondor
+ Added the Harondor Desert transition biome and changed Harondor surface generation
+ Added banners of Minas Morgul, Black Uruks, and Nan Ungol
+ Added Minas Morgul and Black Uruk shields
+ Added Morgul-flowers in the Morgul Vale
+ Added Morgul Draught
+ Added female slaves of Núrn
+ Added a Rhudaur Hillman banner
+ Added a new hobbit tavern design
+ Added taverns in the Shire Moors
+ Added treasure piles
+ Added reed baskets
+ Added mallorn boxes
+ Added mallorn torches and chandeliers of multiple colours
+ Added Dalish gambesons for levymen
+ Added Dalish crackers
+ Added party hats
+ Added Dorwinion bathhouses
+ Added mossy, cracked, carved, and flowery Dorwinion bricks
+ Added Dorwinion pillars
+ Added a new model for the Dorwinion Elven helmet
+ Added poisonous berries
+ Added the ability to grow full-bark wood blocks with bone meal
+ Added aspen trees
+ Added greenwood oaks
+ Added new models for mirk-oak trees
+ Added lairelossë trees
+ Added almond trees and almonds
+ Added marchpane
+ Added plum trees and plums
+ Added plum kvass
+ Added new models for citrus and olive trees
+ Added large olive trees
+ Added variant models for Mallorn, oak, and birch trees
+ Added the ability to grow party trees by placing saplings in a 3x3 grid
+ Added new forest biome variants dominated by single tree types
+ Added orchard biome variants
+ Added scrubland and wasteland biome variants
+ Added new rocky terrain generation in hilly and mountainous areas
+ Added naturally generated bush formations
+ Added nettles
+ Added marigolds
+ Added chrysanthemums
+ Added black irises
+ Added new variant textures for aurochs and Kine of Araw
+ Added aurochs horns
+ Added clay tiling walls
+ Added dirt, mud, gravel, and sand slabs
+ Added mossy cobblestone slabs and stairs
+ Added a crafting recipe for chiselled stone bricks
+ Added white sand and sandstone
+ Added white beaches for Lindon and Dor-en-Ernil
+ Added dedicated rocky coastline biomes for Lindon, Forodwaith, and Harad
+ Added fertile riverbank biomes around Near Harad desert rivers
+ Added Near Harad oases
+ Added Near Haradrim pikes
+ Added waypoints and roads in the jungles of Far Harad
+ Added glowstone ore in the Misty Mountains
+ Added a recipe to re-craft glowstone ore
+ Added rabbits and more flower types to Lothlórien
+ Added very rare Galadhrim warden spawns in the vales of Anduin
+ Added rare Kine of Araw in Wilderland
+ Added stone spears
+ Added melon soup
+ Added more functionality to the NPC respawners
+ Added a remove shield option to the shields menu
+ Added click-and-drag rotation for the player in the shields menu
+ Added a config option for servers to force hide/show player map locations
+ Added a config option for servers to disable broadcasting 'Hobbit Slayer' achievements, to protect new evil players from persecution
+ Added config options to disable bandits and invasions
+ Added a structure timelapse setting
+ Added updated Russian, German, and Quenya translations

* Hunger now decreases more slowly
* Ring portals can now be broken in creative mode
* Protection banners are now visible through blocks when in creative mode with the debug screen open
* NPCs now spawn less often in many biomes
* Civilian NPCs from most human factions do not attack unless provoked
* NPCs selecting attack targets now account for other nearby NPCs having the same target
* Hired halted units now stand to attention
* The Sword of Command now targets an area rather than a single enemy
* NPCs now indicate when they have a miniquest on offer
* Miniquest offers are now generated routinely by NPCs and remain for a period of time or until accepted by a player
* NPCs may now have active miniquests with multiple players at once
* Miniquest rewards now involve a degree of randomisation
* NPC speech now overrides other above-head displays
* NPCs have a chance to become drunkards in the presence of a bartender
* Drunken NPCs deal more melee damage
* Drunken NPCs regularly say things unprompted
* Roads now generate half-blocks where appropriate
* Roads in some biomes have fallen into disrepair
* Improved bridge generation
* Rivers now generate as biome variants of the surrounding biome instead of dedicated biomes
* Small map rivers now generate narrower in the world
* The map screen viewpoint can now be moved with WASD and arrow keys
* Renamed Ocean to The Sea
* Recast the Eriador Woodlands biome as Eryn Vorn
* Improved tree coverage variation in Lothlórien
* Improved the appearance of the Tundra biome
* Improved terrain variation in Ithilien
* Improved surface generation in Morgul Vale, Dagorlad, and the Brown Lands
* Improved surface generation in the Wold of Rohan
* Improved surface terrain variation in Near Harad fertile
* Fixed biomes with more invasion types spawning invasions more often
* Fixed invasions spawning more frequently where many players are gathered
* Invasion NPCs spawned from Horns of Conquest will not despawn
* Fixed invasions spawning mobs at the highest point of the block column, regardless of the invasion's position
* Birds, butterflies, and rabbits can now spawn underground on grass with sufficient lighting
* Hobbit skins now use the same proportions as other humanoid skins
* Renamed Mountain Trolls to Hill-trolls
* Increased the melee range of mountain trolls
* Increased the health of trolls and wargs
* Increased the alignment given by killing trolls and wargs
* Reduced the spawn rates of Gundabad Uruks
* Bandits always say things when they appear
* Slaves of Núrn are now associated with the Gondor faction and are not targeted by good NPCs
* Unsmelting calculations now work directly from the amount of items used in the crafting recipe
* Dunlending armour is now crafted with leather again
* Changed the protection levels of some armour types
* Changed the crafting recipes of pikes and lances
* Changed the crafting recipe of command horns
* Mallorn torches are now crafted with coal and a variety of colourants
* Galadhrim chandeliers are now crafted with mallorn planks
* Chandeliers can now be placed beneath inverted slabs and stairs
* Wood-elven items can now be crafted with any wood type
* Lothlórien butterfly jars now give off light
* Mugs are now crafted with wood instead of clay
* Placed mug blocks can now be poisoned by hand
* Fixed a mug duplication bug
* Empty barrels can now be refilled with mugs
* Improved the liquid in the barrel GUI
* Enabled shift-clicking into the barrel recipe grid
* Ent-draughts can now only be brewed in Fangorn
* Cake-type blocks now drop as items if uneaten
* Fixed a coin exchange duplication exploit
* Coin exchange now requires a button press
* Enabled shift-clicking out of the coin exchange slots
* Uruk traders can now buy pipeweed
* Willow vines can now be used in mossy brick crafting
* Naurite blocks can be used as furnace fuel
* Hardened clay, charcoal, and ceramics can now be smelted in alloy-forge-type blocks
* Reed can now be dried in hobbit ovens
* Changed the textures of stone pillars
* Changed the banners of of Gondor, Dol Amroth, and Dol Guldur
* Banner stands now all use the same texture
* Fixed wall banners being placeable where they would hang into solid blocks
* Fixed held banners in first person rendering back-to-front
* Re-added the flag on the Ranger Watchtower
* Changed the dwarven shield textures
* Changed the texture of Obsidian Dwarven brick
* Improved the accuracy of Dalish longbowmen
* Changed the textures of Dalish armour and equipment
* Fixed the killing of Dorwinrim lowering Dale alignment
* Changed the textures of Dorwinion armour and elven swords
* Dorwinion vineyard guards now respond to breaking the block below a grapevine
* Reduced the Kine of Araw spawn rate in Emyn Winion
* Changed the textures of Rohirric armour and equipment
* Improved the designs of Gondor fortresses and smithies
* Gondor smithies no longer generate free-standing
* Improved the design of Dol Amroth stables
* Changed Dol Amroth brick and shield textures
* Invasions no longer spawn in the Pelennor Fields
* Near Harad riders now have a chance to spawn as camelry again
* Changed the Near Harad scimitar texture
* Changed the route of the Harad Road
* Roads in Near Harad desert are now made of Gondor bricks
* Ents and Huorns are now immune to poison
* Troll hoards now include treasure piles
* Angmar no longer generates burning land
* Changed the appearance and outfit of Dunlending berserkers
* Mordor spider keepers now also sell unmounted orcs
* Changed the textures of Utumno armour and equipment
* Changed the textures of Dol Guldur equipment
* Changed the textures of Mordor armour, daggers, and shield
* Changed the textures of Half-troll armour
* Changed the textures of bone armour
* Improved thatch floor rendering
* Fallen leaves now have a fast graphics option
* Mango trees now use the citrus tree model
* Fixed Fangorn trees not generating branches
* Fixed cedar and mahogany trees generating leaves in unstable places
* Changed the texture of birch beams
* Changed the texture of Mallorn wood
* Changed the Elanor and Niphredil textures
* Changed the textures of corn
* Fixed orc bombardiers chasing rabbits
* Fixed Isengard Snagae giving +2 alignment when killed
* Fixed Shire Ponies always breeding white foals
* Fixed an occasional crash related to weapon swing animations
* Fixed an unusual trader crash
* Fixed structures sometimes generating plates with inappropriate food items
* Fixed orc camps generating in water
* Fixed LOTR flowers not rendering with random displacements
* Fixed a rare crash related to yellow irises
* Fixed obsidian gravel not breaking faster with shovels
* Fixed misaligned placement of NPC respawners
* Fixed a crash with PneumaticCraft installed
* Fixed some speechbank and namebank spelling errors
* Fixed the alignment entity registry not working
* Fixed some LOTR commands not working with @a, @p, @r
* Improved loading times by running the language update helper on a separate thread

- Removed the Shire Orchard biome (replaced by biome variants)
- Removed biome-specific river biomes
- Removed the Hobbit Drunkard and Dunlending Drunkard mobs

Minecraft The Lord of The Rings Mod Beta 29 Rundown-0

Minecraft The Lord of The Rings Mod Beta 29 Rundown.

This update proved to be the biggest so far, in terms of various statistics. It focused on Gondor and its fiefdoms and added Lossarnach, Pelargir, Lamedon, Pinnath Gelin and the Blackroot Vale, as well as improved the existing fiefdom of Dol Amroth.

Gondor was brought up to a much-needed level of detail, setting a new standard for the factions in the Mod with new, impressive fortresses and settlements and many NPCs.

To add to the immersiveness of roleplay many new drinking vessels and treasure piles were added, the quest system was greatly improved, hired units could be equipped with selected weapons and hunger hit you less frequently.

The Middle-earth world generation and environment was improved in many ways: improved spawning mechanisms (in groups), bridges, roads and rivers, improved mountain and tree generation, adding trees (aspen, plum, almond, green-oaks and lairelossë), many biome variants (like orchards and forests) and also a few new biomes (Old Púkel Land and South Harondor) and improved hired unit combat behaviour. Finally, players got better insight on the world map with actual named geographical features appearing on the map; and they even got the opportunity to play in a randomized biome world.

For a more detailed description by the master himself, please read this post.

Beta 29.6 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.4.2 (Java 8).

Beta 30 -- Rohirric and Dúnedain Update (November 19, 2016)


Changelog for Public Beta 30
As Mevans posted it on dropbox
Public Beta 30.5

+ Added updated Dutch and Portuguese (Brazil) translations

* Fixed poisoned drinks which were poisoned in the inventory crafting grid being visibly poisoned for everyone
* Fixed a mistake preventing Mordor orcs, Olog-hai, trolls, and wood-elves from sometimes attacking players below a certain alignment threshold
* Fixed birds eating berry bush blocks
* Fixed being able to place mushroom stew on plates
* Fixed tent generation sometimes not changing grass to dirt below solid blocks
* Fixed a rare bandit spawn crash

Public Beta 30.4

+ Added a Portuguese (Portugal) translation

* Fixed poisoned drinks which were shift-clicked out of the crafting grid being visibly poisoned for everyone
* Fixed Dunlending axe-throwers holding melee weapons while throwing axes
* Fixed the Uruk-hai chieftain's max health being less than that of standard Uruk-hai

Public Beta 30.3

* Fixed glitchy lighting on chisel carvings
* Relaxed the spawning conditions for shieldmaidens
* Slightly increased the spawn rates of rangers
* Reduced the time taken up by Beacons of Gondor updating
* Fixed Utumno equipment, barrow-blades, Arnorian armour, Gondolinian equipment, and golden Tauredain armour not being unsmeltable
* Fixed Utumno daggers not being poisonable in crafting
* Fixed Gondorian bows not being craftable on the Dol Amroth table
* Fixed LOTR-mod-added chests being openable with solid blocks above
* Drunken NPCs now sometimes speak in the manner of drunken players
* Fixed a crash related to valuable items that sometimes happens with other mods installed (not the Battlegear crash)

Public Beta 30.2

+ Added new warg sounds and rabbit sounds
+ Added a Dutch translation

* Fixed a major source of lag due to vanilla grass block update behaviour
* Fixed the unsmeltery sometimes outputting items of the wrong metadata value
* Fixed an error in an old Ranger miniquest speechbank

Public Beta 30.1

+ Added updated Chinese, Portuguese (Brazil), Russian, German, Spanish (Mexico), French (France), and French (Canada) translations

* Reverted custom waypoint unlocking to its prior requirements
* Fixed village spawners not working on low superflat worlds
* Fixed custom waypoints ignoring liquids and fire when updating to safe y-positions

Public Beta 30

+ Added a new Middle-earth-styled main menu (can be disabled in config)
+ Added a music pack system
+ Added titles for higher alignment levels
+ Added more achievement-earned titles
+ Added a title and shield for translators
+ Added head animations for the miniquest offer screen
+ Added structure spawners for villages
+ Added structure spawners for orc and ranger camps
+ Added the men and women of Rohan
+ Added Rohan villages
+ Added a new mead hall design
+ Added Rohan fort-villages and an improved fortress design
+ Added shieldmaidens of Rohan
+ Added Rohirrim farmers and farmhands
+ Added Rohan market traders
+ Added Rohirrim stablemasters
+ Added Rohirric gates and wooden beams
+ Added the Angle biome
+ Added the Dúnedain of the North
+ Added Dúnedain villages
+ Added Dúnedain blacksmiths
+ Added ranger bows
+ Added hireable ranger outriders
+ Added uncraftable relic Arnorian armour
+ Added ruined Rhudaur castles
+ Added craftable unsealed Dalish crackers, which can be filled with custom items
+ Added chisels for carving words into stone, wood, and metal
+ Added ithildin and moon-chisels
+ Added an animated mithril ore texture
+ Added bird cages
+ Added more bird types, some of which have thieving tendencies
+ Added bird crop stealing behaviour in the absence of suitable scarecrows
+ Added some new bird sounds
+ Added new waypoints in the Blue Mountains, Lindon, and Eriador
+ Added a Portuguese (Brazil) translation
+ Added an updated German translation
+ Added a config option to remove diamond armour recipes

* Changed the IDs of LOTR blocks and items to fix the game log being spammed with "illegal prefix"
* Fast travel is no longer cancelled by hired units pushing
* Leashed entities now follow in fast travel
* Custom waypoints in unsafe y-positions now update to a safe position when used
* Increased the number of achievements needed to unlock custom waypoints
* Fixed the Black Gate waypoint not unlocking
* The Brown Lands now extends further westward to the Undeeps
* Bree-land waypoints and roads are now more accurate to the book description
* The Rangers of the North faction is now named Dúnedain of the North
* Fixed a potential exploit in melee attack timing
* Retextured the melee attack meter
* Pouch inventories are no longer disrupted by clicking the pouch item
* Pouches have different icons when open in the inventory
* Improved the trading screen to make it easier to view which items can be sold
* Enabled shift-clicking into the trading sell offer slots
* Fixed a trading exploit
* Fixed the colour boxes in the titles menu sometimes displaying as white
* NPCs displaced far enough (128 blocks) outside their maximum home range will not attempt to return
* Ordinary dwarven doors are now blank stone, and glowing doors are a new block which requires ithildin for crafting
* Glowing dwarven doors now have connected textures for larger designs
* Dwarven doors now function like gate blocks
* Dwarven doors are now opaque to light and blend in better with stone
* Dwarven doors now glow at a greater range
* Dwarven houses now fit better into the terrain
* Dwarves now spawn rarely above ground in dwarven biomes
* Orcs now spawn far less often in the Iron Hills
* Killing Gundabad NPCs now gives Dalish alignment
* Reduced the chance for NPCs to give a pouch as a quest reward
* Rohirric armour is now crafted with leather and iron again
* Ranger tunics and leggings are now crafted with leather and iron
* Changed the textures of Ranger armour
* Goblets can now be unsmelted
* Filled barrel items no longer stack
* Made the barrel brewing animation smoother
* Fixed NPCs sometimes spawning in mid-air
* Reduced the spawn rate of Olog-hai
* Removed birds and butterflies from Nan Curunír and added crebain
* Crebain now spawn in Fangorn Forest
* Fixed a minor texture glitch on some butterfly models
* Swans now hiss more directly at players
* Spooky ambience now plays in more biomes
* Increased the spawn rate of wildberries
* Thistles, nettles, and Mordor thorns no longer damage armour
* Thistles and nettles do no damage if you have boots and leggings equipped
* Changed the textures of Near Harad blocks
* Fixed caves generating lava one block lower than they should
* Renamed and retextured Quendite and Naurite
* Naurite ore and blocks now glow
* Corrected some Sindarin compound names
* Restored Sindarin translations for some waypoints of Far Harad
* The Erebor achievement is now counted in the Dale category
* Changed the textures of Gondolinian armour and equipment
* Changed the textures of Gondor and Dol Amroth lances
* Changed various item textures
* Players now hold loaded crossbows ready to fire
* Improved the NPC respawner interface to allow selecting a greater range for spawn interval time
* Slightly reduced RAM usage by the map biome generator
* Fixed waypoints, roads, and labels jittering when the map screen moves
* The on-screen compass no longer shows 'Shire' in unloaded chunks
* Fixed game log errors due to Utumno biome variants not being assigned
* The Utumno entrance portal is now rendered from a greater distance
* The Utumno entrance portal now plays spooky ambience
* Improved the appearance of the Utumno return portal
* Fixed wargs being vulnerable to Forodwaith cold and conversely other NPCs being invulnerable
* Fixed alloy forges and hobbit ovens not ejecting emptied fuel buckets into hoppers
* Fixed shirriff chiefs in taverns riding ponies
* Fixed dirt slabs being flammable
* Fixed cracked red brick slabs using the mossy brick texture
* Fixed unobtainable Gulduril brick types causing a crash when spawned in
* Fixed wood-elven towers generating with a central column of mirk-oak wood instead of green-oak
* Fixed miniquests requiring mirk-oak materials where green-oak should be required
* Blue Mountains dwarves no longer give miniquests to kill spiders
* Fixed villages spawning in the Mouths of Entwash
* Fixed some errors in camp generation
* Fixed z-fighting with some weapons on weapon racks
* Fixed an error in the Italian translation
* Resource packs including LOTR connected texture icons with non-matching dimensions now generate error textures to avoid crashing

- Removed the Brandy Hills and Midgewater Marshes waypoints

Rohan Fortress Village

Rohan villages were added in Beta 30.

Generally, Beta 30 was a more polishing update, greatly advancing the factions of Rohan and the Rangers of the North, with the Rangers being given settlements and everything needed to feel like more of a civilization.

Other notable features were the ability to create music packs, a beautiful LOTR themed home screen, a lot of bugfixes that made the gameplay more enjoyable and chiselling blocks to replace signs in most settlements.

Uncraftable ancient Arnorian armour was also added. Ithildin as a crafting requirement was presented for Dwarven doors as well as for moon chisels. Certain species of birds were able to steal shining objects from then on. To see all the changes, check out the changelog above.

Beta 30.5 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.4.2 (Java 8).

Beta 31 -- Easterling Update (February 12, 2017)


Changelog for Public Beta 31
As Mevans posted it on dropbox
Public Beta 31.3

>>> Changes:
* Conquest horns now fail to work and give a notification if used in enemy-protected areas

>>> Fixes:
* Fixed a crash when using some Shaders Mod versions with the LOTR mod
* Fixed Balrog whips and fire pots not igniting players within the indirect hit radius
* Fixed a crash when hitting a non-living entity with a fire pot
* Fixed missing speechbanks in the Easterling 'kill Gondor allies' miniquest
* Fixed some exploitable trade prices

>>> Translations:
+ Added updated Portuguese (Brazil) and Russian translations

Public Beta 31.2

>>> Changes:
* Rhûnic fire pots now stack to 4
* Moved the Rhúnost waypoint
* Renamed some waypoints

>>> Fixes:
* Fixed hired units with small guard ranges wandering aimlessly around their guard position if pushed outside of their range
* Fixed spears not being held correctly while aiming
* Fixed 'pick block' on empty plates giving the wrong item
* Fixed inflammation by Balrog whips and Rhûnic fire pots not obeying the scoreboard friendly-fire command
* Fixed Khamûl's Fire being able to spread one block inside banner protection
* Fixed a missing block in Easterling fortresses
* Fixed a banner security exploit

>>> Translations:
+ Added updated French (France), French (Canada), Chinese, German, Spanish (Mexico), and Portuguese (Brazil) translations

Public Beta 31.1

>>> Changes:
* Basic Rhûnic armour is now crafted with an iron-leather mix
* Increased the health of Golden Easterling warriors
* Rhûnic fire pots do not stack
* Khamûl's Fire no longer does damage in banner-protected areas
* Changed the structure of Easterling watchtowers to improve village security
* Easterling village lamps now use glowstone instead of fire
* Collect miniquests are no longer sensitive to item NBT data (including renames and 'belonged to' tags)

>>> Fixes:
* Fixed NPCs dropping pouches filled with duplicated items
* Fixed the recipe for red Rhûnic pillar slabs instead making red brick slabs
* Fixed the Rhûnic warlord helmet recipe requiring an ordinary Rhûnic helmet instead of a golden helmet
* Fixed structures generating on roads
* Fixed beds in the Easterling tavern generating incorrectly
* Fixed orchard variants spawning on Tol Rhúnaer
* Fixed Khamûl's Fire jars being destructible by plates and not exploding
* Fixed a mistake in the Uruk Crossbower name
* Fixed a food-related crash when running the mod on a Cauldron server

>>> Translations:
+ Added an updated Portuguese (Brazil) translation

Public Beta 31

>>> Rhûn & Easterlings:
+ Added the Rhúdel Easterling faction
+ Added the banner, titles, and shield of Rhûn
+ Added new achievements for Rhûn
+ Added the Rhúdel and Tol Rhúnaer biomes
+ Added waypoints and roads in Rhûn
* Moved the Eastern Guard and some Dale waypoints
+ Added Easterling villages, towns, and fortresses
+ Added Easterling warriors, archers, clansmen, warlords, and banner bearers
+ Added Easterling taverns and bartenders
+ Added Easterling markets and traders
+ Added Easterling blacksmiths
+ Added Easterling farmers and farmhands
+ Added the Rhûnic Crafting Table
+ Added Rhûnic bricks, pillars, and gates
+ Added Rhûnic weapons and armour
+ Added gilded iron for Rhûnic crafting
+ Added Khamûl's Fire
+ Added fire pots and Easterling fire-throwers
+ Added Easterling kaftans
+ Added sour milk
+ Added pomegranates, pomegranate trees and wood, and pomegranate drinks
+ Added redwood trees and wood, and the Eryn Caran biome
+ Added the Mountains of the Wind and the Last Desert

>>> Blocks & Items:
+ Added crafting recipes for fallen leaves
+ Added faction crafting recipes for dyeing pouches in the colour of that faction
+ Added ordinary slabs for stone and all mod rock types
+ Added full-block 'smooth stone' versions of the old stone slab types, and renamed the old slabs to 'smooth slabs'
* Renamed Warg Fur (and associated items) to Fur, and retextured the Warg fur armour to be generic fur
+ Added a recipe for crafting item frames with fur
+ Added wattle and daub blocks
+ Added yams
+ Added termite tequila
* Kvass is now brewed with wheat and plums
+ Added kebab blocks
+ Added a Dorwinion elven bow
+ Added mithril mattocks
* Changed the textures of Uruk equipment, Angmar armour, Moredain lion armour, mithril equipment, and lances
* Renamed Uruk scimitars to cleavers
* Changed the texture of golden Tauredain brick
* Changed the textures of Arnor bricks
* Changed the textures of mud, mud brick, and obsidian gravel
* Changed the top textures of wood beams
* Changed the textures of silver- and mithril-trimmed dwarven items to better distinguish them
* Changed the textures of flax, fruits, vegetables, maple syrup, and various other items
* Near Harad poleaxes are now classed as short polearms instead of long polearms, to distinguish them from Near Harad pikes
* Ancient Dead Marshes items now require a right-click to convert into equipment
* Ancient items can now yield Arnorian equipment
* Items with the 'belonged to' tag now split the owner's name over multiple lines for long names

>>> Mobs:
+ Added Mannish merchants of Dorwinion
+ Added Dorwinion elf archers
* Harad merchants no longer travel to the regions of Eriador
+ Added bears
* Seagull spawning is now limited by other nearby seagulls
* Birds now sing less often at night
* Birdsong now plays over a shorter range
+ Added more skin variants for some mobs
* Decreased the spawn rate of wardens in the borders of Lothlórien

>>> Biomes & Environment:
+ Added Hobbit houses
* Redesigned date palm trees to allow their leaves to decay
+ Added dark oaks in Fangorn Forest
* Orcs no longer spawn in the White Mountains
* Conifer trees now generate more often in the White Mountains
* Fixed cave generation cutting through roads
+ Added clocks in some structures
* Some structures can now generate with wattle and daub

>>> Gameplay:
* Protection banners with self-protection can now only be broken by the owner, not by other players with permission
* Improved the Middle-earth achievement menu with a category scrollbar and new textures
* Improved the Middle-earth factions menu
* Scarecrow protection zones are now centred on the scarecrow's base
+ Added scarecrows in structures with crops
* Right-clicking with a bow, crossbow etc. in hand does not activate gates
* Ranged weapons and hoes may now be placed on weapon racks
* 'Pick block' on weapon racks and plates now gives their displayed items
* Invasions now announce themselves to players in a wider range
* Reduced the occurrence of Olog-hai in Mordor invasions
* Bandit theft now cancels an active fast travel countdown
* Food restoration amount of brewable drinks now varies less with potency, compared to alcoholicity
* Bartenders can now sell a wider range of drink potencies
* Troll totems now require a view of the sky in order to activate

>>> Miscellaneous:
+ Added the Loremaster 2016 shield for the top ten wiki contributors of 2016
+ Added a Vintner Guard shield
+ Added a music subregion for the Angle
* Made the alignment meter thinner
* The mod now attempts to detect a Cauldron server and automatically disable the mob spawning lagfix
+ Added an updated German translation

>>> Fixes:
* Pouches may no longer be sealed inside Dalish crackers
* Fixed picked-up items not completing more than one unfinished stack in pouches
* Fixed the music pack system not working in Utumno
* Fixed imprisoned orcs in Wood-elven towers spawning with weapons
* Fixed an incorrect wood type in the Dorwinion merchant selling trade entries
* Fixed a rare crash with carved signs
* Fixed a rare crash with marsh lights
* Fixed some missing Rohirrim speechbanks
* Fixed Dúnedain dropping Rohirric items
* Fixed the map screen crashing if one of the directional movement keys is configured to a mouse button
* Fixed a vanilla crash caused by having the render distance set above 16 in the options.txt
* Fixed the alignment meter displaying when first loading a world
* Fixed the alignment meter sometimes changing twice quickly when a key is pressed
* Optimised checking the player armour for full armour achievements
* Corrected some instances of the incorrect pluralisation of Uruk

Minecraft The Lord of The Rings Mod Beta 31 Rhûndown

Boyd's Beta 31 rundown.

This update was mainly focused on the much-anticipated Easterlings. The main feature that was added was the Easterling faction, along with their armour and weapons; the faction also received many settlements. Aside from the Easterlings, other notable features that were added included bears, scarecrows in all naturally generating farm structures, and many new textures for blocks and items. Seagull spawning was also nerfed, and Olog-hai spawned much less frequently in Mordor invasions. The Last Desert and the Mountains of the Wind were also added.

Beta 31.3 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download Alpha 0.4.5 (Java 8).

Beta 32 -- The Fellowship Update (April 29th, 2017)


Changelog for Public Beta 32
As Mevans posted it on dropbox
Public Beta 32.3

>>> Fixes:
* Fixed a crash when felling Dark Huorns

>>> Changes:
* Improved the ordering of member names in the fellowship GUI

>>> Translations:
+ Added updated Portuguese (Brazil), Chinese, and Spanish (Mexico) translations

Public Beta 32.2

>>> Fellowships:
+ Added an admin role for fellowships
+ Added the option to disable a fellowship showing its members' map locations
* The fellowship GUI now displays offline members in grey
* Moved the fellowship GUI downwards to better accommodate large GUI scales
* Clicking on a fellowship chat message auto-suggests the appropriate /fmsg command
+ Added 'lore' for shared custom waypoints which shows who shared them
* Corrected the misleading information shown on the custom waypoint sharing menu about how to unlock a shared custom waypoint

>>> Miscellaneous:
* Corrected and updated some waypoint descriptions
* Grass and mud grass now spread grass growth to both dirt and mud
* Replaced the /lotrUnlockAllWPs command with a more versatile /lotrWaypoints command
+ Added an 'all' option for the /lotrAchievement remove command

>>> Fixes:
* Fixed not earning Hobbit/Dúnedain alignment by felling Dark Huorns
* Fixed the blocking animation
* Fixed a major source of server lag due to mob spawning
* Fixed some minor sources of server lag

>>> Translations:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

Public Beta 32.1

>>> Changes:
* Players in fellowships can now see each other's alignment even if they have it set to hidden
* Fellowship-shared custom waypoints now have a different colour
* Expanded the areas of influence for Near Harad
* Changed the textures of High Elven armour, weapons, and blocks
+ Added many new High Elf skins
* Renamed the Lindon-specific 'High Elven' features to 'Lindon' features
* Moved the Ford of Bruinen waypoint into the Rivendell biome
* 'Feast mode' does not apply when riding a mount, so as to avoid accidental overeating

>>> Fixes:
* Fixed fellowship member usernames sometimes failing to load
* Fixed Rivendell smiths using buy trades in place of sell trades
* Fixed hired Rivendell cavalry wearing Lindon horse armour
* Fixed the broken bullet-points on the faction ally/enemy lists
* Fixed mod-added dyes not dyeing tamed wolves' collars

>>> Translations:
+ Added updated German and Portuguese (Brazil) translations

Public Beta 32

* LOTR mod now requires Minecraft Forge version 1558 or higher

>>> Gameplay:
+ Added Fellowships
+ Added the option to list fellowship names in banner protection
+ Added the option to open custom waypoints to fellowship members
+ Added a fellowship message command
+ Added a Beacon of Gondor alert feature for fellowships
+ Added lore descriptions for waypoints on the Middle-earth map
+ Added a 'Spheres of Influence' system, whereby alignment is only gained from killing enemies within the faction's areas of influence
* Faction alignment relations are now simpler: killing all 'enemies' can earn alignment, and killing all 'allies' can lose alignment, depending on areas of influence
* All faction ally/enemy relations are now symmetric
+ Added a listing of allies and enemies to the faction menu
* Invasion mobs now earn alignment for all enemy factions with influence within a 50-pixel range, or if there are none, the single enemy faction with the closest influence in a 150-pixel range
* A smaller version of the alignment bonus effect now appears if your alignment changes while viewing an unaffected alignment meter
* Hired units can now be commanded to attack players regardless of the target player's alignment
* Alignment is not lost for killing allied hired units in self-defence
* Allied hired units can now be attacked if friendly fire is enabled
+ Added a chat notification when fast travel becomes available
+ Added support for multiple ally and enemy factions in achievement requirements, and thus more accurate sorting of obtainable achievements
+ Added an 'alignmentsee' command for server admins to view players' alignments
* Cutting rotten logs in Fangorn no longer angers the trees
* 'Feast Mode': all food can now always be eaten regardless of hunger (configurable)
* Reduced the maximum amount of items that birds can steal in one go
* Baby spiders are no longer rideable

>>> Biomes & World:
+ Added the Rivendell biome
* Moved the Ford of Bruinen waypoint and changed the route of the Great East Road near Rivendell
+ Added the Elves of Rivendell
+ Added the Rivendell banner, crafting table, armour, and weapons
+ Added Rivendell wanderers, which replace or accompany Galadhrim wanderers in some regions
+ Added an Imladris title
+ Added a 'rivendell' music region
+ Added High Elven houses
* Changed the colour of the High Elves alignment meter
* Changed the borders of the Shire to be more accurate
* The White Downs biome now shares more characteristics of the Shire
* Replaced the Far Downs waypoint with one for the town of Greenholm
+ Added waypoints in Buckland for Haysend and the Hay Gate
* Made the roads near Tharbad more accurate
* Removed the road between Rivendell and Eregion
* Changed the placement of the three Moria Mountains waypoints to be more accurate
* Moved the generating location of Mount Doom to southeast of its waypoint for the sake of accuracy
+ Added a banner and shield for Esgaroth
* Gundabad Orcs can now spawn in Wilderland again
+ Added new achievements for entering Rhúdel, the Eryn Caran, Tol Rhúnaer, and the Emyn Winion
+ Added special bird types in Far Harad
+ Added fish mobs
* Fog in fog-dense biomes (Mirkwood, Barrow-downs, etc.) now transitions smoothly on approach

>>> Blocks & Items:
+ Added man-flesh
+ Added salt
+ Added a crafting recipe for gammon
+ Added 'Suspicious Meat'
* Renamed saltpetre to nitre and changed its textures
* Changed the textures of corn
* Reduced the growth rate of corn on bare stalks
+ Added corn bread
+ Added raisins, which are now used in the Dalish pastry recipe
* Changed the textures of Dalish bricks and pillars
+ Added Arnorian weapons
* More equipment sets can now be obtained from Remains blocks
* Changed the textures of High Elven armour and equipment
* Changed the textures of Wood-elven scout armour
* Changed the texture of the Dorwinion elven bow
* Changed the texture of the Blue Dwarven helmet
+ Added a Rhûnic battleaxe
+ Added an alternate crafting recipe for arrows using horn tips
* Armour stands and weapon racks now take time to break
* Crafting robes and kaftans with coloured wool now produces dyed clothes of that colour

>>> Miscellaneous:
* Renamed Near Harad NPCs as 'Southrons', and their equipment and blocks as 'Haradric'
* Renamed the 'Dorwinion Hero' achievement and title to 'Dorwinion Lord'
+ Added an exclusive title for building contest winners
* Separated Elvish names into Sindarin and Quenya as appropriate for the different factions, added some new names, and removed some of the more famous names
* Orc names are now randomly generated
* Changed all dwarf skins so that their eyes and mouths align properly with player skins
* Changed the Barrow-wight texture
* Oddment collectors can now buy conkers
* Map player tooltips now render only one at a time
* Improved the custom waypoint interfaces
* Changed the default banner whitelist length to 16
* Increased the width of the faction menu scrollbar
+ Added a Finnish translation
+ Added an updated Portuguese (Brazil) translation 

>>> Fixes:
* Fixed players sometimes dying from fall damage when entering Utumno, especially on lagging servers
* Fixed custom-modelled helmets sometimes rendering wrongly on players
* Fixed nearby placid lions and bears preventing fast travel
* Fixed the mithril mattock being wrongly assigned to dwarven crafting
* Fixed an occasional delay between clearing the map player icons and updating their new positions
* Fixed the Loremaster title not being available to Loremasters of 2016
* Fixed traders selling only weak drinks
* Fixed traders sometimes selling barrels with unusual items
* Fixed travelling traders sending their announcements to players in other dimensions
* Fixed invasions spawning in areas protected by NPC respawners, where the invaders cannot spawn
* Fixed the road through Michel Delving following a strange path
* Fixed the incorrectly named Deephallow waypoint
* Fixed dirt and gravel generating more commonly than is normal in the Red Mountains
* Fixed some armour stands in Near Harad towers generating incorrectly
* Fixed a mistake preventing warg pits and spider pits from generating naturally
* Fixed structure spawners for tents not playing the build sound effect
* Fixed spawner chests rendering with wrong orientations
* Fixed civilian Rohirrim not reacting to horse cruelty
* Fixed spider shadows not scaling with the spider size
* Fixed the mounted y-offset for entities riding spiders
* Fixed pistons being capable of moving protection banner base blocks
* Fixed different fences and walls not connecting (vanilla bugfix)
* Fixed pressure plates not being placeable on mod-added fences (vanilla bugfix)
* Fixed a bug where running the LOTR mod alongside some other mods could cause Overworld terrain to generate the wrong blocks

A fellowship in the Middle-earth menu.

This update added two main features, the fellowship system and the Elves of Rivendell. Fellowships allow players to have greater cohesion when working together to fight or quest, by opening their waypoints, stopping them from hurting each other, and having a special chat. The Elves of Rivendell got their own banner, armour, structures, and equipment and are a subfaction of the High Elves. Aside from the two main features, there were several smaller additions, such as the addition of salt, man-flesh, and Arnorian weapons; and changes, such as several retextures, crafting changes, and the renaming of Near Haradrim to Southrons.

Beta 32.3 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.4.6 (Java 8).

Beta 33 -- The Advanced Smithing Update (July 14, 2017)


Changelog for Public Beta 33
As Mevans posted it on dropbox
Public Beta 33.8

>> Fixes:
* Fixed mod entities sometimes not appearing in multiplayer
* Fixed an error in the custom waypoint tooltip

Public Beta 33.7

>> Fixes:
* Fixed a bug causing some enchanted items to lose their enchantments

Public Beta 33.6

>> Fixes:
* Fixed a major source of server lag relating to loading old chunks
* Further optimised mob spawning

Public Beta 33.5

>>> Fixes:
* Fixed player skins not loading for the map player icons

Public Beta 33.4

>>> Mini-Quests:
+ Added a chance to receive some lore books as quest rewards
* Being slain by your bounty target now fails the quest, deals an alignment penalty, and grants an alignment bonus to the target
* Increased the alignment penalty for being bounty-killed
* Increased the duration for which NPC kills are recorded for generating bounty quests
* Coin rewards from bounty quests are now capped at a maximum amount
* Collect quest-givers now check the player's held item before other inventory items

>>> Changes:
+ Added new rain sounds, and mist during rain
+ Added a system of 'spawn damping', whereby server mob spawn caps can be configured to depend on the number of players
* Chill of Daedelos is now dropped only by ice-themed enemies, though now more commonly
* Repairing an item (without combining) now increases the next anvil cost by only 1, instead of 2
* Killing an allied NPC now angers nearby NPCs not only of the same faction, but also of allied factions
+ Added millstone recipes for grinding sandstone into sand
* Bookshelves can now be placed upon other bookshelves without opening them
* Changed the textures of Dol Guldur equipment

>>> Translations:
+ Added updated German and Portuguese (Brazil) translations

>>> Fixes:
* Fixed the Utumno return portal sometimes not working in conditions of high lag
* Fixed the Utumno return portal changing everyone's view when a nearby player enters the beam
* Fixed the Utumno return beam rendering at the wrong y-position
* Fixed bookshelves sometimes crashing when opened
* Fixed ranged weapons with Infernal, Chilling, or Headhunting modifiers dealing their effects if used in melee combat
* Fixed ordinary ropes dealing damage to enemies of the Galadhrim
* Fixed Orc camps spawning with mismatched fence gates
* Fixed some redwood sizes growing with partly hollow trunks
* Removed an unnecessary duplicate Southron title

Public Beta 33.3

>>> Fixes:
* Fixed an error when saving player data

Public Beta 33.2

>>> Modifiers & Combat:
* Reduced the damage multiplier granted by strength potion effects
* Reduced the damage of daggers
* Decreased the chance to obtain melee modifiers on tools
* Reduced the efficiency of the highest tool speed modifiers
* Decreased the chance to obtain looting / fortune modifiers
- Removed +3 armour protection modifiers
* Higher-tier armour no longer has a higher chance for negative protection modifiers as a result of fewer available positive protection modifiers
* Galvorn armour now protects against only arrows, bolts, and darts
* Reduced the strength of ranged damage modifiers
* Bows now cost more string to reforge
* Bone armour can now be anvilled using bones
* Fishing rods and shears can now be anvilled
* Mob kills in Utumno no longer count towards earning bane modifiers
+ Added particle effects for infernal weapon attacks

>>> Gemstones:
* Reduced gemstone generation
* Reduced traders' base values for gemstones
* Increased the generation of amber veins in the Far Harad jungle

>>> Mini-Quests:
+ Added an achievement, title, and new reward item for completing several bounty quests
* NPCs now give hints for their faction's bounty quests
+ Added a chat message when one player slays another for a bounty
* One player cannot have multiple active bounty quests to kill the same target player

>>> Miscellaneous:
+ Added Snow-trolls
+ Added a new rare drop in the Hells of Ice
+ Added new lore texts
* Reduced the chance to find lore books
+ Added ordinary rope, and changed the crafting recipe of elven rope
* Elven rope now deals damage to enemies of the Galadhrim
+ Added blacksmiths in Near Harad bazaars
+ Added female hillmen
* Millstones can now be crafted using bronze in place of iron
* Burning NPCs do not panic if in combat, and if not in combat seek out water
* Weak Orcs fleeing from players now stop fleeing if a nearby Orc is attacked or a stronger ally is present
* Stalagmites now only damage living entities
* Reduced the spawn rate of crocodiles underground
* Changed the textures of Utumno weapons
* Changed the textures of amethyst and topaz blocks
+ Added obsidian Tauredain dart traps

>>> Translations:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

>>> Fixes:
* Fixed being unable to apply Flame of Udûn to weapons with 3 or more modifiers
* Fixed being unable to rename cosmetic armour items
* Fixed Rhûnic Blacksmiths not repairing Golden Easterling equipment
* Fixed the stained fine glass pane recipes only making 6 panes
* Fixed silk touch not harvesting ice stalactites and stalagmites
* Fixed killing an allied NPC not angering other nearby NPCs of the same faction
* Fixed drunken speech not working
* Fixed the fellowship owner receiving a notification if someone accepts the invitation of a fellowship guide
* Fixed bandits and magpies not stealing gemstones
* Fixed bonemealing corn being able to replace blocks above
* Fixed a startup crash when the mod is run on a Cauldron server

Public Beta 33.1

>>> Fixes:
* Fixed structures generating items that can't be stacked with ordinary items
* Fixed errors in some lore text authors

Public Beta 33

>>> Enchanting & Combat:
+ Added a new Middle-earth enchanting and modifier system
+ Added achievable 'bane' enchantments for weapons which have claimed many lives
+ Added the ability to slay Marsh Wraiths with a new enchantment
* The enchanting config setting (now disabled by default) prevents XP orbs from spawning in Middle-earth, and hides the XP meter
* Changed the mechanics of the anvil - it no longer suffers damage from use, and works with materials instead of XP
* Renaming items does not increase the next cost of using the anvil, and is free for items besides weapons, tools, and armour
* Changed the anvil crafting recipe
* Some trader NPCs can now perform anvil functions for a cost in coins
* Reduced the melee speed of pikes and polearms
+ Added poisoned arrows and crossbow bolts
* Crossbow bolts may now also be crafted with bronze tips
* Changed the 'ranged damage' tooltip stat to accurately reflect how bow and arrow mechanics work, with a damage multiplier relative to the vanilla bow
+ Added ranged tooltip stats for spears and throwing axes
* Throwing axes now count as critical hits (to match fully-charged bows etc.); reduced their base damage to compensate for this
* Blowguns now fire critical hits when fully charged; reduced the base damage of darts to compensate for this
* Spears, crossbow bolts, throwing axes, and darts now use the same critical hit damage formula as arrows
* Armour items now display their protection values in the tooltip
* Poisoned daggers may now be un-poisoned with a cauldron

>>> Blocks & Items:
+ Added new 'fine glass' blocks
+ Added fence gates for all types of wood
+ Added the ability to store books in bookshelves
+ Added precious stones
+ Added a millstone block, with various functions
* Rock salt now drops as a block and must be processed in the millstone
* Dyed clay tiles may now be crafted directly from the appropriate colour of stained hardened clay
* Improved the Arnorian helmet model
* Renamed Hithlain Ladder to Elven Rope, with some useful new right-click functions
* Increased the potency of Khamûl's Fire
+ Added mushroom pie

>>> Utumno:
* Improved Utumno terrain generation
+ Added Utumno floor tiling blocks
+ Added caves in Utumno
+ Added stalactites and stalagmites of ice and obsidian
* Improved the staircases generated by Utumno keys
* Slightly lessened the darkness of Utumno
* The Pickaxe of the Underworld cannot mine through blocks between different levels of Utumno
* Water now freezes in the Utumno ice level and evaporates in the fire level
* The Utumno fire level now appears more hellish the further you descend
+ Added a new drop from Balrogs
* Balrogs now always carry weapons, and drop their held items more commonly (50%)
* Balrogs now extinguish all nearby fires upon death
* Balrog fire outside of Utumno does not replace blocks
+ Added an achievement and title for returning alive from Utumno

>>> Biomes & World:
+ Added books of lore in generated structure chests
* The Sun now yellows at sunrise and sunset
* Changed the appearance of the Moon
+ Added the Star of Eärendil in the morning and evening sky
* Caves now cut through the surface of the terrain much less often
+ Added sponge blocks generating in the sea
* Increased the generation of iron ore in the Iron Hills
* Misty Mountains mist now includes denser fog in addition to the misty overlay
* Barrow-downs fog and sky colour now depend on the presence of barrow-wights
* Reduced mob spawning in Angmar
* Increased tree coverage in Lindon
* Removed clay from the Dead Marshes, decreased quagmire spawning, and increased remains spawning
* Improved dwarven mine entrances
* Improved the lower room of jungle pyramids
* Renamed the Middle-earth Tundra and Taiga biomes
* Meneltarma no longer generates mithril ore

>>> Miscellaneous:
+ Added player hunting mini-quests
* Seeds can no longer be used to turn dirt into grass
* Farmhands no longer try to attack rabbits; instead, rabbits avoid eating crops if farmhands are nearby
* Increased the chance to obtain treasure from fishing
+ Added some new titles
+ Added Gundabad orc traders
* Added faction crafting tables to some structure traders' stock lists
* Reduced the base value of salt sold to traders
* Orcs and Elves, like other NPCs, can now drop items from their structure loot tables
* Fellowships in the list GUI are now ordered by membership size
* Achievements which require negative alignment are now also listed at zero alignment
* Servers now send their 'feast mode' setting to the client to prevent synchronisation issues

>>> Fixes:
* Fixed an exploit which allowed the /msg command to be used as a player locator, and thus @a, @r, etc. can no longer be used in the command (configurable)
* Fixed melee weapons without a blocking action still slowing you down if holding right-click
* Fixed the 'Bring Him Down!' achievement triggering for bombardiers who have dropped their bombs
* Fixed Uruk-hai, and other enemies of Gondor not allied with Mordor, freely targeting slaves of Núrn
* Fixed cave generation not always setting the new highest block to grass
* Fixed large items rendering incorrectly if using HD textures
* Fixed the melee speed timer limiting damage dealt to non-living entities such as minecarts
* Fixed players not being dealt damage if hit by their own spears, crossbow bolts, throwing axes, and darts
* Fixed players being unable to deal damage to themselves if in a fellowship
* Fixed fellowship chat message text sometimes not displaying in yellow

The Lord of the Rings Mod Beta 33 Rundown!

The main feature of Beta 33 was the long-awaited LotR Mod replacement for enchanting equipment and armour. Weapons, armour, and tools now receive special modifiers, positive or negative, and can be reforged either by players on anvils or by smith NPCs for money. Beta 33 also added lore books, written by both the community and the Mod team, which can be found in structures all over Middle-earth. Utumno terrain generation received a massive overhaul as well.

Many smaller features were added, including poisoned arrows, beautiful gems, and the millstone. Four bugfixes, Betas 33.5 to 33.8, were released in March and April 2018. These were respectively issued to ensure the right skin face is shown on the in-game map, to prevent lag from loading older chunks with Dwarven mines in them, to fix a bug with vanilla enchanting, and to fix a bug where mobs and other entities could become invisible.

Beta 33.8 download available here (Minecraft 1.7.10). If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 0.6.0 (Java 8) and Recipe Handler Alpha 2.0.1.

Update 34 -- The Harad Update (September 3, 2018)


Changelog for Update 34
As Mevans posted it on dropbox
Update 34.3

>>> Changes:
* Spears are not subject to the bow drawing change
* Smiths of most kinds might buy string, and therefore can smith and reforge bows
* Gulfing blacksmiths might buy dried reeds
* Villages can no longer generate in scrubland and wasteland variants, to avoid unsuitable terrain

>>> Fixes:
* Fixed a missing hired nomad speechbank
* Fixed incorrect generation of the corners of Southron fortifications
* Fixed palm trees rarely generating on top of other palm trees
* Fixed headhunting weapons not looting player heads if keepInventory is enabled
* Fixed the anvil's collision box being defined incorrectly
* Fixed rope being invisible from behind
* Fixed 'pick block' for Mordor Gulduril ore returning ordinary Gulduril ore
* Fixed music packs logging a successful load as a WARNING
* Fixed the main menu briefly showing the wrong map location when first loaded

Update 34.2

>>> Changes:
+ Added golden and obsidian Taurethrim pillars
* Retextured the Taurethrim banner
* Increased the necessary charge amount before a bow will shoot, to lessen 'bow-spam'
+ Added functionality to the /fastTravelCooldown command to allow servers to also specify the minimum cooldown
* Retextured the Utumno ice blocks
* Wave sounds are now classified as 'ambient' instead of 'terrain'
* Some Gondorian renegades will now wear Pelargir armour
* Changed the desert fog to a more sandy colour

>>> Translations:
+ Added updated German, Chinese, and Portuguese (Brazil) translations

>>> Fixes:
* Fixed Pertorogwaith waypoints not unlocking upon entering the biome
* Fixed two missing sets of stairs in the Southron town gatehouse
* Fixed some outdated Near Harad achievement icons
* Fixed arid grass being placeable on sand half-slabs
* Fixed some pixel errors on the map
* Fixed chestplates with special models not moving their arms for players aiming a bow
* Fixed plates not rendering on armour stands
* Fixed a crash related to true mithril modifiers

Update 34.1

+ Added an updated German translation
* Fixed the new doors being instantly breakable by hand
* Fixed a visual glitch in the middle of the Mallorn door
* Fixed Umbaric weapons not unsmelting
* Fixed a crash caused by trader respawns
* Fixed a client crash caused by banners with fellowships listed
* Fixed some speechbank errors
* Increased the sale price of cram to dwarven miners

Update 34

>>> Near Harad:
* Redrew the map of Near Harad
+ Added the regions of Harnedor, Lostladen, Southron Coasts, and the Gulf of Harad
+ Added new waypoints and roads in Near Harad
* Changed the unlocking of the Poros and Harnen waypoints to facilitate first travelling to Harad
+ Added the Harnedhrim of Harnedor
+ Added the Men of Umbar and the Corsairs
+ Added the Nomads of the Great Desert
+ Added the Men of the Gulf of Harad
+ Added new structures, villages, and towns for the Near Harad subgroups
+ Added new Near Harad banners, shields, and titles
+ Added the Umbaric and Gulfen crafting tables
+ Added Umbaric, Corsair, Harnedor, Nomad, and Gulfen armour sets
* Renamed Haradric armour to Coast Southron armour
+ Added a new set of bronze Haradric weapons, and renamed the iron ones to Umbaric
+ Added relic Black Númenórean weapons and armour
+ Added Corsair weapons
+ Added Gulfen weapons
+ Added Umbar horse armour
+ Added Southron champion riders
+ Added Morwaith mercenaries
+ Added Gondorian renegades
+ Added slaves of Harad
+ Added bartenders, farmers, blacksmiths, and many new bazaar traders for Near Harad
+ Added Umbar bricks and pillars
* Retextured the Near Harad crafting table
+ Added dragonblood trees and their wood
+ Added palm trees and their wood (also on beaches throughout the world)
+ Added the ability to place carpets on camels
+ Added the white oryx
+ Added new Near Harad miniquests
+ Added new Harad lore texts
+ Added new shared Near/Far Harad titles
* Redesigned the Harad pyramid
+ Added ancient Harad forts in the desert
* Travelling Harad Merchants no longer wear desert robes
* Near Haradrim (except for nomads) are no longer immune to desert heat
* Improved the terrain generation and variety of the Near Harad desert
* Scrubland biome variants in Near Harad now generate sandstone instead of stone
* Moved the Umbar music region to a sub-category of Near Harad

>>> Far Harad:
* Renamed the Moredain to Morwaith, and the Tauredain to Taurethrim
+ Added new waypoints in Far Harad, and renamed some
* Respelled the Taurethrim waypoints according to a more suitable orthography
+ Added new lore texts concerning the history of the Taurethrim
* Renamed the rocky coastline biome to Corsair Coasts, with improved biome generation
+ Added corsair hideouts along the rocky coastline
+ Added Morwaith bronze swords
* Morwaith warriors sometimes spawn wielding Near Harad weapons
+ Added red clay in the Far Harad grasslands, now used to craft the Morwaith brick and table
* Retextured the Morwaith brick
+ Added lionskin rugs
+ Added giraffe rugs
+ Added a recipe for item frames using gemsbok hides in place of leather
+ Added sunflowers in Far Harad
* Redesigned some of the Taurethrim structures
+ Added Taurethrim smiths and smithies
* Increased the alignment required to trade with the Taurethrim shaman
* Harad flowers now generate in the jungle clearings
+ Added jungle sprout grasses
* Dart traps in jungle pyramids now have a chance to shoot poisoned darts
+ Added the Far Harad Jungle Mountains biome
* Improved the generation of volcanic pits
* The Far Harad Volcano biome now rarely spawns Half-trolls
+ Added the cursed forest of Taur-na-Torogrim
* Half-troll weapons are now crafted with flint

>>> Gameplay:
+ Added a new fast travel loading screen and sound
+ Added new Middle-earth and Utumno terrain loading screens
+ Added modifier template scrolls
+ Added an exclusive polearm protection modifier for mithril armour
+ Added 'Mithril Mail', a new item now used to craft mithril armour at half the expense
* Reduced the effectiveness of armour ranged protection modifiers
+ Added a coin count display for inventory screens
+ Added a trading sound effect
* Improved the coin-trading algorithm so that traders take smaller coins first before taking larger coins and giving change
* Traders now keep the same trades and trader data after respawning
* Traders now refresh all their trades after a certain amount of total wealth has been traded; after a refresh, trades are locked for a short time
* Reduced the time taken for traders to respawn
* Hired NPCs now sometimes say things after killing enemies, and less often when not in combat
* Mobs spawned from invasions will not despawn
* Bandits with stolen items do not despawn
* Lowered some NPC drop rates, including bosses, to correct for the prevalence of looting modifiers
* Slightly increased the drop rate of Chills of Daedelos
* Marsh wraith attacks now inflict a slowness effect
* Shared custom waypoints now display a list of the shared fellowships in their lore tooltip
+ Added the option to hide custom waypoints shared by other players

>> Blocks & Items:
+ Added new wooden doors for all wood types
+ Added bearskin rugs
+ Added bone blocks
* Renamed Black Gondor bricks to Númenórean bricks, which can now also be crafted on the Umbaric table
+ Added mossy, carved, and cracked Dalish bricks
* Cram is now crafted with salt instead of sugar
+ Added wooden and stoneware plates
+ Added the ability to wear plates upon the head
* Changed the clay plate crafting recipe to require two clay balls and produce two plates
* White plates are now produced by double-cooking raw clay plates
* Obsidian gravel in the millstone now produces shards at a 100% rate
+ Added a recipe for restoring barren dirt to ordinary dirt by crafting it with seeds
+ Added a recipe to craft packed ice
* Shears can now harvest cobwebs without silk touch
* Reduced the selling value of corn
* Reeds, sugar cane, and corn stalks can now be used as furnace fuel
* Blacksmith hammers can now be unsmelted
* Retextured the Hobbit crafting table
* Retextured the Galadhrim bed

>>> Miscellaneous:
* Recoloured much of the Middle-earth map
+ Added ambient wind and sea sounds, and wave particle effects
+ Added player armour slots to the armour stand GUI
+ Added a new inventory effect icon for the poisoned drink effect
+ Added a shadow effect when near Balrogs
* Improved boulder generation
+ Added new waypoints in Dunland, and expanded the Dunland biome
* Improved the Dunlending structures
+ Added the Adornland biome to represent the Dunlending-occupied region of Rohan
* Made the grasslands of Rohan greener and slightly flatter
* Unit captains now hold their shields during combat instead of their trader coin
* Renamed 'cavalry' units to more appropriate terms
+ Added new name lists for Dorwinion and Rhudaur, and changed some names of the Easterlings and Far Haradrim
* Renamed araq to arak
+ Added additional female hillman skins
* Adjusted the size of humanoid NPCs to bring them in line with the player's size
* Improved the scaling of waypoint lore tooltips for small GUI scales

>>> Translations:
+ Added an updated Dutch translation

>>> Fixes:
* Fixed melons and pumpkins not growing onto jungle grass and mud
* Fixed the faction pages not recording completed mini-quests
* Fixed bounty target players sometimes losing alignment if the hunter kills them after having failed the bounty quest
* Fixed traders briefly showing a different set of trades when first interacted with on servers
* Fixed various NPC drop rates not improving with looting modifiers
* Fixed the player's own shield not appearing to be invisible when invisibility is applied (even though it was invisible to other players)
* Fixed fellowship names sometimes disappearing from banners if the banner is viewed by an admin who is not in that fellowship
* Fixed entities pathfinding incorrectly around mod-added fence gates
* Fixed marsh wraiths spawning indefinitely if the player is in water far below the height of the surrounding block columns

The Lord of the Rings Mod- Update 34 Rundown

The primary focus of Update 34 was the revamping of Near Harad. The map was redrawn to make more geographical sense and better fit the scenario implied in the books. The Near Haradrim faction was expanded to include five different people-groups: the Harnedhrim of Harnennor, the Southrons of the Coasts, the Men and Corsairs of Umbar, the Gulfings of Khopazûl, and the Nomads of the Great Desert. Though all part of the same faction, each of these groups has its own distinctive culture, build style, and equipment.

Far Harad also received updates, with new linguistically-correct names for the Morwaith and Taurethrim factions. The Taurethrim structures were redesigned more fittingly, and they received a new trader: the Smith. Some of the animals of Far Harad now drop special animal-rugs.

In addition, there were many additions to general gameplay and content. Gruk created new doors for all wood types in Middle-earth. Smith's Scrolls were added to expand the reforging system. The Dunlending structures got a rework, along with their biome and waypoints. Waves break upon the shores of the Sea, and wind howls in the mountains. New types of plates were added, and - as long anticipated - one is able to wear plates as headgear, and even carry food upon them!

As of Update 34, mod releases were no longer referred to as "Public Betas".

Link to original post.

You can download Update 34 here. If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 1.0.0 (Java 8) and Recipe Handler Alpha 2.0.2.

Update 35 -- The Pledge and Conquest Update (July 10, 2019)


Changelog for Update 35
As Mevans posted it on dropbox
Update 35.4

>>> Changes:
* Bombardier terrain-griefing is now prevented by any protection banner (not just by banners of the bombardier's enemy factions)
* Mugs and other drinking vessels placed out in the rain can fill with water over time

>>> Fixes:
* Fixed hobbit tavern generation sometimes crashing
* Fixed Mordor warg pits generating mud slabs instead of Mordor dirt slabs
* Fixed ent jars not filling up in the rain

Update 35.3

>>> Changes:
* Mount movement is now handled client-side to prevent server lag affecting it
* Mount breeding is now worthwhile: foal stats are now a random value between the parents' stats with a chance to be slightly better or worse, instead of averaging the parents' stats with a third random value
* Player-ridden mounts now deal with swimming more realistically
* Renamed some achievement titles to avoid confusion with the new ranks

>>> Fixes:
* Corrected 'Núrn' to 'Nurn'
* Corrected the rank 'Caundir' to 'Condir'
* Fixed being able to apply Infernal and Chilling modifiers to the Balrog whip

>>> Translations:
+ Added updated French and German translations

Update 35.2

>>> Changes:
* 'Civilian' NPCs are now defined simply by whether the NPC is passive: if it attacks enemies on sight, it is not 'civilian' (but passive captains are also not 'civilian')
* Orc chains can now be hung from fences, walls, and upside-down slabs and stairs
* Chandeliers can now be hung from orc chains
* Increased the coin price to smith mithril items with a dwarf
+ Added Wicked Dwarves, who can smith mithril items and sell dwarven goods to evil players
* Replaced the highest Blue Mountains rank with a Khuzdul title (and added feminine versions of both Khuzdul titles)
* Increased the melee reach of the Balrog whip
+ Added keyboard shortcuts for the new Middle-earth menu's buttons

>>> Conquest changes:
* Conquest decay now begins only after there have been no changes in that zone for 30 minutes
* Reverted conquest decay to 1 kill ~ 15 minutes
* Instead of certain biomes' spawn rates being less sensitive to conquest, conquest now affects spawn rates equally in all biomes but takes longer to earn in some
* The conquest map now toggles labels separately from the main map

>>> Bow changes:
* Reduced the strength of bow modifiers in reponse to the previous change to ranged-protection armour modifiers
* Modifiers and stronger bows now shoot faster (-> further) which indirectly increases damage, instead of directly increasing arrow damage
* Removed independent 'Range' stats for different bows because this confounded matters by indirectly affecting those bows' damage. (Fixes certain bows being stronger than the tooltip suggests)

>>> Fixes:
* Fixed the missing orc chain crafting recipe
* Fixed the Gondor Friend rank being named Guest
* Fixed faction-rank achievement titles not using the feminine rank if the player is using feminine ranks
* Fixed smith NPCs on servers sometimes not sending the correct reforge cost to the client
* Fixed miniquests with Arnorian equipment rewards only being given by Dúnedain villagers, never by Rangers
* Fixed Sting not being classified as a dagger
* Fixed incorrect dimension names on Cauldron servers

>>> Translations:
+ Added a Hungarian translation

Update 35.1

>>> Changes:
* Changed the conquest decay rate to 1 kill ~ 1 hour (was previously 1 kill ~ 10 minutes)

>>> Fixes:
* Fixed an NPC spawning crash in Erebor
* Fixed surrealist rendering issues around players holding a warhorn
* Fixed other players' above-head alignments always displaying the Hobbits value
* Fixed Dunlendings attacking Rohirrim even if /facRelations is used to improve their relations
* Fixed conquest values still affecting spawning if conquest is later disabled in the config

>>> Translations:
+ Added updated French translations

Update 35

>>> Alignment:
* Alignment is now a continuous number rather than an integer
* Alignment kill bonuses earned outside a faction's area of influence drop off smoothly to zero (at 50 pixels outside) rather than suddenly
+ Added a system of alignment ranks
* Changed the alignment meter display so that it runs from [rank -> next rank] rather than [+value -> -value]
* Replaced faction alignment achievements with new achievements linked to ranks
+ Added a ranks page to the faction screen
* The alignment meter now remembers the last-viewed faction when switching between regions
* Faction relations are now a five-level system: 'Allies', 'Friends', 'Neutral', 'Enemies', and 'Mortal Enemies'
+ Added a command to alter faction relations
* Some factions no longer encourage 'war crimes' and do not reward alignment for killing enemy civilians (and their soldiers will not start fights with enemy civilians)
* Holding positive alignment with two mortal enemy factions now drains your alignment with both

>>> Pledges & Conquest:
+ Added the ability to pledge service to a faction
* Breaking your pledge incurs a large alignment penalty and pledging cooldown
* Killing a pledged faction's NPCs, or NPCs from an 'Ally' (above 'Friends') faction, breaks your pledge (permitting one warning with a cooldown period)
* Titles ranked higher than a faction's pledge level are now exclusive for pledged players
* With an unpledged faction, alignment earned above their pledge rank is multiplied by 0.5
* Unit hiring costs are more expensive if not pledged to the faction
* Some special units are now exclusive for pledged players
* Bounty quest mechanics now operate on the player's pledged faction rather than their highest-alignment faction, where possible
+ Added a conquest system: pledged players can conquer areas for their faction by killing enemy NPCs to increase the spawning of their own NPCs
+ Added a conquest map on the Table of Command
+ Added a /conquest command
* Renamed the Horns of Conquest to Warhorns, with a new texture

>>> Gameplay:
+ Added a new tutorial mini-quest, replacing the on-screen prompts and starter chest
+ Added a more user-friendly Middle-earth menu
+ Added a chat notification for when you become unable to bear your current title
* Reduced the damage of all hammers/maces by 1 (half-heart), and further reduced the charred mallorn mace by 0.5 (quarter-heart)
* Reduced the protection of all ranged protection armour modifiers by 1 point
* Horses from Rohan and Dol Amroth no longer have a higher maximum jump, instead being more likely to spawn with a higher jump within the vanilla limits
* Player-ridden spiders can now only climb continuously for a limited time

>>> Orcs:
+ Added Black Uruk fortresses in Mordor
+ Added Black Uruk captains, who are now responsible for the hiring of Black Uruks
* Black Uruks have a very rare chance to drop shiny shirts
+ Added orc chain ladders
* Poisoned arrows and bolts are now craftable only on Orcish and Near Harad tables
* Orcs now have a chance to shoot poisoned arrows
* Redesigned warg and spider pits
+ Added snowy Angmar bricks
* Improved the Gulduril glow renderer for a better look with multiple blocks together
* Gulduril-treated blocks now glow in the inventory

>>> Miscellaneous:
+ Added the ability to toggle the scale on the Table of Command
* Modified several structures to include a Table of Command
* Improved the sepia map filter
+ Added kanuka trees and wood
+ Added a new kanuka forest biome in Far Harad
+ Added barren jungle mud and jungle mud paths
+ Added the branding iron as a name tag alternative
+ Added Arnor pillars and cracked pillars
* Retextured the Dorwinion Men skins and armour
* Retextured the Morwaith brick
* Retextured the Morwaith skins
+ Added an alternate saddle recipe using gemsbok hide
* Utumno entrance bricks (generated after this update) around the portal pit are indestructible
* Reduced the effect of looting modifiers on getting more than one Flame of Udûn or Chill of Daedelos in a single kill
+ Added a Balrog charging attack to make them stronger
* Retextured the Balrog wings and face
+ Added a Balrog wings config option
+ Added face variants for huorns
* Reduced hobbit drop rates
* Rewrote banner explosion protection to be more secure

>>> Translations:
+ Added an updated German translation

>>> Fixes:
* Fixed icy wargs not being able to drop the Chill of Daedelos
* Fixed water in the Utumno fire level not evaporating as intended if created by some means other than a bucket
* Fixed the obsidian shard achievement not triggering
* Fixed some rope placement bugs
* Fixed a troll statue / boss trophy duplication bug
* Fixed looting enchantments applying to a mob's death if you kill with a bow but switch to hold a looting sword before the arrow hits
* Fixed clover petals not rendering from beneath
* Fixed the player's dyed leather hat affecting the colour of their shield
* Fixed hired farmhands continuing to plant your supplied crops forever after being dismissed; farmhands now drop their inventory when dismissed
* Fixed Vintner Guards responding to right-clicks and breaking of not-fully-grown vines
* Fixed flickering and bounding box glitches around huorns
* Fixed hobbits fleeing from inactive huorns
* Fixed protection banner items, if placed by someone else and then dropped, not switching to the new owner when placed down again
* Fixed Khamûl's Fire jars in dispensers being able to replace any block
* Fixed incorrect spellings of 'sacrificial'
* Fixed durability and armour modifiers not working on Cauldron servers (credit Vinyarion and DwarfyAssassin)
* Fixed some problems when working with enchanted books in the modifier-enabled anvil


Update 35 Rundown - The Lord of the Rings Mod

Update 35 added several significant features, as well as a variety of smaller features. The most significant features included the pledge system, the redesigning of the alignment system, and the conquest system.

The pledge mechanic allows players to pledge their loyalty to a specific faction, giving access to pledge-exclusive units, as well as providing the player the opportunity to utilize the conquest system.

The alignment system was also changed to allow for decimal values, thus enabling alignment to gradually diminish as the player gets further from a sphere of influence, rather than suddenly dropping to zero. Faction relations were also changed to reflect a status of either allies, enemies, or mortal enemies. It is no longer possible to maintain a positive alignment with two mortal enemy factions, as the alignment will quickly drain until one or both factions reach zero. For players updating from previous mod versions that have positive alignment with two mortal enemies, one is prompted to choose the faction to set at zero, so that the player doesn't need to lose alignment with both factions.

The final major addition, the conquest system, allows pledged players to conquer territory. By killing enemies in some territories, a pledged player can reduce enemy spawn rates, and allow for the pledged faction's NPCs to spawn. Conquered land is not permanent, and must be maintained.

Some of the smaller features added include a new structure for Black Uruks, snowy Angmar blocks, and the addition of a tutorial for new players.

You can download Update 35 here. If you use the Not Enough Items Mod (NEI), you need to download plugin Alpha 2.1.0 (Java 8) and Recipe Handler Beta 1.1.0.

Update 36 -- The Final 1.7.10 Update (June 12, 2020)


Changelog for Update 36
As Mevans posted it on dropbox
Update 36.14

>>> Additions:
+ Added a config option for maximum fellowship size
+ Added a config option to tune how often the mod clears the LOTR playerdata cache for offline players' data

>>> Changes:
* Accepting a fellowship invitation now takes you directly to the view of that fellowship
* Actions performed with the /fellowship command now send the usual notifications to the affected player even if the owner / guide on whose behalf the action was performed is offline

>>> Fixes:
* Optimised the performance penalty from loading large fellowships upon player login
* Optimised NPCs checking for players with their miniquests
* [LOTR-185] Fixed fellowship owners and guides being unable to remove players who have changed their username since logging in to the server
* [LOTR-192] Fixed players being able to accept an invitation to a fellowship that was disbanded after sending the invitation
* [LOTR-193] Fixed the banner placement message 'shift-click to keep previous owner' displaying in survival mode where it has no effect
* Fixed food on banner-protected plates appearing to have been eaten on the client side

Update 36.13

>>> Changes:
* Included Umbar NPCs in the conquest spawn lists for more biomes in Gondor

>>> Fixes:
* [LOTR-71] Fixed termite mounds generating atop trees
* [LOTR-114] Fixed the map screen sometimes opening onto empty sea at integer max value coordinates
* [LOTR-144] Fixed an exploit allowing re-entry from Utumno to matching coordinates in Middle-earth
* Fixed text blending on the Utumno loading screen
* Fixed being able to fast travel while in a bed under rare circumstances
* [LOTR-150] Fixed Taurethrim blowgunners' darts taking modifiers from melee weapons that they are given to hold
* [LOTR-180] Fixed a duplication bug involving birds
* [LOTR-181] Fixed Gondor Renegades never spawning naturally besides in invasions

Update 36.12

>>> Fixes:
* Dramatically optimised the gate connection algorithm
* [LOTR-41] Fixed the chisel text colour algorithm failing for blocks with connected textures
* Fixed chisel text colour not respecting resource pack reloads
* [LOTR-63] Fixed being able to open mob spawner chests in ruins and bypass the mob spawn by right-clicking the chest with a pouch
* [LOTR-67] Fixed earning alignment with various factions when killing Utumno trolls at Utumno coordinates that correspond to a faction's reduced area of influence in Middle-earth
* [LOTR-73] Fixed an incorrect stair block in the Gulfing Ziggurat
* [LOTR-79] Fixed a mistakenly placed pillar block in the Ancient Harad Fortress
* [LOTR-96] Fixed being unable to craft orc steel bars on the Gundabad table
* Fixed being unable to craft orc bows on the Gundabad table
* Fixed being unable to craft orc chandeliers on the Angmar table
* [LOTR-105] Fixed oddment collectors' smithing mischief being able to alter the formatting codes in an item name
* [LOTR-107] Fixed jukeboxes not being classified under the 'Containers' banner permission

>>> Translations:
+ Added an updated German translation

Update 36.11

>>> Additions:
+ Added a config option for a custom waypoint minimum y-level

>>> Changes:
* Banner bearers no longer give bonuses to other banner bearers
* Hired units now gain 1 max health per level instead of 2
* Units with non-NPC animal mounts now increase the mount's health too upon levelling up
* Units with NPC mounts now share the experience gained when either kills
* Uruk berserkers now spawn wearing fur armour, except the helmet
* Uruk berserker cleavers no longer deal +1 damage - the berserker NPCs deal +2 extra with any weapon (up from +1) to compensate
* Invasion progress no longer slowly reverts if left alone for too long (moved to config, disabled by default)
* Moved the Isengard waypoint south of the Ring
* Elven and Morgul portals can be used in creative mode regardless of alignment
* Removed the animation on the reeds texture

>>> Fixes:
* Fixed Morwaith hutmakers buying red clay balls at a rate four times greater than intended
* Fixed hill-troll chieftains and their spawned minions being able to drop troll totem parts
* Fixed non-opped players being able to use tab autocomplete with /fellowship
* Fixed the alignment penalty text shown when killed by a player for their bounty quest
* Fixed the achievement 'Catch of the Day' being triggered by a Pelargir trident

>>> Translations:
+ Added updated Japanese and Portuguese (Brazil) translations

Update 36.10

>>> Additions:
+ Added the ability to see the silhouettes of protection banners, for which you have full permission, in survival mode in the debug screen (configurable)

>>> Changes:
* Redesigned the frost overlay

>>> Fixes:
* Fixed players without titles not being displayed in fellowship member lists
* Fixed red clay balls not being smeltable in alloy forges
* Fixed empty-handed players in adventure mode being able to interact with banner-protected blocks
* Fixed being unable to set a faction-mode protection banner's alignment level to 1000 or higher

>>> Translations:
+ Added updated Polish, French, Japanese, Chinese, Italian, Russian, Portuguese (Brazil), and Hungarian translations

Update 36.9

>>> Additions:
+ On multiplayer servers, an offline player's fast travel clock will now tick forwards at a rate of 0.1x the normal rate
+ Added graphical-only roads to the map at the village of Bree
+ Added the 'Burrahobbit' title

>>> Changes:
* Rewrote fellowship updates to send only the required data to the client depending on the type of update, greatly optimising large fellowships on servers
* Greatly reduced the range of the random entry coordinates into Utumno to reduce storage disk usage

>>> Fixes:
* Fixed a mistake in the friendly Galadhrim speechbank
* Fixed leaving a fellowship not automatically removing it from the shared fellowships lists on your own custom waypoints

>>> Translations:
+ Added updated Japanese, Portuguese (Brazil), and Italian translations
* Fixed the British English translation not following US English in renaming some vanilla items

Update 36.8

>>> Additions:
+ Added new 'Wicked Dwarf', 'Chetwood', and 'Shepherd' titles
+ Added a banner permission to control ender chests separately from other containers

>>> Changes:
* Corrected the 'Nobottom' road to 'Nobottle'
* Wicked dwarves now consider only Mordor, Angmar, or Rhúdel alignment for trading purposes (not Gundabad)
* Reduced the maximum speed of boars
* Mounts now have a cooldown for being healed with mount feed items

>>> Fixes:
* Fixed boars, elk, rhinos, shire ponies, and zebras not having the chance to freeze still like horses when hurt

>>> Translations:
+ Added updated Japanese, French, Chinese, Polish, Italian, Turkish, Russian, and Hungarian translations

Update 36.7

>>> Additions:
+ Added the Renewed building contest shield and titles
+ Added the ability to set farmers' companies after hiring them

>>> Changes:
* Hired unit 'squadrons' are now named 'companies'
* Traders which would not normally respawn upon death (travelling traders and continually-spawning traders) will respawn if placed by spawn egg

>>> Fixes:
* Fixed players with negative Mordor alignment being unable to trade with wicked dwarves, despite having enough alignment with another acceptable faction
* Fixed a misplaced pixel in the Rivendell bow drawing animation
* Fixed Utumno creatures not targeting ruffians
* Fixed hired ruffians 'attacking' their player without effect if the player attacks or kills other ruffians

>>> Translations:
+ Added updated Russian, Japanese, Italian, and French translations

Update 36.6

>>> Additions:
+ Added a config option to disable fellowship creation (except by commands)
+ Added a config option to disable hired unit levelling
+ Added new 'Arthedain' and 'Cardolan' titles for the Dúnedain of the North
+ Added iron nuggets
+ Added crafting recipes for chain armour using iron ingots and nuggets
+ Added iron nuggets to several structure loot pools and the Bree-land Blacksmith's selling pool
+ Added chain armour to the Bree-land structure loot pools and the Bree-land Blacksmith's buying pool
+ Added the ability to give equipment items coloured names by combining them with gemstones on an anvil
+ Added the ability to engrave your ownership onto an equipment item on an anvil
+ Added new NBT tags to allow customisation of traders' trade-locking and refreshing

>>> Changes:
* The 'Goblin' title is now available to all Orcish factions
* The 'Rhudaur' title is now available to both the Angmar and Dúnedain of the North factions
* Sting's repair item is now elven steel
* Chisels can now be smithed and reforged using iron ingots
* Increased the damage of Lossarnach battleaxes and throwing axes
* Bree-land Guards can spawn wearing chain armour pieces
* Due to its new recipes, chain armour can now be smithed, reforged, and unsmelted
* The 'belonged to' tooltip on an item now records up to 3 previous owners

>>> Fixes:
* Fixed a crash sometimes when generating ruined Harnennor structures
* Fixed players with 'Containers' banner permissions being unable to interact with the top block of armour stands
* Rewrote fellowship update packets to fix very large fellowships causing lag spikes when a setting is toggled
* Fixed mobs not pathing correctly around berry bushes and trying to walk through them
* Corrected the description of the River Gate waypoint
* Corrected 'Noldoro' to 'Noldoron' in the High Elven titles

>>> Translations:
+ Added Polish and Japanese translations
+ Added updated Chinese, French, Hungarian, and Russian translations

Update 36.5

>>> Changes:
* Renamed Durnaur -> Durnor, for linguistic reasons
* Removed the Half-troll table's mechanism crafting recipe
* Gondor, Rohan, and Easterling gatehouses now generate with gates initially closed, for consistency
* Reduced the chisel text render distance from 64 to 40 blocks
* Reduced blue ent draught's effect duration from 3:00 to 2:30
* Changed some trade prices: hay bales, Far Harad meats and skins, coral, obsidian shards, and obsidian dwarven bricks
* Reduced the lower-tier smith scroll combining costs

>>> Fixes:
* Fixed a crash when attempting to move armour out of armour stand slots into the hotbar by pressing keys 1-9
* Fixed a rare biome-grass-colour-related crash when using Optifine
* Fixed some spelling and grammar mistakes in Bree-land speech lines
* Fixed the 'Tale of the Squirrel and the Spring-gnomes' lore text not appearing anywhere
* Fixed cracked dwarven pillars using a previous texture
* Fixed bonemeal-on-log using the wrong faces for horizontal logs
* Fixed players with limited banner permissions being able to shift-click and place blocks adjacent to the types of blocks included in their permissions
* Fixed the map textures loading a new sepia image into memory every time resources are reloaded

>>> Translations:
+ Added an updated German translation

Update 36.4

>>> Fixes:
* Fixed a crash when generating a Harnennor bazaar
* Fixed an incorrect map pixel in Nindalf
* Fixed GB/US spelling varieties of 'skilful'
* Fixed the dimension name in LOTR achievement announcements not being translated on servers
* Fixed hobbit burrows not generating in the White Downs
* Fixed hired farmers displaying an experience level while sneaking

>>> Translations:
+ Added updated French, Chinese, and German translations

Update 36.3

>>> Additions:
+ Smiths can combine two low-tier smith scrolls into a higher-tier scroll, for a high price

>>> Changes:
* Ruffian mini-quests will not reward Isengard alignment if the player's is negative, to prevent accidentally triggering alignment conflicts
* Corrected some more Elvish waypoint names
* Renamed the invasion achievement to avoid a duplicate name
* Reduced the occurrence of lavender in Eriador
* Top and bottom faces of flat trapdoors now rotate accordingly

>>> Fixes:
* Fixed hired units gaining combat experience for killing passive creatures
* Fixed players being able to attack their own hired ruffians
* Fixed pickpocketing having a chance to anger the player's own hired units
* Fixed some errors in the /wpCooldown command
* Fixed LOTR achievement announcements in chat not being translated
* Fixed unpledged players not earning the achievement for defeating an invasion
* Fixed Bree-land Sherriffs using the guards' hostile speechbank instead of their own
* Fixed a number of spelling and grammar mistakes in various speech lines
* Fixed the 'pancake recipe' lore book displaying an extremely long title
* Fixed the Red Book's scrollbar not matching the new texture
* Fixed long lines overflowing out of the hired unit command screen
* Fixed anvil cost text overlapping the pouch restock button
* Fixed the pouch restock button moving far to the right if NEI is installed and the player has active potion effects
* Fixed the mod always overwriting the loaded particles texture with the vanilla texture while replacing the water particles section
* Fixed a client-side invisible item glitch when refilling a barrel from a glass bottle
* Fixed tables of command being usable under banner protection
* Fixed being able to open a pouch with stone chests which are blocked on top
* Fixed some pouch-chest interface bugs
* Fixed a rare main menu crash

>>> Translations:
+ Added updated French, German, and Hungarian translations

Update 36.2

>>> Additions:
+ Added a Bree-land alignment shield

>>> Changes:
* Retextured carved Cargon brick to match the other retextures
* Corrected some Elvish terms in faction ranks and speechbanks
* Included a feminine variant of the masculine 'Condir' rank
* Changed the exploding termite spawn egg to match the new mob colours
* Moved the pouch restock button to a more friendly position in the brewing GUI
* Time display formats (as in 'time until fast travel: 1h 3m 15s') can now be changed in the mod translation files

>>> Fixes:
* Fixed invasions crashing upon completion if a recent contributor is not online
* Fixed a crash when opening a pouch while scrolling slots very quickly
* Fixed conquest values disappearing upon world load
* Fixed new players not starting with a full fast travel clock
* Fixed speechless hired mobs (huorns, wargs) sometimes attempting to speak after killing an enemy
* Fixed Bree-land hamlets generating in Chetwood
* Fixed Bree-land barns generating with the front gate open
* Fixed Bree-land office signs cutting off the sherriff's name if too long
* Fixed some speechbank errors
* Fixed warhorns of renamed factions converting into hobbit warhorns

>>> Translations:
+ Added updated French, Russian, Chinese, and German translations

Update 36.1

>>> Changes:
+ Added Bill Ferny's house as a fixed structure in Bree
+ Added a config option to control generation of fixed settlements (Bree-land villages)
* Removed some compulsory dirt from around Bree-land houses and ruffian houses
* Termite mounds now have the holes texture on the side and the plain texture on the top and bottom

>>> Fixes:
* Fixed a crash sometimes occurring when generating a Bree-land village
* Fixed the Forsaken Inn waypoint still unlocking in Eriador instead of Bree-land
* Fixed hired Ruffian Brutes not gaining combat experience for killing NPCs
* Fixed pickpocket quests' objective description stretching outside the miniquest offer screen
* Fixed invasions not progressing with kills
* Fixed a line of cobblestone that should be drystone on the right side of Bree-land houses
* Fixed vines not rotating in generated structures
* Fixed strscan steps which fill downwards not randomising the fill blocks
* Fixed a crash if 'f/' is input into a protection banner slot and the screen is closed immediately

Update 36

>>> Bree:
+ Added the Bree-land faction
* Expanded the boundaries of the Bree-land
+ Added new titles for Bree-land
+ Added the Bree-land banner and crafting table
+ Added the Men of Bree
+ Added Bree-land Guards, Sherriffs, and banner bearers
+ Added Bree-Hobbits
+ Added Bree-land innkeepers and market traders of both the Big and Little Folk
+ Added Ruffian Spies and Brutes
+ Added pickpocketing miniquests and stolen goods
+ Added Bree-land houses, burrows, sherriff offices, smithies, inns, barns, stables, wells, gardens, markets, and ruffian houses
+ Added Bree-land hamlets in random locations, and villages in fixed locations
* Moved some Bree-land waypoints and roads

>>> Textures:
* Retextured a great many blocks and items
+ Added new side-specific textures for some blocks
+ Added a 'snowy stone' texture for the sides of snow-capped stone blocks (configurable)
+ Added 'natural texture' random rotation for grass, dirt, sand, and some other natural blocks (configurable)
+ Added support for animated large item textures
* Retextured mithril items with a glittering animation
* Improved hobbit skins
* Improved the moon halo
* Retextured the Red Book, miniquest, and other page screens
* Falling leaf particles are now animated

>>> Blocks:
+ Added new trapdoors for all wood types, and added them to structures
* Trapdoors no longer require a support block
* Changed the elven wood bars recipes so as not to conflict with trapdoors
+ Added connected-texture drystone blocks
+ Added orc steel plating blocks
+ Added mechanised rails for a powered rail alternative
+ Added Dol Guldur pillars and carved and mossy bricks
+ Added Uruk pillars
+ Added cracked Morwaith bricks
+ Added lavender
* Renamed Sarlluin and Sarngaran -> Luigon and Cargon, for linguistic-corrective reasons
* Bonemealing a wood log into a full bark block now requires the bonemeal to be used on an inner face (not the bark)
* Beacons of Gondor can now be lit with matches
* Harad daisies now produce pink dye instead of purple, to match the retexture
* Hoppers can now insert items into barrels (ingredients into the top, water buckets into the sides) and can extract empty buckets from the bottom

>>> Gameplay:
+ Added a permissions system for protection banners
* Opening a chest while holding a pouch now opens a chest-pouch interface
+ Added an inventory button to restock items into pouches which contain matching items
* Conquest now decays at a slower rate of 1 kill ~ hour, and only after 1 hour of no change in a zone
* Conquest can now unlock enemy default waypoints
* Reworked fast travel timers: now a clock counts up from 0 to a waypoint's particular travel time, instead of down from a waypoint's post-travel cooldown to 0
* Faraway waypoints have longer fast travel times
+ Added experience and levelling-up for hired warriors
+ Added a marker effect when the Sword of Command is used to direct units
* Invasions now spawn mobs continuously until dealt with: mobs must be killed to progress the invasion, instead of the invasion running down on its own
* Invasions now have a progress bar
* Only kills by players and hired units progress an invasion
* Invasion progress now slowly reverts after being left alone for too long - unless it's a player-made warhorn invasion
* Invasions spawn mobs at a further range from players
* Invasions now self-destruct after 16 successive failed mob spawn attempts
+ Added a conquest bonus and achievement for defeating an invasion
* Invasion kills are no longer excluded from faction bounty records (but are still subject to the ordinary AOI + 50 pixels filter)
+ Added an /invasion command
* Larger alignment bonus particles now last longer on-screen
+ Added a visual indicator for how close a trade is to becoming locked

>>> Environment & World:
+ Added the northern lights
+ Added falling ash and sandstorm weather in some biomes
* The mod's custom rain and snow now only appears in Middle-earth
* Lightning strikes are now visible over a much greater distance
+ Added small Hobbit burrows
* Adjusted the roads in South Gondor; Pelargir no longer has a non-canonical bridge over the Anduin
* Village paths now make better use of slabs
* Village paths now go two blocks deep
* Reduced the size of village hay bales
* Rohan roads are now more worn-down

>>> Miscellaneous:
* Renamed several non-canonical regions and waypoints in Harad and Rhûn, for linguistic-corrective reasons
* Renamed Hobbit Shirriffs -> Bounders, Shirriff Chiefs -> Shirriffs
* Corrected 'pipeweed' to 'pipe-weed'
* Corrected some Elvish speechbank lines
* Updated some faction code names (for alignment commands etc.) and added legacy aliases
* Isengard conquest in the Shire now spawns Ruffians first, with orcs only spawning above a certain threshold
+ Added an achievement for a full set of Golden Taurethrim armour
* Improved the mod's ingame configuration menu with sub-menus for each category
* Hired unit speech no longer hides their status information
* Farmhands now hoe multiple blocks at once
* Creative mode players can now shift-click while placing a protection banner to keep its previous owner
* Servers can now disable fire spread and lightning fire separately from /gamerule doFireTick (in order to leave fire extinguishing enabled)

>>> Fixes:
* Dramatically optimised farmhand AI
* Optimised NPC miniquest availability tracking
* Optimised NPC nearby banner calculations
* Fixed sometimes being able to place multiple banners in the same space on servers
* Fixed hoppers being able to extract mug drink items from barrels
* Fixed uneven transitions sometimes appearing between biome variants, especially between normal, flat, and hilly biome variants
* Fixed spiders not being slowed by quagmire
* Fixed balrog whip fire passing through high walls
* Fixed the Grey Wanderer's welcome quest having a chance to give scrolls and extra pouches as rewards
* Fixed NPCs' talk timers not being set after completing a miniquest
* Fixed corsair slavers using the wrong hostile speechbank
* Fixed incorrect corner wall generation in Gondor fortifications
* Fixed the 'broken ore dictionary registration with name treeLeaves' error logs
* Fixed the inventory coin counter not moving rightwards if potion effects are displayed
* Fixed the inventory coin counter not displaying in the creative inventory
* Fixed stonemason traders selling the wrong amount and metadata of stone bricks
* Fixed boss mobs not being able to destroy Utumno blocks in Middle-earth
* Fixed birds not flapping in cages generated as part of a structure
* Fixed the Middle-earth clouds shining through when underwater
* Fixed a visual glitch when using some shaders with the on-screen compass enabled
* Fixed /opHideMap not working if the op's map location is set to show to everyone
* Fixed being able to zoom in and out infinitely using the Middle-earth map zoom buttons
* Fixed an extra space in the names of Shire Reckoning single-day months

>>> Compatibility:
+ Included compatibility patches for the mod by DwarfyAssassin:
* Fixed a crash when bandits or magpies try to steal some other mods' equipment items from a player
* Fixed a crash with modifiers and Pam's Harvestcraft bees
* Fixed FakePlayer log spam from other mods performing certain actions in banner protected areas
* Fixed armour stands crashing when attempting to render some other mods' armours
* Fixed a crash when looking up certain Botania recipes involving leaves
* Fixed the Botania Kekimurus not eating LOTR mod cakes
* Fixed an oddment collector crash when using Screenshots Enhanced
* Fixed a coin counter crash when opening a Thaumcraft golem inventory
* Fixed the Thaumcraft golems not being able to do certain actions in banner protected areas
* Changed the loading order of LOTR mod with respect to some other mods to prevent loading crashes

>>> Translations:
+ Added updated Russian, French, Spanish (Mexico), and Chinese translations

Current mod version

Note: Update 36 is the last update for this direct line of updates to the 1.7.10 version of the LotR Minecraft Mod. The mod will undergo a process of transfer to Minecraft 1.16. These new updates will be called Renewed, and their updates page may be found here, until such a time as LOTR Renewed catches up to and passes the feature set of Update 36.

What is included:

  • A new faction, Bree-land (with many NPCs and structures, including fixed-location villages), as well as a new, larger, shape for the Bree-land biome on the map.
    • Bree Ruffians as Spies, with new pick-pocketing quests, and Brutes, as troops similar to Gondorian Renegades.
    • More common, smaller Hobbit burrows to spawn alongside the larger current holes, in the Shire and elsewhere...
  • Retextures of a lot of blocks. Some can be seen inside the preview resource pack released before: Resource Pack Download
  • Connected texture 'drystone' bricks and orc steel plating (shown in the gallery below).
  • A hired unit levelling system
  • A new permission system for banner protection
  • The ability to have pouches open with chests
  • Boss-meters and a more wave-like system for invasions
  • Trapdoors for all wood types, and the trapdoor placing mechanics from newer vanilla Minecraft (trapdoors no longer need to be attached to a solid block)
  • The Celaid Feredrin (Northern Lights) appearing in the night skies of the northern reaches of Middle-earth and new sandstorm and ashfall weather types.
  • A range of performance optimisations, compatibility patches and linguistic corrections.
  • Fixes to a large number of bugs, both recent and long-standing.

You can download Update 36.14 here. If you use the Not Enough Items Mod (NEI), you need to download plugin Beta 1.0.0 (Java 8) and Recipe Handler Beta 1.1.0.

Alternatively, if you play on the LOTR Mod Official Server, you can download this version of 36.13 which contains a small memorial to Shamiir, the Empress of Ajtiaz an-Ahâr, who sadly passed into the West.