Mae govannen, mellyn! On this page I shall list my most popular suggestions, with a short description.
Biome Improvements: An enormous suggestion, going around every area in Middle-earth and offering biome changes for them. My most lengthy series as well.
- Rohan
- Ithilien
- Gondor
- Mirkwood
- Mordor
- Lindon
The Middle Men: A group of suggestions on the Middle Men of Middle-earth, from the Hillmen of Angmar to the Dead Men of Dunharrow.
- The West-March and Adornland: A suggestion on the hithero-unmentioned inhabitants of Rohan's Westmarch.
- Of the Hillmen of Angmar: A suggestion concerning updates to the current Hillmen of Rhudaur, including a sorcerer feature.
- A Few Secretive Hunter-Folk: About the Men of Eryn Vorn, in southwestern Minhiriath. Brotherband fans will enjoy the reference.
- On the Dunlendings: Improvements for the Dunlendings, making them more primitive, and introducing a new looting element to their culture.
- Temples and Remains of the Men of the Shadow: Concerning the Men of the White Mountains and the structures and items they left behind.
- A Country of Fields and Tamed Woodlands: A suggestion on the Breeland and its inhabitants, especially its lack of any soldiery.
Adorn, Isengard, and Other Things: A relatively unspecific group of suggestions concerning Rohan, Isengard, and Dunland.
Of Elite Units: Suggestions for elite units for various factions.
Some Lore-based Changes, Plus Faction Changes: Several lore-based modifications to the game, along with a new concept on faction balance.
Farmers and Hunters: New farmer and hunter units for several different factions.
Armor-Piercing, Critical Hits, and Elven Weaponry: A collection of suggestions including special attacks and weapons that do more damage.
On the Geography of Middle-earth: A relatively unspecific group of new biome changes, more or less superseded by the Biome Improvements series.
Of the Realm of Lindon: An overhaul on the features of the Last Fair Realm. Written with aid from a former friend, and my most-kudosed suggestion.
On the Realm of Lothlorien: A overhaul of the features of the Golden Wood. Written with aid from a former friend.
On the Frequency of Invasions: Lessening the spawning of invasions in the game, with specific factions targeted.
Vegetation of Middle-earth: A large suggestion with descriptions and textures for every kind of plant, flower, and tree mentioned in the book and not in the mod.
The Removal of Plate Armor: My personal pet peeve. This suggestion talks about removing plate armor and includes concept art.
Rebels and Deserters: A suggestion on brigands and deserters found in the world, serving no one but themselves.
The Mewlips: An easter-egg biome, with the evil Mewlips of which legends tell featuring.
Retextures for the Elves of Lindon: My pride and joy, textures for the High Elves of the Last Fair Realm. This was partially implemented
Golden Taurethrim Weapons: A few golden weapons, with textures, to go with Ancient Taurethrim armor.
Mounted Champions of Harad: A new elite cavalry unit for the Southrons of Near Harad, with a unique heavy armor.
The Rivers and Beacon-Hills of Gondor: Changes based on Tolkien's essay delving into the etymology of several names in Gondor.
Orcish Brimstone: Pyromaniacs will love this one: a unique flame for Orcish factions, that cannot be extinguished by water.
Faction Horses: Unique horses for the Elves, Rohirrim, Mordor, Dunedain, and Swan Knights, with their own buffs and powers.
The Fires of Industry: Various blocks and features surrounding the industrialized nature of Mordor and Isengard
Scabbards: Cosmetic scabbards for players and units to wear.
Caves, Ravines, and other Vanilla Features: A suggestion concerning the presence of caves and ravines, and their effect on immersion and scenic beauty.
The Dreaded Steel-Bows of Numenor: The famed metal longbows of Westernesse, with a unique black arrow to boot.
Bows of Isengard: Bows for the Fighting Uruk-hai of the White Hand, as spoke of in The Departure of Boromir.
Isengard Reformed: A fundamental change in theme to the faction of Isengard, with numerous new structures, units, and biomes.
Remove the Corsair Camp Pillar: On getting rid of a random Numenorean Brick pillar that spawns in Corsair Camps, essentially implying they carry around a stone pillar to stick in their campsite.
The Banners of Umbar: Lore-based banners for the Corsairs of Umbar, featuring red and black coloration and a semi-complicated star pattern.
My Suggestions |