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See also: Utumno (Dimension).

Utumno is a faction long thought dead, destroyed in the first ruin of its master. But it was not completely destroyed. Utumno has survived, beyond all doubt, trapped in the ruins of the far north. The creatures here are thoroughly evil, and will kill anything that ventures into their realm.


Sections of the following lore are Mod-Canon; i.e., it was written or approved by the mod team to supplement Tolkien's works, either to fill in gaps or adapt them for gameplay.

In days before the memory of any living creature, the hells of Utumno were built and delved by Melkor, the first Dark Lord and renegade Vala. His stronghold became the nexus of the first evil in Middle-Earth, one so great that the power in Mordor pales in comparison. Melkor was joined by many Umaiar, most of whom took the form of demons of shadow and flame: among them were the Balrogs and Boldogs.

The Dark Lord.

Utumno was the source of many evils that have threatened Middle-Earth over the long years. Melkor plotted here for many years, and spread his darkness over the world, corrupting what the Valar had made and marring Arda. It was from here that the destruction of the Great Lamps was plotted, and here that Melkor bred many foul creatures as time progressed and the Children of Eru awoke.

In the darkest and nethermost halls of Utumno Melkor bred Trolls, from the dull and lumpish creatures of humanoid shape that could then be found. He took wild Wolves and made more fell creatures, which became inhabited by evil spirits and were called Wargs - and the Wargs of Utumno were unlike their lesser descendants, for they have dark powers beyond any wolf that stalks Wilderland or the Misty Mountains. Many other fell things were birthed in Utumno - but none worse than the Orcs.

Of the Umaiar, a small number of them became the Balrogs.

For when the Elves first awoke, shadows stalked them in the Wild Woods, shadows of terror and evil. Many Elves disappeared, and their kin knew not what became of them. However, in truth they were borne north and west to Utumno, and brought to the deepest dungeons of Melkor. There he tortured and mutilated them, and there in the Hells of Fire through means shrouded in secrecy still he brought into being an altogether wretched and ruined race: the Orcs. Unlike the Elves, which mostly remained pure in goodness, the Orcs were pure in evil and hatred for their eternal enemies, the free folk of the world. The Orcs of Utumno were stronger than those of later days, for the Elvish blood ran stronger in them than it ever would again. They were well-equipped and trained, and were ready to do the bidding of the Lord of Darkness, whom they served and hated.

"For there Utumno was delved exceeding deep, and its pits were filled with fires and with great hosts of the servants of Melkor."

Yet Utumno was destroyed by the Valar in the War for the Sake of the Elves. The Valar ruined Melkor's greater fortress, and unroofed many of its halls, and buried the lower caverns forever. Many Orcs, Trolls, Spiders, Wargs, and fell spirits were slain; yet the Valar did not completely purge Utumno. Many escaped to the lesser fortress of Melkor in Angband, and once Melkor himself was captured by the Valar they paid Utumno no more heed. Thus, some few demons, of great magic and deception, escaped into the wild and are lost to tales. But the Valar had not completely searched it, nor purged it of evil, and though what remained could never escape, the gaping pits above were not entirely sealed to intruders.

Over millennia the ruins survived, far in the north beyond any that yet live. Very few even knew of its continued existence; far fewer could tell where it lies. But an explorer brave and resourceful enough can learn that it is not indeed a myth, nor was it ever completely destroyed. Of those who leap into the darkness below, next to none can hope to find a way out; but if any do go and live to tell the tale, it would surely be a tale of warning.

For there are older and fouler things than Orcs in the deep places of the world.


The filth of Utumno are only found in the Utumno dimension, the entrance to which is found in Forodwaith.


Utumno is enemies with all factions, even those allied with Sauron. They also approve war crimes (the killing of enemy civilians) even though alignment cannot be gained with them (and therefore they have no ranks above 'Enemy').

Inter-faction relations

Mortal Enemies
None None None None All factions

Sphere of influence[]

As they are found deep below the rest of Middle-earth, Utumno has no sphere of influence.


Luckily for everyone, Utumno doesn't invade. We hope.


Likewise, Utumno cannot conquer anywhere as they are separated from the surface.


  • Utumno Orc - Orcs bred directly by Melkor. Considerably stronger than most of Middle-earth. Wear Utumno Armour and wield Utumno Equipment.
  • Utumno Orc Archer - Utumno orcs with bows.
  • Utumno Warg - The evil wolf-beasts of Utumno, considerably stronger than their lesser relatives in Middle-earth. Cannot be ridden, let alone tamed.
  • Utumno Ice Warg - Great Wargs of ice, considerably stronger than their lesser relatives in Middle-earth. Capable of doing frost damage. Cannot be ridden.
  • Utumno Ice Spider - Terrible arachnid monsters of the depths of Udûn, stronger than their lesser relatives in Middle-earth. Like Ice Wargs, they are capable of dealing frost damage. Cannot be ridden.
  • Utumno Snow-troll - Trolls bred by Melkor to resist the cold.
  • Tormented Elf - Elves captured by Melkor in the first age, in the process of being made into orcs. Wield Utumno equipment and an Utumno bow.
  • Utumno Troll - Great trolls, stronger than most of their lesser relatives.
  • Utumno Obsidian Warg - Great Wargs of obsidian, considerably stronger than their lesser relatives in Middle-earth. Cannot be ridden.
  • Utumno Fire Warg - Great Wargs of fire. Capable of setting their enemies on fire, these are strongest Wargs in the game. Cannot be ridden.
  • Balrog - Terrible demons of fire and shadow, these are not only the strongest mobs in Utumno, but the strongest in the game, save for bosses like the mallorn ent or the hill-troll chieftain.
  • Oddment Collector - Entirely innocent and harmless scrap traders who roam the world in search of trash. For no evil purpose whatsoever. Haha!


  • The Pits - Although not inhabited themselves, it is through these that the player enters the dimension of Utumno. They will always spawn in the same location.


  • UtumnoEquipment.gif Utumno Equipment - Blades of yore, forge in elder days to combat the children of Eru himself.
  • HelmetUtumno.pngBodyUtumno.pngLegsUtumno.pngBootsUtumno.png Utumno Armour - These armour protects the armies of Utumno against the Enemies of Morgoth.
  • Keys.gif Keys - These keys help the players advance through the never-ending labyrinth of Utumno.
  • Melkor Plate.png Melkor Plate - The only way to leave the pit alive.
  • BalrogFire.gif Flame of Udûn - a special drop from the Demons that lies in the depth of this hell-hole.
  • Chilling.gif Chill of Daedelos - a special drop from the evils that lies in this inhospitable labyrinth.
Balrog.png  The Armies of Utumno  Melkor Plate.png

(Located under Forodwaith, after walking through the Pits)


First Floor: Ice SpiderOrc (Archer) • Warg (Ice)
Second Floor: Orc (Archer) • Tormented ElfTrollWarg (Obsidian)
Third Floor: BalrogOrc (Archer) • Tormented ElfTrollWarg (Fire)

Armour & Equipment:

ArmourBalrog WhipEquipmentPickaxe of the Underworld


First Floor: Ice Brick (Glowing) • Ice Pillar
Second Floor: Obsidian Brick (Fiery) • Obsidian Pillar
Third Floor: Fire Brick (Burning)• Fire Pillar


KeyMelkor PlateFlame of UdûnChill of Daedelos