|“||The Wargs and the goblins often helped one another in wicked deeds. […] Then they often got the Wargs to help and shared the plunder with them. Sometimes they rode on wolves like men do on horses.||”|
–The Hobbit, Out of the Frying-Pan into the Fire
Wargs are large, ferocious, evil creatures found throughout most of Middle Earth. They resemble wolves, but are larger, stronger, and more intelligent. They are often found being ridden by Orcs, though they also pose a significant danger on their own.
Killing a Warg earns the achievement "Warg Slayer". Killing an Utumno Warg earns an additional achievement "The Hounds of Hell".
Wargs were created, it seems, by Melkor, since they can be found in the ruins of Utumno, in addition to Middle Earth. They are also the result of Sauron attempting to perfect a mount for his armies. Wargs spawn in their respective evil biomes, but they also spawn at night in many wilderness biomes, Rohan, Gondor, and The Angle. They can also spawn as a part of Gundabad, Mordor, Angmar and Isengard invasions. Warg Bombardiers, a fearsome type of Warg equipped with a triple-strength Orc Bomb, also spawn in Mordor, Angmar and Isengard invasions.
As with Orcs, there are many different races of Wargs, corresponding to several different factions. All Orc races breed their own Warg race as mounts, save only Dol Guldur, which uses Spiders instead.
These Warg races are identical in most ways; however, the alignment bonuses and penalties for killing them are different, since they are aligned with different factions. The armour they may wear and the alignment you need to ride them is also different.
These Wargs ravage the wild lands to the North of Middle-earth, along with their Orcish allies. They do not use Warg armour, and can be any of the four colour types shown below. They can be hired from chieftains (with or without riders), who can be found in camps.
Gundabad Wargs move faster than other Warg types when attacking a target. They are not any faster than other Wargs when being ridden by a player.
- Vales of Anduin
- Grey Mountains
- Misty Mountains
- Northlands (both Northern Forests and Tundra)
- Blue Mountains (Foothills only)
(during night-time only)
They can also spawn as part of a Gundabad invasion.
These fierce northern Wargs are the allies and mounts of the Orcs of Angmar. They use Angmar Warg armour () and can be any of the four colour types for Middle-earth Wargs. They can be hired from chieftains, who dwell at the pinnacles of towers.
These ferocious creatures are the mounts of the Snaga of Isengard. They use Uruk Warg armour () and can be any of the four colour types for Middle-earth Wargs. They can be hired from chieftains in Isengard orc camps.
(day and night)
These vicious beasts spawn in all the levels of Utumno. They always have 40 (20 x ), which is far greater than that of other Warg types. They share the fundamental behaviour of other Wargs, but they cannot be tamed, which means that they cannot be ridden or armoured by the player. This is due to the fact that it is impossible to get a positive Utumno alignment, meaning they will always attack the player on sight. Utumno Wargs will also attack any faction NPCs except those belonging to the Utumno faction. Utumno Wargs never spawn with Orc riders or armour. In addition to regular Utumno Wargs, three special Warg types spawn in the different levels, as mentioned below.
Wargs are found in four different fur colours:
- Brown - the most common colour. Around 63% of all Wargs are brown.
- Grey - around 32% of all Wargs.
- Black - quite rare. Around 5% of Wargs are black, with the exception of Mordor Wargs, which are all black.
- White - extremely rare. Only 0.2% (1 in 500) Wargs are white Wargs.
The colour of a Warg has no effect on its health, speed, strength, or any other property.
There are also three special Warg types that are only found in Utumno:
- Utumno Ice Wargs - found on the first level of Utumno. These Wargs inflict a chilling effect when they attack.
- Utumno Obsidian Wargs - found on the second level of Utumno. They do not have a special attack.
- Utumno Fire Wargs - the most powerful Wargs in the game; found on the third level of Utumno. These Wargs are immune to fire, and set the victim on fire when they attack.
All Wargs, like Orcs, have eyes that glow in the dark.
Wargs are capable of running at great speeds, executing powerful attacks, and they are known to swim. However, Wargs cannot jump, which makes for a severe weakness in mountainous biomes. They have 18-40 ( to 20 x ) health and can move faster than a sprinting player. They aren't quite the fastest creatures in Middle-earth, with all but the swiftest of Gundabad Wargs being slower then the Riders of Rohan.
Wargs will ignore players with positive or neutral alignment with their faction, but they will immediately attack any enemy player or NPC. Wargs have a longer tracking range than is normal for mobs; instead of the typical 16 blocks, a Warg will be able to hunt enemies down within a 32-block range. Wargs spawned as part of an invasion (see below) have an even greater tracking range. When a Warg spots an enemy, it makes a distinctive snarling sound and begins a chase, which it continues until the enemy is dead or has fled out of their sight range. Warg bites deal 3 () points of damage. Unlike some Orcs, Wargs will not flee from players with less than -500 alignment.
Unoccupied Wargs wander around aimlessly, often growling and snarling. They will hunt down and kill rabbits and deer occasionally. They don't eat the meat, and instead leave it lying around on the ground for the player to collect.
If a faction uses Wargs, then that faction's Wargs are capable of spawning during an invasion. As with naturally-spawned Wargs, they have a much greater sight range than normal NPCs, but because they were spawned as part of an invasion, their sight range is further increased. In addition, invasions may spawn a type of Warg which doesn't spawn naturally.
All the factions that use Wargs are capable of sending out Warg invasions, as well. A Warg invasion is the same as any other invasion, except that it is only made up of Wargs, both ridden by Orcs and un-ridden. A Warg Invasion lacks footsoldiers entirely. Wargs spawned in a Warg Invasion can also be armoured, provided they belong to Angmar, Mordor or Isengard and have a rider, per regular spawning mechanics.
Aside from the standard Warg, there are three other types of Warg that may appear in the mod.
Sometimes, Orcs spawn riding atop Wargs. When Orcs ride Wargs, the Warg controls how both mobs move. For this reason, Orcs do not require saddles in order to successfully use Wargs in combat.
When close enough to a foe, the Warg and its rider will both start attacking, unless the mounted unit is a ranged unit, in which case attacks start from a distance of 10 meters (from the mounted unit only). If the Warg is slain, then the rider will jump around for a bit before proceeding to attack using its regular AI. The Orc may glitch in and out of the ground after his mount is killed, even while attacking the player.
Only regular Orcs or Orc Archers can ride Wargs; Uruks cannot due to their size.
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Armoured Wargs are simply Wargs equipped with Warg Armour. Wargs of Angmar, Mordor and Isengard that spawn with an Orc rider have a 10% chance of spawning with armour. Wargs without a rider never spawn with armour; they must have a rider for the armour to have a chance of spawning on them. Their behaviour is the same as that of normal Wargs, but their armour makes them much tougher to kill. Gundabad and Utumno Wargs do not spawn with armour at all.
Warg Bombardiers Edit
Main article: Warg Bombardier
Warg Bombardiers are fearsome Wargs equipped with Orc Bombs that perform a devastating suicide attack. Each faction that uses Orc Bombs has a Warg Bombardier (Angmar, Isengard, Mordor). Utumno and Gundabad do not have Bombardier Wargs.
At an alignment level of +50 with certain factions, players become able to ride that faction's Wargs. Wargs must be tamed before they can be ridden, a process that is much like taming horses. To tame a Warg, the player must right-click it to get on it; after a few seconds, the Warg will most likely throw the player off. This must be done repeatedly until the Warg decides it likes the player (feeding the Warg meat can speed up this process). Once a Warg accepts a player, it becomes tamed and will not despawn.
When unequipped, tamed Wargs will wander around as they normally do, taking mounted players along for the ride. To properly ride a Warg, the player needs to put a saddle () on it. Riding a Warg is similar to riding a horse; by default, the player right-clicks to mount, uses the WASD keys to move, and the left shift button to dismount.
Players can heal tamed Wargs by feeding them meat - this includes raw meat, cooked meat, and even rotten flesh (). Just like with wolves in vanilla Minecraft, the angle of the Warg's tail indicates how much health it has. A horizontal tail angle means it is at full health; as this health decreases, the tail starts to point downward.
Players can equip tamed Wargs with Warg armour to give their mounts a formidable boost in protection.
Wargs can also be hired from the orc-Chieftains of Gundabad, Isengard, Angmar, and Mordor by players with an alignment of +150 or greater for a price of twenty silver coins (). As a player's alignment increases, this price decreases, bottoming out at ten coins.
|A very fast unit||Somewhat weak if unarmoured; cannot jump|
|Can be ridden by another unit; a Warg ridden by an archer/crossbower can be a formidable opponent indeed, combining a ranged attack from the rider and a melee attack from the Warg||No ranged attack unless mounted by a ranged unit|
|Can be hired from most evil factions; Gundabad Wargs especially are easy to replace if lost||Warg-riders can become somewhat expensive|
|Quite inexpensive||Can't fit through single-width doors|
|Not weakened by sunlight (unlike most Orcs)||Doesn't deal especially much damage compared to most units|
Players that have pledged to a good faction will likely have to fight Wargs at some point or other. Because of their speed and long sight range, fighting these units can be more difficult than fighting regular Morgul-scum.
A normal, unmounted Warg is very fast, but has no armour.
The easiest way to deal with these mobs is to get up a hill and use melee attacks. Most attacks will knock the warg down the hill somewhat, giving the player time to recover after each strike. Pikes, spears, and other weapons with long reaches are recommended to keep Wargs at bay with, and Knockback modifiers are particularly useful. The high ground strategy coupled with ranged weapons is even more effective of a means of dealing with Wargs.
Fighting a Warg on level ground using melee attacks is risky. Wargs run quickly enough that they will usually manage to land a few hits on the player, even if that player is continuosly attacking using a sword. Backing up continuously while attacking can work, but using ranged weapons is typically a much better strategy; Wargs usually run straight at the player, making them easy to track and hit, and they have no counter to ranged attacks whatsoever.
Even then, fighting multiple Wargs is quite dangerous, and avoiding combat altogether might be a better strategy than fighting. Use of a mount will allow players to escape most Wargs, and good armour will help reduce the damage taken if a Warg does manage to get a bite in.
Another trick is to quickly dig a 1 block wide and 2 block tall hole into the side of a mountain or hill, as Wargs can not fit into any space that's less than 2 blocks wide. From there, it is easy to lure Wargs in and kill them using melee attacks.
When fighting Warg Riders, players should take out the Warg first, preferably from a distance to minimize damage taken. Wargs with melee-focused riders can be safely fought at close range, but using a bow is nonetheless recommended. Wargs with archer riders should only be attacked at melee range if there are no other options available.
Main article: Warg Bombardier#Tactics for defeating these units
Warg Bombardiers are very powerful units, able to one-hit kill almost any player, regardless of armour. They will also do severe damage to any fortifications and units armies the player might have hired. To avoid going out with a bang, players will want to refer to the relavant article.
They may also rarely drop a Wargskin rug () of their fur colour. These can be used for decoration. A Warg has a 1 in 50 chance of dropping a rug when killed.
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|The Hordes of Gundabad|
|The Raiders of Angmar|
Orc (Archer, Banner Bearer, Bombardier) •
Troll (Chieftain, Hill) •
|The Battalions of Isengard|
Uruk (Banner Bearer, Berserker, Crossbower, Sapper)
|The Hosts of Mordor|
Black Uruk (Archer) •
Orc (Archer, Banner Bearer, Bombardier)
Animals of Middle-Earth
Farm Animals •