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ShireWaypoints

The predefined waypoints of the Shire.

Waypoints are points on the Middle-earth biome map which form the basis of the fast travel. There are two kinds of waypoints: Custom (displayed in white) and predefined (in grey).

Using the Map

MapButtons3

Toggle labels.

Enter the Middle-earth menu (default "L"), click the arrows, until the map is displayed.

To toggle the display of labels on the map, click on the respective button "A" in the top right corner of the map.

MapButtons1

Toggle display: None - all - predefined - custom.

To toggle the display of the waypoints on the map, click on the respective button in the top right corner of the map. It cycles through the options none (red "0"), all (grey+white), predefined only (grey) and custom only (white) as shown in the picture to the left. The colours of the waypoints match those of the button. The "none" option also removes the roads from the map.

Custom Waypoints

Custom waypoints - displayed in white - can be created by players. In the beginning, the Mod allows you to set 5 custom waypoints per world. You can unlock more by earning achievements. This function is important to reach your buildings immediately as they are normally not right at the predefined fast travel points.

CustomWaypointExample

A custom waypoint in the Mountains of the Wind.

MapButtons2

Manipulate custom waypoints: Add - remove - rename - share.

To add a new waypoint at your current position, open the map and click on the green "plus"-symbol. Then enter the name for the waypoint and press "enter" to confirm or "Esc" to cancel.

To delete a custom waypoint, click on it and press the red minus sign which will appear. Confirm that you really want to delete the waypoint. To rename a waypoint, press the button with the three dots. You will be prompted for a new name. Press "enter" to confirm or cancel with "Esc".

You can only create a waypoint at your current position. This is to prevent what would essentially be free teleportation to anywhere on the map without actually travelling there first. Since Public Beta 21, custom waypoints can't be created in someone else's banner protected area.

Please note that these are player-specific, that is to say, custom waypoints you create will not be available (nor visible) to other players on multiplayer - unless you share your custom waypoint with your fellowship. Press the button with the arrow and then enter the fellowship's name. Other players may go to the same location and create their own custom waypoints there as well to gain access to the same spot.

Predefined Waypoints

Predefined waypoints - displayed in grey - are placed at a preset location, and all those waypoints have a name, of which most are taken from the Middle-earth canon. When you click on a waypoint, some lore related to it will be displayed.

Note: Major structures (like cities etc.) denoted by the waypoints are presently not implemented by the Mod. So, you will already find the Ring of Isengard (big wall) around the Isengard waypoint, but not the Orthanc tower itself. Waypoints denoting mountains will normally have the mountain generated nearby.

Roads pass through predefined waypoints, and the path the road takes is determined by the position of those waypoints.

WaypointExample

Waypoints connected by roads.

The total list of waypoints has been split up into different regions/biomes to help the reader not feel overwhelmed. Most of these list follow a pattern (starting here, going right, then down, then left, etc), but some biomes (such as the Shire) have so many waypoints that list has been put into alphabetical order. The regions are also those used in the command below.

Map coordinates is the position of the waypoint on the map.png in pixels, not the ingame coordinates. The top left corner is 0/0.

Game coordinates is the position as shown under the compass rose or by the F3-function while actually playing the game. It will be also displayed, when you click a waypoint or hover over the in-game map.

The descriptions are mainly taken from the in-game lore, enhanced by some additional info. If you are interrested in more Middle-earth lore, please follow the links, that point to our twin wiki, The One Wiki to Rule Them All.

If you want to find info on a specific waypoint on this page, it's wise use the search function of your browser, normally Ctrl-F.

Island

  • Himling - Map coordinates: 485 / 523 - Game coordinates: -41536 / -26432
The peak of the hill of Himring (not typo!), mostly drowned following the War of Wrath. The small island is off the coast of northern Lindon. It was once an Elven citadel during the First Age.
  • Tol Fuin - Map coordinates: 357 / 542 - Game coordinates: -57920 / -24000
The highlands of Taur-nu-Fuin, the Forest under Nightshade, which survived the drowning of Beleriand. It is an island off the coast of Forlindon. It was once a corrupted forest in a mountain range.
  • Tol Morwen – Map coordinates: 87 / 698 - Game coordinates: -92480 / -4032
A lone hill spared in the drowning of Beleriand, upon which lay the grave of Morwen mother of Túrin Turambar. Also Finduilas, Niënor, and Túrin Turambar are buried on this island off the coast of Forlindon.
The position of this secret island is classified information on this wiki. Don't add it here. As of Public Beta 24.4, Meneltarma can no longer be seen on the map if you have not sailed there.
The summit of the Meneltarma, the Sacred Mountain, which alone survived the downfall of Númenor as an island in the Third Age. The name means "the Pillar of the Heavens".

Shire

A bridge across the River Brandywine and out of the Shire. It is one of only three ways to cross the river without swimming. The others are the Bucklebury ferry and the Sarn Ford.
  • Brockenborings – Map coordinates: 833 / 710 - Game coordinates: 3008 / -2496
A warren of tunnels within the rocky hills surrounding Scary in the Eastfarthing of the Shire. Sometimes, it's also called "Brockenbores".
  • Bucklebury – Map coordinates: 857 / 734 - Game coordinates: 6080 / 576
The chief village of Buckland, home of the Master of Buckland in the far eastern part of the Shire. Their ferry offers one way to cross the Brandywine River without swimming.
  • Bywater – Map coordinates: 820 / 730 - Game coordinates: 1344 / 64
A village by the Pool upon the Water, home of the famous Green Dragon inn. It's on the Great East Road in the Westfarthing. Here Bywater Road branches off to Hobbiton and Overhill.
  • Deephallow – Map coordinates: 850 / 749 - Game coordinates: 5184 / 2496
A village upon the banks of the River Brandywine. It is located in the Southfarthing of the Shire close to the marshes.
  • Frogmorton - Map coordinates: 831 / 728 - Game coordinates: 2752 / -192
A village upon the East Road by the Frog-marshes. It is a marshy village in the Eastfarthing of the Shire.
  • Greenholm - Map coordinates: 762 / 745 - Game coordinates: -6080 / 1984
A small town upon the Far Downs at the western border of the Shire on the Great East Road.
  • Hay Gate - Map coordinates: 856 / 728 - Game coordinates: 5952 / -192
The guarded North Gate in the Hedge of Buckland. It's located southeast of the Brandywine Bridge.
  • Haysend - Map coordinates: 858 / 747 - Game coordinates: 6208 / 2240
A village in the south of Buckland at the end of the Hedge. It's located south of Bucklebury.
  • Hobbiton - Map coordinates: 815 / 727 - Game coordinates: 704 / -320
A town of Hobbits in the centre of the Shire, overlooked by the Hill of Bag End. It is most famous for being the original residence of Bilbo Baggins.
  • Little Delving - Map coordinates: 785 / 718 - Game coordinates: -3136 / -1472
A smaller Hobbit town upon the White Downs north of Michel Delving in the far west of the Shire.
  • Longbottom - Map coordinates: 820 / 765 - Game coordinates: 1344 / 4544
A town in the Southfarthing of the Shire, famous for its Longbottom Leaf, named for the discovery of pipeweed.
  • Michel Delving - Map coordinates: 796 / 739 - Game coordinates: -1728 / 1216
The chief town of the Shire, located in the White Downs, and home to the Mayor of Michel Delving. It is the largest town in all the Shire.
  • Needlehole - Map coordinates: 806 / 708 - Game coordinates: -448 / -2752
A town in the Westfarthing of the the Shire near the Northfarthing border.
  • Nobottle - Map coordinates: 797 / 710 - Game coordinates: -1600 / -2496
A town in the Westfarthing of the the Shire.
  • Oatbarton - Map coordinates: 822 / 701 - Game coordinates: 1600 / -3648
A village in the Northfarthing of the Shire.
  • Overhill - Map coordinates: 817 / 720 - Game coordinates: 960 / -1216
A small village north of Hobbiton and the Hill in the Northfarthing.
  • Sarn Ford - Map coordinates: 883 / 802 - Game coordinates: 9408 / 9280
A stone ford on the southern edge of the Shire. Though the Shire-folk do not know, it is carefully guarded. It is one of only three ways to cross the river without swimming.
  • Scary - Map coordinates: 840 / 713 - Game coordinates: 3904 / -2112
A small Hobbit village among caves and stony hills in the Eastfarthing of the Shire.
  • Stock - Map coordinates: 849 / 737 - Game coordinates: 5056 / 960
A town upon the Stock-brook by the banks of the River Brandywine in the Eastfarthing of the Shire. It's about across the Brandywine from Bucklebury.
  • Tighfield - Map coordinates: 778 / 712 - Game coordinates: -4032 / -2240
A village known for its rope-makers in the Westfarthing of the Shire.
  • Tuckborough - Map coordinates: 815 / 741 - Game coordinates: 704 / 1472
A historic town within the Green-hill Country. Home to the Took family, the Thains of the the Shire.
  • Waymeet - Map coordinates: 807 / 733 - Game coordinates: -320 / 448
A town upon the crossing of important Shire-roads. It's located southwest of Hobbiton and also called "Waymoot" by the locals.
  • Whitfurrows - Map coordinates: 843 / 727 - Game coordinates: 4288 / -320
A small town upon the East Road in the Eastfarthing of the Shire.
  • Willowbottom - Map coordinates: 845 / 752 - Game coordinates: 4544 / 2880
A small village near the Woody End in the Eastfarthing of the Shire.

Old Forest

A strange and haunted valley where the Withywindle runs through the Old Forest. The river is a tributary of the Brandywine River. Tom Bombadil lives nearby it.

Lindon

  • Forlindon - Map coordinates: 532 / 638 - Game coordinates: -35520 / -11712
The northern regions of the fair country of Lindon.
  • Forlond - Map coordinates: 526 / 718 - Game coordinates: -36288 / -1472
A harbour-city of the Elves on the northern shore of the Gulf of Lune on the southern part of Forlindon.
  • North Mithlond - Map coordinates: 669 / 717 - Game coordinates: -17984 / -1600
The northern half of Mithlond, the Grey Havens, where Círdan the Shipwright dwells with his people. A great elven port in Lindon.
  • South Mithlond - Map coordinates: 679 / 729 - Game coordinates: -16704 / -64
The southern half of Mithlond, the Grey Havens, where Círdan the Shipwright dwells with his people. A great elven port in Lindon.
  • Harlond - Map coordinates: 605 / 783 - Game coordinates: -26176 / 6848
A harbour-city of the Elves on the southern shore of the Gulf of Lune on the northern part of Harlindon.
  • Harlindon - Map coordinates: 611 / 878 - Game coordinates: -25408 / 19008
The southern regions of the fair country of Lindon.
  • Elostirion - Map coordinates: 710 / 742 - Game coordinates: -12736 / 1600
Tallest of the White Towers built for Elendil by Gil-galad, said to house one of the Seeing Stones of Arnor. It is located in the Tower Hills, a range of hills on the eastern border of Lindon.
  • Amon Ereb - Map coordinates: 500 / 708 - Game coordinates: -39616 / -2752
An ancient hill in Lindon, which, long ago in the Elder Days, was a lookout-post of great importance in the southeast of Forlindon.

Blue Mountains

  • Belegost - Map coordinates: 622 / 600 - Game coordinates: -24000 / -16576
An ancient Dwarven city of the Blue Mountains, dating back to the Elder Days. It was destroyed after the War of Wrath, but later rebuilt.
  • Nogrod - Map coordinates: 626 / 636 - Game coordinates: -23488 / -11968
An ancient Dwarven city of the Blue Mountains, dating back to the Elder Days. It was destroyed after the War of Wrath, but later rebuilt.
  • Thorin's Halls - Map coordinates: 641 / 671 - Game coordinates: -21568 / -7488
Once ruled by Thorin Oakenshield, this settlement in the Blue Mountains is inhabited by Dwarves mostly of Durin's Folk. It was established after they were driven out of Erebor by Smaug.
  • Mount Dolmed - Map coordinates: 599 / 627 - Game coordinates: -26944 / -13120
Said to be the awakening-place of two Fathers of the Dwarves, this mountain was cloven in the War of Wrath and diminished in size.
  • Mount Rerir - Map coordinates: 592 / 525 - Game coordinates: -27840 / -26176
A large mountain, once the source of a great river, but ruined during the War of Wrath. During the First Age, the elf Caranthir build a fortress at the base of the mountain.
  • Arvedui's Mines - Map coordinates: 663 / 489 - Game coordinates: -18752 / -30784
Abandoned mines in the Blue Mountains. The last King of Arnor Arvedui and his company once hid here in his later days to escape the threat of Angmar.

Eriador and Minhiriath

  • Annúminas - Map coordinates: 814 / 661 - Game coordinates: 576 / -8768
The old capital of Arnor, the North-kingdom, before it was abandoned in favour of Fornost Erain. It's located north of the Shire.
  • Fornost - Map coordinates: 897 / 652 - Game coordinates: 11200 / -9920
Fornost Erain, the ruined capital of Arnor. Known as Kings' Norbury in the Common Tongue. It was also the capital of Arthedain.
  • North Downs - Map coordinates: 930 / 626 - Game coordinates: 15424 / -13248
A range of hills in northern Eriador with the ancient city of Fornost Erain at their southwestern end. It's located north of Bree.
  • South Downs - Map coordinates: 960 / 768 - Game coordinates: 19264 / 4928
A range of hills in Eriador just south of Bree.
The crossing of the great East-West and North-South roads.
  • Tharbad - Map coordinates: 979 / 878 - Game coordinates: 21696 / 19008
An old ford-town in Eriador, deserted following the Great Plague. It's a fortified town on the River Greyflood, in the southern edge of Eriador.
  • Eryn Vorn - Map coordinates: 747 / 957 - Game coordinates: -8000 / 29120
These dark woodlands are among the last remnants of the ancient forest that once covered all Eriador. It is a cape in the very south of Minhiriath.
  • Forsaken Inn - Map coordinates: 950 / 743 - Game coordinates: 17984 / 1728
A day's ride east of Bree, this lonely inn is the last settlement of Men before the wild lands. It is an abandoned outpost.

Bree-land and Chetwood

  • Bree - Map coordinates: 917 / 734 - Game coordinates: 13760 / 576
The chief town of the Bree-land, known for its cheerful Men and Hobbits on the crossing of the Great East Road and the Greenway east of the Shire.
  • Staddle - Map coordinates: 923 / 736 - Game coordinates: 14528 / 832
A town of Hobbits in the Bree-land. It is located in the south-east of Bree-land on the Great East Road.
  • Combe - Map coordinates: 927 / 731 - Game coordinates: 15040 / 192
A village of Men on the road to the Chetwood in a deep valley.
  • Archet - Map coordinates: 929 / 726 - Game coordinates: 15296 / -448
A town of the Bree-folk on the edge of the Chetwood with a lively logging trade.

Lone-lands

  • Weathertop - Map coordinates: 998 / 723 - Game coordinates: 24128 / -832
The ruined watchtower of Amon Sûl. In olden days it housed one of the great Seeing Stones of Arnor. It's southernmost and highest summit of the Weather Hills.
  • The Last Bridge - Map coordinates: 1088 / 714 - Game coordinates: 35648 / -1984
The last bridge on the Great East Road before the Misty Mountains. As the only crossing of the river Mitheithel, the Bridge of Mitheithel was an ancient stone bridge, and it is a wooden bridge in the mod anyway.
  • Old Elven Way - Map coordinates: 1028 / 847 - Game coordinates: 27968 / 15040
An old road once travelled by Elves of Eregion. It is located in the southern Lone-lands, near Swanfleet.

Rivendell Vale

  • Ford of Bruinen - Map coordinates: 1163 / 723 - Game coordinates: 45248 / -832
The shallow ford crossing the Loudwater into the realm of Rivendell, protected by the High Elves.
  • Rivendell - Map coordinates: 1173 / 721 - Game coordinates: 46528 / -1088
The hidden valley of Imladris, where Lord Elrond and Lady Arwen dwell with their people in the Last Homely House East of the Sea.

Trollshaws

  • Trollshaws - Map coordinates: 1130 / 703 - Game coordinates: 41024 / -3392
A wild and outlandish forest, scattered with old castles and ruins of Rhudaur, and dark caves home to Trolls from the mountains.

Angmar

  • Carn Dûm - Map coordinates: 1010 / 503 - Game coordinates: 25664 / -28992
The capital of the old Kingdom of Angmar. The old stronghold of the Witch-king.

Eregion

  • Ost-in-Edhil - Map coordinates: 1112 / 870 - Game coordinates: 38720 / 17984
The ruined city of the Elves of Eregion. It was ruled by Celebrimbor.
  • West Gate - Map coordinates: 1134 / 873 - Game coordinates: 41536 / 18368
The western gate of Khazad-dûm, now called Moria: of old the great delvings and mansions of the Dwarves of Durin's Folk and a wonder of the Northern world.

Dunland

  • North Dunland - Map coordinates: 1073 / 946 - Game coordinates: 33728 / 27712
The northern woodlands and hills of Dunland.
  • South Dunland - Map coordinates: 1070 / 1027 - Game coordinates: 33344 / 38080
The forested hills of Dunland, inhabited by simple hunters and herdsfolk. Its inhabitants were pushed there by the Rohirrim.

Enedwaith

  • Lond Daer - Map coordinates: 867 / 1004 - Game coordinates: 7360 / 35136
The ancient ruins of the first Númenórean haven in Middle-earth. It is located at the mouth of River Greyflood in the south of Enedwaith.
  • Old South Road - Map coordinates: 1025 / 1050 - Game coordinates: 27584 / 41024
With the North-kingdom long fallen and the power of the South-kingdom waning, these stretches of the old Royal Road have long since fallen into ruin. It leads to the Fords of Isen from the West.
  • Fords of Isen - Map coordinates: 1102 / 1087 - Game coordinates: 37440 / 45760
These shallow fords across the River Isen into Rohan are often the site of skirmishes between the Rohirrim and the Orcs. It's a strategic standpoint guarded by the tower of Orthanc, at Isengard. It connects the great expanse of Enedwaith to the Kingdom of Rohan.

Nan Curunir

  • Isengard - Map coordinates: 1102 / 1058 - Game coordinates: 37440 / 42048
A great fortified ring of stone within a vale at the very south of Misty Mountains, wherein stands the tower of Orthanc, stronghold of Saruman.

Forodwaith

  • Cape of Forochel - Map coordinates: 786 / 390 - Game coordinates: -3008 / -43456
The perilous floes of the Icebay, where only the Snowmen of Forochel dare wander. It's located in the west of Forodwaith.
  • South Forochel - Map coordinates: 825 / 459 - Game coordinates: 1984 / -34624
One of few permanent settlements of the Lossoth among the frozen wastes. It's located in the west of Forodwaith.
  • Withered Heath - Map coordinates: 1441 / 556 - Game coordinates: 80832 / -22208
A scorched valley in the east of the Grey Mountains where, it is said, lurk the last of the Fire-drakes, a breeding grounds for the dragons.

Grey Mountains

  • Dáin's Halls - Map coordinates: 1262 / 554 - Game coordinates: 57920 / -22464
A colony of Durin's Folk in the west of Grey Mountains, abandoned after Dáin was slain by a Cold-drake.
  • Scatha's Lair - Map coordinates: 1335 / 562 - Game coordinates: 67264 / -21440
Once the lair of Scatha, a great Long-worm, before he was slain by Fram of the Éothéod. Scatha has ruled the Grey Mountains long ago.

Misty Mountains

  • Mount Gram - Map coordinates: 1106 / 589 - Game coordinates: 37952 / -17984
A mountain inhabited by Orcs who often trouble the lands of Eriador in the north west of the Misty Mountains.
  • Mount Gundabad - Map coordinates: 1195 / 592 - Game coordinates: 49344 / -17600
The mountain beneath which Durin the Deathless awoke in the Elder Days, and a sacred site of the Dwarves before being overrun by Orcs. It was an ancient Dwarven fortress at the far north of the Misty Mountains, taken over by hordes of Orcs.
  • Goblin Town - Map coordinates: 1220 / 696 - Game coordinates: 52544 / -4288
A warren of weaving tunnels and caverns beneath the High Pass, where Orcs scutter and scrape in the dark. A large goblin dwelling in the Misty Mountains, ruled by the Great Goblin.
  • Eagles Eyrie - Map coordinates: 1246 / 685 - Game coordinates: 55872 / -5696
A great shelf of rock on the eastern side of the Misty Mountains that can be reached only by flight. The Eagles of Manwë reside here.
  • High Pass - Map coordinates: 1222 / 706 - Game coordinates: 52800 / -3008
A long and perilous mountain pass from Eriador into Wilderland where the Great East Road crosses the Misty Mountains.
  • Mount Celebdil - Map coordinates: 1158 / 864 - Game coordinates: 44608 / 17216
The Silvertine, one of the three peaks above Khazad-dûm. Upon its summit stands the fabled Durin's Tower. It's located between Eregion and Lothlórien.
  • Mount Caradhras - Map coordinates: 1166 / 845 - Game coordinates: 45632 / 14784
The Redhorn, the tallest of the three peaks above the delvings of Khazad-dûm. The mountain is called Caradhras the Cruel and is said to have a will of its own. It's the location of Redhorn Gate.
  • Mount Fanuidhol - Map coordinates: 1191 / 854 - Game coordinates: 48832 / 15936
The Cloudyhead, one of three peaks above the realm of Khazad-dûm.
  • Mount Methedras - Map coordinates: 1111 / 1031 - Game coordinates: 38592 / 38592
The Last Peak, southermost of the Misty Mountains, whence flow the rivers Isen and Entwash.

Vales of Anduin

  • Framsburg - Map coordinates: 1251 / 590 - Game coordinates: 56512 / -17856
The ruined city of the Éothéod, Northmen ancestors of the Rohirrim. It's located in the very north of the Vales.
  • Forest Gate - Map coordinates: 1303 / 655 - Game coordinates: 63168 / -9536
Once the entrance to the Wood-elven realm in Greenwood the Great, the gate of Mirkwood is now defiled by servants of the Enemy.
  • Carrock - Map coordinates: 1281 / 681 - Game coordinates: 60352 / -6208
A towering pillar of rock in the midst of the Great River. It was once said that, on clear nights, a great bear could be seen climbing the rock to gaze upon the Moon.
  • Beorn's Hall - Map coordinates: 1302 / 680 - Game coordinates: 63040 / -6336
A rustic homestead inhabited by skin-changers and men of the Vales, said to be unfriendly to outsiders.
  • Old Ford - Map coordinates: 1284 / 702 - Game coordinates: 60736 / -3520
The crossing of the Old Forest Road upon the Great River of Wilderland. A bridge once stood here, but has long since crumbled. Now, it's a strategic ford.
The watery meeting-place where the Gladden flows down into the Great River Anduin. It's a large marsh, and once home to Hobbits long ago.
  • Dimrill Dale - Map coordinates: 1177 / 864 - Game coordinates: 47040 / 17216
Azanulbizar, below the East Gate of Khazad-dûm: The valley of the Lake Mirrormere, wherein it is said Durin the Deathless first saw his crown among the stars.
A fork in the path between the Anduin Road and the road to Dol Guldur.
The site of the Gondor-Éothéod victory over the Balchoth, which led to the historic Oath of Eorl and Cirion. It's a great battlefield, watched over by the Galhadrim Elves.
An old crossroads at the meeting of the Anduin Vales, the Brown Lands, and eastern Wilderland.
  • Rauros - Map coordinates: 1345 / 1130 - Game coordinates: 68544 / 51264
The shores of Parth Galen by the great falls of Rauros, a waterfall which carried water from the river Anduin through Emyn Muil and into Nindalf.

Woodland Realm

The underground halls of Thranduil the Elvenking in northern Mirkwood. It is said that they recall the glory of Menegroth in days of old.

Mirkwood

  • Enchanted River - Map coordinates: 1396 / 650 - Game coordinates: 75072 / -10176
Here the Elf-path crosses over a gloomy black river that flows from the Mountains of Mirkwood into the forest. It is advised to avoid these waters, for whoever touches them shall not awake...
The Emyn-nu-Fuin, a range of dark hills rising out of the fog of Mirkwood, which fence out the worst of the Necromancer's corruption. It is located in the center of the corrupted forest and the source of some rivers.
  • Rhosgobel - Map coordinates: 1343 / 762 - Game coordinates: 68288 / 4160
The dwelling-place of the wizard Radagast the Brown, home to many birds and beasts, and a safe haven among the corruption of Mirkwood. It's located to the west edge of the corrupted forest.
  • Dol Guldur - Map coordinates: 1339 / 894 - Game coordinates: 67776 / 21056
The Hill of Dark Sorcery: Fortress-lair of the Necromancer before he fled eastwards, now inhabited by Khamûl the Easterling and his fell servants. In former times it was an Elven stronghold and is located in southern Mirkwood.

Wilderland

  • River Gate - Map coordinates: 1474 / 696 - Game coordinates: 85056 / -4288
An outpost of the Wood-elves near the end of the Forest River, where the Great East Road enters Mirkwood from the east.
  • East Bight - Map coordinates: 1437 / 824 - Game coordinates: 80320 / 12096
Once a thriving region of the Greenwood, the axes of Men have reduced it to a field of stumps and broken trees. It's the result of decades of deforestation by the Northmen.
  • Old Rhovanion - Map coordinates: 1524 / 870 - Game coordinates: 91456 / 17984
Long ago, these lands were held by a great Mannish kingdom of Rhovanion, but now its ruins are all that remain.
A crossing in the great roads of Dale and Dorwinion. Here the East Road crosses the Wine Road.

Dale

  • Erebor - Map coordinates: 1463 / 609 - Game coordinates: 83648 / -15424
The Lonely Mountain. Herein lies the Kingdom under the Mountain, a realm of Durin's Folk. It's located north of Dale.
  • Dale - Map coordinates: 1464 / 615 - Game coordinates: 83776 / -14656
The prosperous city of the Kingdom of Dale at the foot of the Lonely Mountain. It was destroyed by Smaug the Terrible in days of old, but rebuilt under King Bard. It's known for its trade, art, and pastries.
  • Long Lake - Map coordinates: 1461 / 632 - Game coordinates: 83392 / -12480
Upon the Long Lake stands Lake-town, a Northman settlement bustling with trade. Great wealth flows through this town out of Dale and onward to southern lands. The River Running flows through this lake.
At the meeting of several important Dalish roads, the lands around this crossing are home to many guilds and thriving markets. Here the Dale Road, the Rhovanion Road and the Great East Road meet.
  • Running Ford - Map coordinates: 1534 / 749 - Game coordinates: 92736 / 2496
A shallow ford on the River Running where the road runs south to old Rhovanion.
  • Redwater Ford - Map coordinates: 1651 / 690 - Game coordinates: 107712 / -5056
A ford on the Redwater at the eastern border of the Kingdom of Dale, upon the ancient East-West Road laid by the Dwarves.
  • Bardhaven - Map coordinates: 1657 / 768 - Game coordinates: 108480 / 4928
The southern port of the Kingdom of Dale, and an important point on the trade routes of Dorwinion. Here the Redwater joins the River Running.

Iron Hills

  • West Peak - Map coordinates: 1588 / 608 - Game coordinates: 99648 / -15552
The nearer of two large peaks in the Iron Hills. Beneath are the halls of Dáin Ironfoot.
  • East Peak - Map coordinates: 1729 / 610 - Game coordinates: 117696 / -15296
A large mountain in the far eastern end of the Iron Hills.

Lothlórien

The former home of an elf-maiden, Nimrodel, who disappeared grieving after her beloved Amroth was drowned in the Sundering Seas.
  • Cerin Amroth - Map coordinates: 1230 / 897 - Game coordinates: 53824 / 21440
A great green hill in the midst of Lothlórien from where it is said one may see as far as southern Mirkwood, ringed with trees. It was the mound of King Amroth.
  • Caras Galadhon - Map coordinates: 1242 / 902 - Game coordinates: 55360 / 22080
The city of the Galadhrim in Lothlórien, and the heart of Elvendom on earth, where all the homes are built in trees.

Fangorn

  • Wellinghall - Map coordinates: 1153 / 1014 - Game coordinates: 43968 / 36416
One of Treebeard's Ent-houses nestled among the spurs of Mount Methedras.
  • Derndingle - Map coordinates: 1163 / 1030 - Game coordinates: 45248 / 38464
A meeting-place for the Ents of Fangorn, set within a hidden clearing.
  • Treebeard's Hill - Map coordinates: 1200 / 1030 - Game coordinates: 49984 / 38464
A rocky shelf, standing above the trees of Fangorn Forest, where one can contemplate the sunlight on the leaves and the wind among their branches.

Rohan

These lands in the foothills of the Misty Mountains once belonged to Rohan, but are now desolate and burnt by the servants of the White Hand. It's the northern part of Rohan which has been conquered by the Uruk-hai.
  • Deeping-coomb - Map coordinates: 1136 / 1108 - Game coordinates: 41792 / 48448
A highly defended vale at the foot of Helm's Deep.
  • Helm's Deep - Map coordinates: 1128 / 1115 - Game coordinates: 40768 / 49344
The greatest Rohirric fortress, the Hornburg, which stands in a wide vale beneath the Thrihyrne. Men say that its Deeping Wall has never to this day been breached.
  • Grimslade - Map coordinates: 1153 / 1122 - Game coordinates: 43968 / 50240
The childhood home of Grimbold, a Marshal of the Riddermark.
  • Edoras - Map coordinates: 1190 / 1148 - Game coordinates: 48704 / 53568
The chief city of the Riddermark, built upon a hill crowned with the Golden Hall of Meduseld.
  • Entwade - Map coordinates: 1239 / 1104 - Game coordinates: 54976 / 47936
A ford across the river Entwash, bridging the Eastemnet and the Westemnet.
  • Woldhall - Map coordinates: 1285 / 1015 - Game coordinates: 60864 / 36544
A small town in the sparsely inhabited uplands of Rohan.
  • Eastmark - Map coordinates: 1286 / 1130 - Game coordinates: 60992 / 51264
The heart of the wide lands patrolled by the eastern Riders of Rohan. One of the military divisions in Rohan.
  • Aldburg - Map coordinates: 1223 / 1178 - Game coordinates: 52928 / 57408
The first capital of Rohan, Aldburg is the oldest town in the Riddermark and the seat of the Third Marshal of the Rohirrim.
  • Mering Stream - Map coordinates: 1299 / 1202 - Game coordinates: 62656 / 60480
This stream marks the border between Rohan and Gondor. It runs through Firienholt, the Whispering Wood.

White Mountains

  • Ras Morthil - Map coordinates: 845 / 1332 - Game coordinates: 4544 / 77120
The last peak at the headland in the very west of the White Mountains. The Men of Anfalas say that wild Púkel-men still linger in these lands.
  • Dunharrow - Map coordinates: 1175 / 1154 - Game coordinates: 46784 / 54336
A refuge of the Rohirrim beneath the Dwimorberg, the Haunted Mountain. It is said that none living may pass the Paths of the Dead.
  • Tarlang's Neck - Map coordinates: 1205 / 1213 - Game coordinates: 50624 / 61888
Men say that a giant fell here and broke his neck, forming the mountain pass between the Blackroot Vale and Lamedon. A mysterious pass in the White Mountains.

Gondor

  • Halifirien - Map coordinates: 1309 / 1205 - Game coordinates: 63936 / 60864
The Holy Mountain, westernmost of the beacon-hills of Gondor. Elendil was once entombed here, and Cirion and Eorl swore their Oath upon its slopes.
  • Calenhad - Map coordinates: 1330 / 1212 - Game coordinates: 66624 / 61760
The sixth beacon-hill, lit only in times of urgency.
  • Min-Rimmon - Map coordinates: 1350 / 1219 - Game coordinates: 69184 / 62656
The fifth beacon-hill and one of the oldest, established before the founding of Rohan.
  • Erelas - Map coordinates: 1367 / 1222 - Game coordinates: 71360 / 63040
The fourth beacon-hill of Gondor. Bare and treeless, it is easily sighted from the surrounding lands.
  • Nardol - Map coordinates: 1384 / 1228 - Game coordinates: 73536 / 63808
The third beacon-hill, built on a stretch of the [w:c:lotr:White Mountains|White Mountains]]. On a clear night its fire is said to be seen all the way from the Halifirien.
  • Eilenach - Map coordinates: 1402 / 1228 - Game coordinates: 75840 / 63808
The second beacon-hill from Minas Tirith, and the highest point of the Drúadan Forest.
  • Amon Dîn - Map coordinates: 1416 / 1231 - Game coordinates: 77632 / 64192
The Silent Hill is the closest beacon to Minas Tirith. Overlooking northern Ithilien, it serves as a fortified outpost for the White City.
  • Cair Andros - Map coordinates: 1427 / 1207 - Game coordinates: 79040 / 61120
A fortified island in the middle of the river Anduin, named for the white foam of the waters that run beside it. It's located in the northeast of Anórien.
  • West Osgiliath - Map coordinates: 1428 / 1246 - Game coordinates: 79168 / 66112
The crumbling western half of Gondor’s former capital city. Garrisons are housed here to hold the Anduin under Gondorian control. The western portion is located in Anórien.
  • Minas Tirith - Map coordinates: 1419 / 1247 - Game coordinates: 78016 / 66240
The great Tower of Guard, capital city of the kingdom of Gondor, built of seven levels of pure white stone with the white Tower of Ecthelion at its summit.

Ithilien

  • North Ithilien - Map coordinates: 1447 / 1151 - Game coordinates: 81600 / 53952
The northern reaches of the Land of the Moon.
  • Henneth Annûn - Map coordinates: 1443 / 1192 - Game coordinates: 81088 / 59200
The Forbidden Pool of Ithilien, where the Window-curtain waterfall masks a secret refuge.
These neglected crossroads once housed a majestic statue of a King, which, though now ruined, still wears a coronal of silver and gold.
  • East Osgiliath - Map coordinates: 1435 / 1246 - Game coordinates: 80064 / 66112
The ruined eastern half of Gondor’s former capital city, now often the site of clashes between Gondorians and Orcs. The eastern portion is located in Ithilien.
  • Emyn Arnen - Map coordinates: 1437 / 1267 - Game coordinates: 80320 / 68800
In better days these hills in southern Ithilien were the residence of some noble and wealthy Gondorian families, including the House of the Stewards.

Lossarnach

  • Crossing of Erui - Map coordinates: 1412 / 1272 - Game coordinates: 77120 / 69440
The fords of the River Erui in Lossarnach. Many Gondorians once perished here in the Kin-strife.
  • Imloth Melui - Map coordinates: 1397 / 1254 - Game coordinates: 75200 / 67136
The sweet Valley of Roses within Lossarnach.

Lebennin

  • Pelargir - Map coordinates: 1390 / 1348 - Game coordinates: 74304 / 79168
The great royal havens of the Ship-kings: The chief harbour of Gondor on the banks of the river Anduin.
  • Linhir - Map coordinates: 1292 / 1342 - Game coordinates: 61760 / 78400
A river-town in southern Gondor upon the road from Pelargir to Ethring.
  • Ethir Anduin - Map coordinates: 1273 / 1369 - Game coordinates: 59328 / 81856
The Mouths of Anduin, home to poor fisher-folk of Gondor.

Lamedon

  • Ethring - Map coordinates: 1256 / 1259 - Game coordinates: 57152 / 67776
A long bridge in the Ringló Vale on the road from Pelargir to Erech in southern Gondor.
  • Calembel - Map coordinates: 1235 / 1248 - Game coordinates: 54464 / 66368
A capital of the province Lamedon near the fords of the River Ciril, with few inhabitants.

Blackroot Vale

  • Erech - Map coordinates: 1186 / 1205 - Game coordinates: 48192 / 60864
A great steep hill, believed to be haunted, and known for the mysterious black stone which stands upon the summit.

Pinnath Gelin

  • Pinnath Gelin - Map coordinates: 1045 / 1273 - Game coordinates: 30144 / 69568
The beautiful Green Hills in western Gondor.

Dor-en-Ernil

  • Tarnost - Map coordinates: 1241 / 1300 - Game coordinates: 55232 / 73024
A city in Gondor built in ancient days by Elves who have long since sailed West.
  • Edhellond - Map coordinates: 1189 / 1293 - Game coordinates: 48576 / 72128
An ancient harbour of the Sindar in southern Gondor. The Elves who once dwelt at these havens sailed West long ago.
  • Dol Amroth - Map coordinates: 1158 / 1333 - Game coordinates: 44608 / 77248
A mighty castle and city upon the shores of Belfalas, ruled by the Prince of Dol Amroth, a subject of Gondor.

Tolfalas

  • Tolfalas - Map coordinates: 1240 / 1414 - Game coordinates: 55104 / 87616
A bleak abandoned isle in the Bay of Belfalas off the coast of Gondor.

Emyn Muil

  • Amon Hen - Map coordinates: 1335 / 1131 - Game coordinates: 67264 / 51392
The Hill of Sight, an ancient seat of Gondorian power, located near Rauros.
  • Argonath - Map coordinates: 1347 / 1112 - Game coordinates: 68800 / 48960
The Pillars of the Kings: Two mighty statues of Isildur and Anárion beside the Anduin, which guard what was once the northern border of Gondor.
  • Amon Lhaw - Map coordinates: 1372 / 1120 - Game coordinates: 72000 / 49984
The Hill of Hearing, an ancient seat of Gondorian power.

Brown Lands

  • North Undeep - Map coordinates: 1319 / 988 - Game coordinates: 65216 / 33088
The northern of two westward bends in the Great River Anduin. The shallow fords of the Undeeps were often used by armies as a crossing-point.
  • South Undeep - Map coordinates: 1335 / 1024 - Game coordinates: 67264 / 37696
The southern of two westward bends in the Great River Anduin. The shallow fords of the Undeeps were often used by armies as a crossing-point.

Dagorlad

  • Black Gate - Map coordinates: 1470 / 1131 - Game coordinates: 84544 / 51392
The great gates of Mordor, wrought of twisted steel and dark stone. None pass unless the Eye of the Dark Tower wills it.

Mordor

  • Valley of Udûn - Map coordinates: 1470 / 1145 - Game coordinates: 84544 / 53184
The Orc-infested vale between the Black Gate and the Isenmouthe. Named in imitation of Udûn, the first fortress of Morgoth, also called Utumno.
  • Durthang - Map coordinates: 1464 / 1159 - Game coordinates: 83776 / 54976
A powerful Orcish stronghold built upon the slopes of Ephel Dúath.
  • Carach Angren - Map coordinates: 1493 / 1166 - Game coordinates: 87488 / 55872
The Iron Teeth, a guarded mountain pass between Udûn and the plateau of Gorgoroth. It was barricaded by a wall of earth, surrounded with war-towers, and included a deep ravine spanned by a bridge in front of the single gate.
  • Barad-Dûr - Map coordinates: 1573 / 1196 - Game coordinates: 97728 / 59712
The Dark Tower: Immeasurably strong and unconquerable fortress of Sauron, Lord of the Earth, and the seat from which all the evil hosts of Mordor are bent to his will. Mountain of iron, wall of steel, tower of adamant.
  • Mount Doom - Map coordinates: 1533 / 1204 - Game coordinates: 92608 / 60736
Orodruin, the great Fire-mountain in the heart of Mordor, wherein Sauron forged the One Ring long ago, and the only place where it can be destroyed.
  • Cirith Ungol - Map coordinates: 1479 / 1225 - Game coordinates: 85696 / 63424
The dark and twisted Spider's Cleft within the mountains of Mordor, watched over by an evil guard-tower. The pass leads into the plateau of Gorgoroth.
  • Minas Morgul - Map coordinates: 1461 / 1239 - Game coordinates: 83392 / 65216
Once Minas Ithil, the fair Tower of the Moon; now a dark and sickly place ruled by the Lord of the Nazgûl.
  • Morigost - Map coordinates: 1558 / 1286 - Game coordinates: 95808 / 71232
A watch-post upon the shadowy spurs of the Ephel Dúath which, along with Nargroth eastward, watched the way into Núrn.
  • Nargroth - Map coordinates: 1640 / 1248 - Game coordinates: 106304 / 66368
The Halls of Fire, a watchtower above the pass into the plateau of Gorgoroth,that, along with Morigost, watches the way into Núrn.
  • Amon Angren - Map coordinates: 1663 / 1245 - Game coordinates: 109248 / 65984
A dark hill in Mordor, upon which stands a fortress of the Nazgûl.
  • Seregost - Map coordinates: 1682 / 1214 - Game coordinates: 111680 / 62016
A fortress in the Mountains of Mordor guarding a pass in the Mithram Spur. The armies of the Easterlings pass through here on the road to Barad-dûr.
A dark valley behind the walls of Mordor infested with fell beasts and evil creatures.
  • Eastern Guard - Map coordinates: 1840 / 1137 - Game coordinates: 131904 / 52160
A fortress that keeps watch over the road into Mordor out of Rhûn.

Nan Ungol

Nan Ungol, a grim and shadowy corner of Mordor in the southwest, infested with the spawn of Ungoliant.

Núrn

  • Thaurband - Map coordinates: 1643 / 1354 - Game coordinates: 106688 / 79936
A terrible prison-fortress of Mordor and port upon the shores of Núrnen. The base of operations for all Núrn, Thaurband held food for transporting, slaves for processing, and prisons for torturing.
  • Annúrnen - Map coordinates: 1650 / 1363 - Game coordinates: 107584 / 81088
The sad western shores of the Sea of Núrnen.
  • Fornúrnen - Map coordinates: 1696 / 1324 - Game coordinates: 113472 / 76096
The dreary northern shores of the Sea of Núrnen.
  • Harnúrnen - Map coordinates: 1718 / 1369 - Game coordinates: 116288 / 81856
The bleak southern shores of the Sea of Núrnen.
  • Rhúnúrnen - Map coordinates: 1758 / 1316 - Game coordinates: 121408 / 75072
The dim eastern shores of the Sea of Núrnen.

Dorwinion

  • Gwínlond - Map coordinates: 1784 / 863 - Game coordinates: 124736 / 17088
The Wine-havens upon the Celduin, where the Avari Elves of Dorwinion receive shipments from their kin in the Woodland Realm.
  • Vintner Court - Map coordinates: 1758 / 939 - Game coordinates: 121408 / 26816
The shining centre of all trade, learning, and culture within the Mannish realm of Dorwinion and the capital of Dorwinion.
  • Amon Gwîn - Map coordinates: 1733 / 950 - Game coordinates: 118208 / 28224
A high peak in the hills of Dorwinion.
  • Golden Ford - Map coordinates: 1776 / 986 - Game coordinates: 123712 / 32832
A crossing out of Dorwinion into the lands of Rhúdel.

Rhûn

  • Redway - Map coordinates: 2228 / 835 - Game coordinates: 181568 / 13504
=A far stretch of the ancient Dwarf-road that runs eastward to the great halls and mansions of the Orocarni.
  • Balcaras - Map coordinates: 2231 / 1058 - Game coordinates: 181952 / 42048
A city of the Wainriders and one of their few permanent dwelling-places in the wide lands of the East.

Rhúdel

  • Taragal - Map coordinates: 1794 / 979 - Game coordinates: 126016 / 31936
A town by the borders of Rhúdel that has grown rich from trade with Dorwinion.
  • Belrhuk - Map coordinates: 1837 / 956 - Game coordinates: 131520 / 28992
A town close to the heart of Rhúdel. It is said that here, on the clearest days, one can glimpse the Isle in the Sea among the far mists.
  • Rhúnost - Map coordinates: 1867 / 984 - Game coordinates: 135360 / 32576
The greatest city of Rhûn, palace and fortress of the King of the East. Its high towers are wreathed in mist and its mighty gates are inlaid with gold.
  • Pass of Rhúdel - Map coordinates: 1869 / 1055 - Game coordinates: 135616 / 41664
It is said that this mountain pass was once the lair of a great Were-worm out of the South, until Lord Sauron cast the beast into long sleep with a mighty spell.
  • Ashen Ford - Map coordinates: 1834 / 1112 - Game coordinates: 131136 / 48960
The waters of this ford run grey with foul ash. Here, Easterlings may follow the road down into Mordor, or take the long march West. It's located in the very south of Rhúdel.
  • Atalak - Map coordinates: 1903 / 914 - Game coordinates: 139968 / 23616
The bustling markets and twisting streets of this Easterling seaport city are said to confuse travellers from all lands.
  • Bazylan - Map coordinates: 1921 / 889 - Game coordinates: 142272 / 20416
A city of the Easterlings, said to be founded by a mighty nobleman of legend and named for his beloved cat.
  • Khamûl's Tower - Map coordinates: 1888 / 878 - Game coordinates: 138048 / 19008
The sorcerous tower of Khamûl, a cruel king of Easterlings in the Second Age and one of the Nazgûl in the Third Age.
A ford across the River Forhúnen on the ancient East-West Road.
  • Northern Marches - Map coordinates: 2045 / 815 - Game coordinates: 158144 / 10944
The northern frontier of Rhúdel, a place of deep bogs and tall brown reeds thick with the terrible air of decay.
  • Caranoda - Map coordinates: 1983 / 936 - Game coordinates: 150208 / 26432
A small fortified town on the east road to the city of Karslan.
  • Karslan - Map coordinates: 2010 / 962 - Game coordinates: 153664 / 29760
An eastern city of Rhúdel beyond the hills. Trade passes from here down through the wide lands of Rhûn and into the Gulf of Harad.

Red Mountains

  • Baraz-dûm - Map coordinates: 2326 / 800 - Game coordinates: 194112 / 9024
The Red Delvings: Mansions of the Eastern Dwarves beneath the peaks of the Orocarni.

Harondor

The crossing from Gondor into Harondor over the River Poros. Nearby stands a great mound, wherein the twin sons of King Folcwine rest.

Near Harad

This river marks the southern border of the contested land of Harondor. From here, the road runs on southwards into the vast Sunlands of the Haradwaith.

Near Harad Fertile

  • Gulf of Harad - Map coordinates: 1642 / 1890 - Game coordinates: 106560 / 148544
The great bay at the eastern end of Near Harad. In through the Gulf flow stories, goods, and armies from all over Harad and Rhûn.
  • Cedar Road - Map coordinates: 1590 / 1860 - Game coordinates: 99904 / 144704
The wood of the cedar tree is valued highly by the Southrons. As Sauron rises in Mordor, he demands incredible amounts as tribute.
  • Harad Crossroads - Map coordinates: 1530 / 1811 - Game coordinates: 92224 / 138432
It is said that few traders and travellers have not burst into tears once reaching these crossroads at the end of their voyage through the burning deserts.
  • Ajtiaz al-Harad - Map coordinates: 1450 / 1770 - Game coordinates: 81984 / 133184
One of the great Southron cities, its famed markets bustle with traders and goods from all across the far lands of Harad and Rhûn.
The beautiful hanging gardens of Harad. Said to have been built long ago by a jealous Southron warlord, one among many lovers of the infamous Queen Berúthiel.
  • Ain al-Harad - Map coordinates: 1342 / 1718 - Game coordinates: 68160 / 126528
The Eye of Harad, a fabled city of the South counted as a wonder even among the Haradrim themselves.

Umbar

  • Gate of Umbar - Map coordinates: 1271 / 1713 - Game coordinates: 59072 / 125888
The low pass into the fief-lands on the eastern border of Umbar.
  • Haven Route - Map coordinates: 1238 / 1696 - Game coordinates: 54848 / 123712
The road to Umbar passes through these fields.
  • Umbar - Map coordinates: 1214 / 1689 - Game coordinates: 51776 / 122816
The proud city of the Black Númenóreans and the Corsairs, nearest of the realms of Harad, with a long and brutal history of strife against Gondor.

Far Harad (North)

  • Mount Astras - Map coordinates: 959 / 1899 - Game coordinates: 19136 / 149696
The Sandhorn, the northern-most high peak in the northern chain of the Mountains of Harad, and bestowed with much significance by the Haradrim. It overlooks the Far Harad arid savannah.
  • Mount Laegras - Map coordinates: 884 / 2372 - Game coordinates: 9536 / 210240
The Greenhorn in the center of the Mountains of Harad, a mighty peak, which overlooks the Far Harad cloud forest.
  • Mount Tauwaeras - Map coordinates: 1019 / 2590 - Game coordinates: 26816 / 238144
The Stormhorn, the southern-most peak of the Mountains of Harad, which overlooks the Far Harad swampland.
  • Chunha - Map coordinates: 1100 / 2592 - Game coordinates: 37184 / 238400
The Tauredain speak of these swamplands, said to be their home in ancient days before a great flooding drove their people southwards.
  • Western Plains - Map coordinates: 1048 / 2215 - Game coordinates: 30528 / 190144
In the mountains beyond the plains, the Moredain say a mysterious Great Lion sits watching, awaiting the day to swallow all lands and end the world of Men.
  • Northern Plains - Map coordinates: 1308 / 2067 - Game coordinates: 63808 / 171200
The northern parts of the Far Harad savannah, often visited by poachers from Near Harad who capture and kill exotic beasts for a profit.
  • Eastern Plains - Map coordinates: 1637 / 2176 - Game coordinates: 105920 / 185152
The Moredain tell tales about the eastern lands, where it is said their ancestors first led their people into the savannah.
  • Southern Plains - Map coordinates: 1462 / 2452 - Game coordinates: 83520 / 220480
Not far from here are the towering chain of volcanic mountains which the Moredain fearfully name the Gates of Fire, Narennyn in the Elven-tongue.
  • Harnin Daer - Map coordinates: 1774 / 2310 - Game coordinates: 123456 / 202304
The great inland lakes of Haradwaith, like seas within the plains, home to many flourishing plants and herds of beasts.
  • Kimen Kaah - Map coordinates: 1834 / 2523 - Game coordinates: 131136 / 229568
Here stand the ruins of an ancient Tauredain city, overrun by grey demons in an age long past. It's located near Pertorogwaith.
  • Nan Hardagorath - Map coordinates: 1557 / 2622 - Game coordinates: 95680 / 242240
Despite countless battles between the Far Haradrim tribes, these vales on the edge of the forest remain green and lush.
  • Ethir Haraduin - Map coordinates: 1846 / 2838 - Game coordinates: 132672 / 269888
The mouths of the mighty Haraduin, the longest river in the world in the mangrove swamps.
  • Tol Hîth - Map coordinates: 1533 / 3573 - Game coordinates: 92608 / 363968
An island, said to be shrouded in mist, that lies at the very southern edge of the world.

Far Harad Jungle (South)

  • Otoch Kaah - Map coordinates: 952 / 2656 - Game coordinates: 18240 / 246592
Near the western edge of the jungles of Harad stands this ancient trader-town, where the old empire grew mighty out of trade with the Númenóreans.
  • Ya'ax Kaah - Map coordinates: 1084 / 2670 - Game coordinates: 35136 / 248384
Though now in ruins, the long-lost seat of the first Tauredain High Kings inspires awe among travellers and natives alike. It controls the headwaters of a great river that flows directly to the Western Seas.
  • Xaman Paah - Map coordinates: 1419 / 2604 - Game coordinates: 78016 / 239936
A northern outpost of the Tauredain, fortified against raids from the plains-dwellers..
  • Lakin Paah - Map coordinates: 1594 / 2766 - Game coordinates: 100416 / 260672
An eastern fortress of the Tauredain built long ago to watch over the lands of the Haraduin.
  • Emerald Lakes - Map coordinates: 1550 / 2856 - Game coordinates: 94784 / 272192
These lakes within the borders of the forests are a place of great natural beauty. They feed into the Far Harad mangrove swamps.
  • Pixan Kaah - Map coordinates: 1590 / 2940 - Game coordinates: 99904 / 282944
A great citadel built in days long past to keep watch over the warmongering tribes of the south. It is located in the eastern jungle near the Far Harad mangrove swamps.
  • Nohoch Kaah - Map coordinates: 1380 / 2861 - Game coordinates: 73024 / 272832
The greatest of the old Tauredain cities that still stands, though its glory is long fallen from the days of the ancient empire. It's located at the crossroads of the Tauredain road networks.
  • Tuunick Kaah - Map coordinates: 1236 / 2787 - Game coordinates: 54592 / 263360
A great city of carven stone, once a jewel of the Tauredain empire, but now a mere shadow of its former greatness. It connects the eastern and central jungle regions.
  • Actun Kaah - Map coordinates: 1257 / 3054 - Game coordinates: 57280 / 297536
A mysterious city said to be built among caves in the very heart of the earth. It sits beside a large lake on the southern jungle road.
  • Mûmakaah - Map coordinates: 1184 / 3237 - Game coordinates: 47936 / 320960
Deep in the jungle stands this lost city, unknown and mysterious even to many Tauredain. It is spoken of in their tales as a place of great wonder. It's the southernmost Tauredain city.
  • Horn of Harad - Map coordinates: 1105 / 3778 - Game coordinates: 37824 / 390208
The southernmost point of the Haradwaith. Such lands as may lie further south, if any, come not into the lore of the Númenóreans nor the tales of the Southrons. It's a peninsula that juts into the seas.

Pertorogwaith

  • Tol Torog - Map coordinates: 1966 / 2342 - Game coordinates: 148032 / 206400
The Isle of Trolls. It is believed by many that the monstrous race of Half-trolls were first awoken here, though their precise origins remain unknown. It's the northernmost island of Pertorogwaith.
  • Durfalas - Map coordinates: 1936 / 2496 - Game coordinates: 144192 / 226112
The treacherous eastern coasts of Pertorogwaith.
  • Seregduin - Map coordinates: 1897 / 2605 - Game coordinates: 139200 / 240064
The River of Blood, a black and choking stream which runs through the land of the Half-trolls.
  • Hartorogost - Map coordinates: 1952 / 2863 - Game coordinates: 146240 / 273088
The city of the Half-trolls, built on a shore of boiling seas and foundering rocks.It's the southernmost point of Pertorogwaith.

Commands

Use the command

/lotrWaypoints <unlock|lock> <region> [player]

to lock or unlock certain predefined and shared waypoints. The <region> has to be in capital letters and can also be "all". Please type the command partially and then hit the "tab"-key, if you are uncertain what <region> names can be used.

There are more commands and settings, which affect the fast travel itself. Please look them up on the fast travel page.

Waypoints with Alignment Restrictions

On top of having to have travelled to certain regions for waypoints to work, some waypoints also require positive alignment with certain factions to be able to fast travel to them. All of the following factions have waypoints that can only be fast travelled to when the player has positive or neutral alignment.

Note: If a faction is not listed here, there are no waypoints that changes acessability-wise when negative alignment is gained with them.

Hobbit

All Shire waypoints but Branywine Bridge and Sarn Ford require positive or neutral Hobbit alignment.

High Elves

None of Lindon or Rivendell can be fast traveled to without positive or neutral High Elven alignment.

Blue Mountains

Thorin's Hall requires positive or neutral Blue Mountains alignment to fast travel to.

Angmar

Carn Dum requires positive or neutral Angmar alignment to fast travel to.

Dunland

None of Dunland can be fast traveled to with negative Dunland alignment.

Isengard

Isengard (in Nan Curunir) and Uruk Highlands (in Rohan) requires positive or neutral Isengard alignment to fast travel to it.

Gundabad

Mount Gundabad requires positive or neutral Gundabad alignment to fast travel to.

Woodland Realm

Thranduil's Halls requires positive or neutral Woodland Realm alignment to fast travel to.

Dol Guldur

Dol Guldur requires positive or neutral Dol Guldur alignment to fast travel to.

Dale

Erebor, Dale, and Long Lake requires positive or neutral Dale alignment to fast travel to.

Lothlórien

None of Lothlórien can be fast traveled to with negative Lothlórien alignment.

Fangorn

None of Fangorn can be fast traveled to with negative Fangorn alignment.

Rohan

Edoras is the only Rohan waypoint that cannot be fast traveled to without positive or neutral Rohan alignment.

Gondor

Cair Andros, Minas Tirith, Henneth Annûn, Pelargir, Calembe, Erech, Edhellond and Dol Amroth requires positive or neutral Gondor alignment to fast travel to.

Mordor

None of Mordor can be fast traveled to without positive or neutral Mordor alignment.

Dorwinion

Vitner Court requires positive or neutral Dorwinion alignment to fast travel to.

Rhúdel

Only the Ford of Forhúnen and Northern Marches in Rhúdel can be fast traveled to with negative Rhúdel alignment.

Near Harad

Gardens of Berúthiel and Ain al-Harad requires positive or neutral Near Harad alignment to fast travel to.

Tauredain

Xaman Paah, Lakin Paah, Tuunich Kaah, Nohoch Kaah, and Actun Kaah requires positive or neutral Tauredain alignment to fast travel to.

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