The Lord of the Rings Minecraft Mod Wiki
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This page describes a feature from vanilla Minecraft.

To view the corresponding page on the Minecraft Wiki, click here.

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Jens spent most of the week working on a new mob; the wolf! You can tame it and order it to follow you around, and it’ll work as a pet. They’re fairly rare, but they won’t despawn once you’ve tamed them.

–Notch


The Wolf is a mob from vanilla Minecraft that has been in Middle-earth since Public Beta 11. They are at the top of the food chain in many forested temperate to cold biomes, and would dominate those lands if it weren't for the presence of sentient species like Men, Elves and Dwarves.

More evil aligned sentients use a variant of wolves called 'Wargs' as mounts. These animals, however, can hardly be recognized as wolves. It is said Sauron was responsible for this abomination.

Spawning[]

Wolves need wide stretched territories to support their families. As they have been hunted down by many of Middle-earth's peoples, they are predominantly present in less populated biomes of northern Middle-earth. These are typically colder, hillier and/or more forested.

The best biomes to encounter them are the rolling hills, high fells and boreal forests of north-eastern Eriador and neighbouring biomes and in the wild woods of Rhûn, but they can also be found in Rohan and Gondor and in the tundra. However, they tend to be shy; more often than not, a traveller needs to remain in the same location for many game hours before they dare to show themselves.

A full list of biomes that support wolf packs is presented below (the rarity indicator is relative to each other).

Behaviour[]

Wolves will not attack the player or other NPC's unless provoked. If provoked, wolves will attack the offending player or NPC, dealing two hearts of damage per hit. They are not aligned with any particular faction. They will sometimes attack and kill nearby sheep, or large game like deer and elk. They can be encountered day and night, hunting in packs of typically 6 to 8 animals. If they're tamed, they will accompany the player during fast travel.

Taming and Feeding[]

A wolf can be tamed using any of the bones. Before Public Beta 27.1, you could only use vanilla bones. They will eat most types of meat to heal. Tamed wolves will attack anything that the player attacks, or that attacks the player. As of Public Beta 27.1, they will also teleport with the player upon fast-travelling. They will, however, not respond to the Sword of Command or the Horn of Command, and will not heal on their own.

Considerations[]

Because most NPC's in Middle-earth are armoured, have high hitpoints, or both, wolves tend to be significantly less effective at protecting the player in Middle-earth than they are in vanilla Minecraft; almost every NPC can kill a wolf in one-on-one combat. Also, hired archer units and wolves tend to not be a good mix (at least in older versions), because if the archer accidentally shoots the wolf, he will attack the archer, sometimes resulting in the death of that unit (or the wolf). However, a pack of wolves set on an single NPC can usually make short work of it.

Despite this, wolves can be good companions early on in the game, or for pacifists.

Advantages Disadvantages
Can be hired by any player, regardless of alignment. Doesn't respond to the Horn of Command or Sword of Command, and can't be put into a company.
Requires only easily-obtainable bones to hire -- not coins. Not compatible with hired archers; will attack them if shot accidentally.
Can be healed and/or bred with any kind of meat. Will not heal on its own if hurt.
Can be found in many northern biomes of Middle-earth. Very weak against archers due to being slow and lacking a ranged attack.
Won't be attacked by enemy units unless the player is attacked or attacks said unit; can be a good bodyguard. Limited health and damage, and no armour; is unlikely to win a 1 vs 1 fight against most NPC's.
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